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Batrep: 3k Tyranids vs Tau

 Post subject: Batrep: 3k Tyranids vs Tau
PostPosted: Wed Jul 26, 2006 8:44 am 
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(Hena @ Jul. 25 2006,20:36)
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The pictures are missing as I forgot the cable to my camera home. Its 1 - 2 hour trip to get it so... I might do it later or wait a week alternatively.

Pics! Pics! Pics!


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 Post subject: Batrep: 3k Tyranids vs Tau
PostPosted: Wed Jul 26, 2006 3:22 pm 
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(Hena @ Jul. 26 2006,14:38)
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To those that say that commander is better than coordinated fire, I say blah. This battle showed exceptionally well why I disagree with that sentiment. The coordinated fire allowed the Tau to hammer my swarms into obvilion, before I had a chance to act with them. 5 formations fire before I can even blink. I was soudly beaten in that.

Yeah, it's a really poweful ability, I wonder if co-ordinated fire should just be limited to two formations at a time, but that's a discussion for the Tau section of the board!  *laugh*

My main question is this: what do you think of the 7.1 spawning rules?

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 Post subject: Batrep: 3k Tyranids vs Tau
PostPosted: Wed Jul 26, 2006 4:31 pm 
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Personally I think Coordinate Fire should be restricted to only allowing units to use the 'Sustained Fire' option. Right now you could use it simply as a means to allow three formations to take double-moves at  the same time, to force your battle lines forward faster. And if you happen to get to shoot at a nice target, that's always a plus!


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 Post subject: Batrep: 3k Tyranids vs Tau
PostPosted: Wed Jul 26, 2006 4:38 pm 
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Great report Hena

I recently used the latest Nid list against Orkybob's Tau and got soundly beaten! I also felt the power of their co-ordinated firepower and by the end of the game all I was left with was a hydraphant (untouched!). I have never lost as badly with any army!

I constantly struggled to get my numbers back with the new spawning rules (note - I failed to spawn at all on a couple of occasions purely due to proximity of enemy).  I don't mind failing the odd spawn but even when I passed I hardly seemed to get much back.

Despite this I like the overall feel of the spawning rule - and although my numbers were battered I still had 2 opportunities to break almost half his army (intermingled assaults) but rolled badly. Like Chroma I am curious to know what you think of it.

Against Tau the bug dead pile does fill up at an alarming rate - you need to force the battle, close quickly and have faith in your superior assault abilities.

The hive mind will have its revenge..oh yes!

Lightbringer
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 Post subject: Batrep: 3k Tyranids vs Tau
PostPosted: Wed Jul 26, 2006 7:58 pm 
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Very good report. Looks to be close and nail biting.

1-1 is hard to argue with in turn 3. Self admitting mistakes aside, the game looks to be quite a fun match.

Cheers for the rep.

BTW Hena, thank you SOOO much for the reference sheet a week or two ago. Was a huge help in our Campaign game of round of city assault of the bugs in the Volistad campaign. I'm happy to report that the allied Xenos squished the IG out of the city, to the last man/tank! We took the city after two rounds of fighting. (and I got to run the bugs this time!)

'wave'

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 Post subject: Batrep: 3k Tyranids vs Tau
PostPosted: Thu Jul 27, 2006 9:14 am 
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I agree that 5+ on pretty much the only AV in a formation really hurts.  I had one lead a swarm of 12 gargoyles in a recent battle against sister of battle and he spent most of the time hiding, hoping that the sisters would target the harridans.  In the end the inducted IG hosed him with & autocannons on sustain.  Result,one very dead Tyrant.

The only time when the lack of armour isn't a roblem is when he is leading exocrines and Haruspexi, but then he loses 20% of his move.

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