Tactical Command
http://www.tacticalwargames.net/taccmd/

Tyranid v7.1 Typos
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=5255
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Author:  Jaldon [ Tue May 23, 2006 6:28 am ]
Post subject:  Tyranid v7.1 Typos

Ooops here big one, Lictors should be 50pts not 75pts

Sorry All,

Jaldon :p

Author:  Eric.R. [ Tue May 23, 2006 11:55 pm ]
Post subject:  Tyranid v7.1 Typos

All Synapse Creatures still have 'Synapse(+X)' in PDF

Respawning Costs are not updated in the PDF version

Harridan is missing AA5+ for the Spore Cannon in the PDF version.

Vituperator has FF5+ in PDF as opposed to FF4+ in HTML

Exocrin 'B' is missing Big Claws in PDF Version

Ravener CC in PDF 4+ in PDF and 3+ in HTML





Author:  ragnarok [ Fri Jun 16, 2006 12:00 pm ]
Post subject:  Tyranid v7.1 Typos

These are all the differances I have noticed between the vault and text versions of the list

1. War engine regeneration.
vault, D6 rolled equal starting DC
here, D6 rolled equal 1/2 starting DC

2. War engines stepping over objects
vault, lower than the belly
here, lower than the knee

3.Vituperator
vault, FF5+
here, FF4+

4. Harridan
vault, spore cannon MW5+
here, spore cannon MW5+ & AA5+

5. Lictor
vault FF0+

6. Genestealer
vault FF0+

7. Haruspex (A & B)
vault, brood 3
here, brood 4

8. Carnifex (A & B)
vault, brood 2
here, brood 3

9. Biovore
vault, brood 2
here, brood 3

10. Zonathrope
vault, brood 2 walker
here, brood 3 no walker

11. exocrine (A & B)
vault, brood 3
here, brood 5

12. Ravener
vault, CC4+
here, CC3+

13 hormagaunt
vault FF0+

They are all the ones I've noticed.

Author:  BlackLegion [ Sat Aug 05, 2006 10:36 pm ]
Post subject:  Tyranid v7.1 Typos

And what is right and what is wrong?

Author:  Evil and Chaos [ Sat Aug 05, 2006 10:42 pm ]
Post subject:  Tyranid v7.1 Typos

The version here...


For now.  :cool:





Author:  Hojyn [ Tue Feb 13, 2007 6:40 pm ]
Post subject:  Tyranid v7.1 Typos

Hi,

just noticed a big typo.  :)

The .pdf 7.1 list in the Vault says (my emphasis):

Every swarm is controlled by a Synapse Group which is formed before the start of the battle and is made up of from one to three selections from the Synapse Creature list.
Once formed this group cannot be added to, nor control more then a single swarm.

While the 7.1 Tactical Command list says:

T1.30 Synapse Groups
Every swarm is controlled by a Synapse Group which is formed before the start of the battle and is made up of one selection from the Synapse Creature list.
Once formed this group cannot be added to, nor control more then a single swarm.

Quite a big discrepancy here, and a potential source of confusion for many players, especially since the Vault version is waaay too powerful.

Author:  Evil and Chaos [ Tue Feb 13, 2007 7:11 pm ]
Post subject:  Tyranid v7.1 Typos

Damn I thought Jaldon was back for a second then.



I think that since we havn't heard anything from him in months, it may be time to look into appointing a new army champion.

Author:  Chroma [ Tue Feb 13, 2007 7:21 pm ]
Post subject:  Tyranid v7.1 Typos


(Evil and Chaos @ Feb. 13 2007,18:11)
QUOTE
Damn I thought Jaldon was back for a second then.

think that since we havn't heard anything from him in months, it may be time to look into appointing a new army champion.

*laugh*  So did I!

Well, I would really like to be Tyranid Champion.  *laugh*  I picked up the slack there for a while with the WIP lists and I'd like to do that work again.  There has been a lot of good stuff worked out on the boards, particularly Hena's efforts, and I'd like to codify and polish it all up.

Anyway, consider this me throwing my hat into the ring.

P.S. RED QUEEN RULES!   :alien:

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