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Batrep: Tyranids vs Orcs, 4k http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=5239 |
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Author: | Chroma [ Wed May 31, 2006 10:26 pm ] | ||
Post subject: | Batrep: Tyranids vs Orcs, 4k | ||
Bad bad Hena! I assume you mean "Hierophants" when you're typing "Hierodules" that the Orks engaged. As well, with the Hierophant not being fearless how many wounds did it suffer in the combat resolution? (Looking forward to the rest of the report) |
Author: | Tiny-Tim [ Thu Jun 01, 2006 5:05 pm ] |
Post subject: | Batrep: Tyranids vs Orcs, 4k |
Great report I certainly want to get some more bugs to test out some of my own ideas. Can't remember the answer to the first question, but the second one is yes disrupt hits on grots still count to BM. Tim |
Author: | clausewitz [ Thu Jun 01, 2006 6:05 pm ] |
Post subject: | Batrep: Tyranids vs Orcs, 4k |
Wow, that was some battle! ?Were you guys competing to see who could put the most units on the table? ![]() Regards your questions.. 1. ?Quite right the WE section doesn't mention this, and the main rules just say "units", which could be interpreted that WEs roll once per DC, as the rules state.. For most rules purposes, a war engine counts as being ?worth? a number of units equal to its starting damage capacity, so a war engine?s starting damage capacity is also used to work out how many dice it rolls in an assault, how easy it is to pin and so on. |
Author: | tneva82 [ Thu Jun 01, 2006 6:16 pm ] |
Post subject: | Batrep: Tyranids vs Orcs, 4k |
No. Grots do not cause BM's. This one was clarified by Jervis long time ago. |
Author: | tneva82 [ Thu Jun 01, 2006 6:19 pm ] | ||
Post subject: | Batrep: Tyranids vs Orcs, 4k | ||
More like 1/3. Remember the walker ability. If it is just 1 dice then it's about as dangerous as moving on road... |
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