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V7 batrep - Campaign scenerio game bugs v IG http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=5208 |
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Author: | Tactica [ Mon May 01, 2006 6:14 pm ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
Hey all, I played a game with Andy this weekend in the Volistad online campaign being ran out of Houston. We had a heck of a time trying to fight off the bug horde, but the IG had some shining moments. I have the report in a word file, but its over 1 MB with the pics. Id be happy to share it if there's any interest. We took particular notes on the casualties and spawning that occured just in case there would be value to this forum. PS - this was our first v7 battle, so may not have done it all right, but the game was fun. ![]() PSS - you may want to right click on the link and do a "save as" instead of just opening it up. Your call. Its a Microsoft word document format. The pictures are imbedded into the file so should appear as you scroll down the pages. Here's the link: v7 Bug v IG bat rep with pics Comments, questions, and critque's welcome. Just remember, this was a campaign game with imbalanced lists and points as well as tournament objectives but forced deployment and terrain. So the relative significance here may be negligable to the development efforts. Cheers, |
Author: | nealhunt [ Mon May 01, 2006 7:27 pm ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
Very interesting. While the Nids won the game we played Friday 3-0, it was also largely a matter of playing to the victory conditions. A bad choice of consolidation took an Ork formation back across the centerline so the Nids got TSNP. And it was possible that the same formation might have contested one of the T&H objectives, stopping the Defend the Flag at the same time. Finally, there was a good shooting roll at the end that just barely blasted the last contesting Ork stand off the Blitz objective. In short, it wasn't very far from being 0-0 with a 4th turn to play. At that point, though, I think the Nids would have had so much of a material advantage that they would have simply cut off movement. It may just be that Nids will always play an attrition game. Trying to push for the 4th turn in order to wear the enemy down as much as possible. To a certain extent that is in character. I would just had to see a cheesy Nid player at a tournament dragging his feet in game play so as to force a time-limit tie-breaker calculation. |
Author: | clausewitz [ Mon May 01, 2006 9:43 pm ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
Hi Tactica, nice terrain ![]() Couple of things I noticed. The deployment by the bugs was a classic "deploy second" tactic. Over-loading one side to gain a local superiority. Especially in a manner to avoid your TK weapons (they should have gone in the middle IMO ![]() The Nids spawning seemed quite high, but as there is a new spawning rule already written this is somewhat moot. Just curious, what was the composition of the arty company? Finally... Turn 1 Tyranid Casualties 5 Homorgaunts |
Author: | Tactica [ Mon May 01, 2006 10:30 pm ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
NH, Thanks for the comments. We had another guy over watching the game (and rolling activations for us many times) while Andy and I gave orders and moved units. It was interesting to hear both of them comment on the game. Tom (the guy rolling activation dice but not really playing) mentioned that the bugs now looked to be a constant aggretion force, very easy to play, but all about maintaining thick shields of little bugs. A "Sit on the objective" strategy could be employed to force the opponent out to deal with them. It was an interesting perspective. The amount of spawning in our game made it look like the bugs were going to come back - regardless of casualty count. Interestly though, we did not have normal lists, we had "what was in the sector" to play with. So, from this scenerio game - an abundance of powerful synapse means - all the dead don't stay that way. That was very difficult for the IG to overcome - killing a single synapse in 3 turns... well, that and the IG player had many constraints to deal with too. More later on that... Cheers, |
Author: | Tactica [ Mon May 01, 2006 10:51 pm ] | ||
Post subject: | V7 batrep - Campaign scenerio game bugs v IG | ||
Hey Cw, thanks for comp and weighing in! LOL, funny you say that. Its almost all 40K terrain and we had a lot of forest proxies. All of our Epic Terrain is trapped at a buddies house right now (which we'll be retreaving this weekend I'm told) He's going through a seperation... and well, suffice it to say that's way off topic.... SO, we were gaming at my place vs. playing at our normal location with normal terrain collection and we were using spare 40K terrain that best worked in the Epic arena. I also worked for 7 hours saturday night building the "white" barricades and two bunkers you may have noticed in the pics. Those were all to meet the requirements of the battle I received from the SC of the Imperial's in the campaign... more coming on that one... So all things considered, we we working with what we had! Comp is appreciated though. Couple of things I noticed. The deployment by the bugs was a classic "deploy second" tactic. ?Over-loading one side to gain a local superiority. |
Author: | Markconz [ Tue May 02, 2006 12:28 am ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
Excellent report Tactica. |
Author: | clausewitz [ Tue May 02, 2006 2:14 am ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
Finally... Quote Turn 1 Tyranid Casualties 5 Homorgaunts D'oh! Hmm... what you talking about??? Here's what I show is in the bat rep! Everything came back - but I initially killed 22 models in turn 1! (D@mn spawning!) |
Author: | Tactica [ Tue May 02, 2006 2:54 am ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
Markconz, Thanks for the comp! Cw, "Doh" = Heh, just call me slow. ![]() Wrong side of the atlantic doesn't mean you couldn't be on the list for updates, however, I think the games are only being played in the western hemisphere. So how did you know about John then? (PS - Sorry about that one - I didn't create the invite list for the campaign.) Regarding the "master plan" well... heh, perhaps. It sure felt like I was trying to make something out of nothing though. ![]() Cheers, |
Author: | clausewitz [ Tue May 02, 2006 10:11 am ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
Wrong side of the atlantic doesn't mean you couldn't be on the list for updates, however, I think the games are only being played in the western hemisphere. So how did you know about John then? |
Author: | Tactica [ Tue May 02, 2006 3:33 pm ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
Cw, You said, No doubt Lord Militant von Zastrow will have recieved a communication in regards to this. |
Author: | clausewitz [ Tue May 02, 2006 4:06 pm ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
Ok. Sorry that was just a reference to the commander named in the batrep. I meant a fictional communication from the Imperial Authorities.. an "in character" remark. |
Author: | Tactica [ Tue May 02, 2006 6:13 pm ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
Cw, Got it. ![]() Suffice it to say Lord Militant received the debriefing and we still have our heads... for the moment. We've received no acknowledgement or critisism regarding the weekend's incursion of the Xenos. We are assuming no response is a good response. The Advisorial Commissariate appointed to our Field HQ has been locked away in his quarters for a significant majority of the post op period documenting tactics and battle plan execution. The grimace on his face appeared... well... disturbed but as we left the field and the bug threat retreated from the city - or what we hope was a retreat, the Lt.-Commissar did give a lack of emotion 'nod' to what we assume was the the Field Commander's general direction... it could have been a gesture to where we expect the next attack from though too. The Lt. Comm has a relatively new eye augment from the Adeptus priests so its hard to say where his focus was... Speaking of the Adeptus... they've left. There was no hello, goodbye, or otherwise. They've been in the field with the God Engines. We have no idea as to their intentions, but from the number that Hydrophant did to God Hammer and Glorius Victum, we are pretty sure their efforts are a lost cause. Our greatest fear is that without immediate communique' results from low orbit intelligence confirming the full scale bug threat in this sector and vast reinforcements to deal with the threat already encountered and recently returned to the dense forests nearb - the standing order of 'hold at all costs' may simply end in "all costs." Cheers, |
Author: | clausewitz [ Tue May 02, 2006 6:34 pm ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
Excellent Tactica, you definately need to be writing more batreps for us ![]() ******************* Far across the galaxy in the Adeptus Terra Administorium a high ranking bureaucrat reads through the latest batch of reports... "Learned colleague, just exactly where is Volistad?" The lessor ranked bureaucrat hastily checks, and points to a distant star system. "Rather far off isn't it. Still this report is very interesting. I'm sure the Xenos department will want to have all the details gathered on the Tyranids encountered" "Yes, my lord" says the lesser bureaucrat, busy with a "Top Secret" marker stamp. "Oh and the field commander on Volistad showed remarkable skill, put him down for promotion... if he's still alive" ******************* |
Author: | Tactica [ Tue May 02, 2006 6:41 pm ] |
Post subject: | V7 batrep - Campaign scenerio game bugs v IG |
LOL - brilliant. Well, stay tuned... I'm sure the next installment of this saga looms in the not to distant future. Cheers, |
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