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Broodlord?

 Post subject: Broodlord?
PostPosted: Wed Apr 26, 2006 9:10 pm 
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I hope they get added, as I too have one of those old 'Stealer familiars waiting to see battle...

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 Post subject: Broodlord?
PostPosted: Wed Apr 26, 2006 9:22 pm 
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I plan to model one regardless of whether it gets official stats.

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 Post subject: Broodlord?
PostPosted: Wed Apr 26, 2006 10:13 pm 
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I've got two in my latest eBay hauls, think I'll use them as standard 'Stealers.


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 Post subject: Broodlord?
PostPosted: Thu Apr 27, 2006 12:17 am 
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I've got one all painted up already. (one of my few painted nid units),

I hope that he gets added in.  It added character to the stealers and didn't overpower them.

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 Post subject: Broodlord?
PostPosted: Thu Apr 27, 2006 9:41 pm 
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I've been thinking about good bits to use and how to do the conversion.  I'm currently leaning towards:

Body of a scout marine
Head of a gaunt
Scythes from a lictor

Clip the head and weapons off the scout and attach the Nid bits.  The scale should be just about perfect except the scythes which could be cut down.

Obviously, a pretty simple conversion.  Do you guys think it would be effective on the tabletop?

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 Post subject: Broodlord?
PostPosted: Thu Apr 27, 2006 11:00 pm 
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Effective looking, or an effective unit in the game?

Jaldon :p

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 Post subject: Broodlord?
PostPosted: Fri Apr 28, 2006 9:16 am 
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Well if you are not averse to buying from GW they are selling one of the old genestealer familiars again.

Well they are showing it in the nid collectors guide, so either they are selling it, or tormenting us with pictures of OOP models.

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 Post subject: Broodlord?
PostPosted: Fri Apr 28, 2006 10:35 am 
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What were the rule for the broodlord again?

50pts,  CC MW attack, inspiring?

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 Post subject: Broodlord?
PostPosted: Fri Apr 28, 2006 6:59 pm 
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But I'd say it would be nice addition to genestealer formation. But as always, it's up to you.


I think it would actually make a nice charactful addition to what is otherwise basically a very bland suicide formation in Epic-A. I am not trying to be rude here, but you have to admit, as a formation, it doesn't have the glitz of the Lictors, nor the mass of a Brood Swarm. So giving it a little more flavor wouldn't hurt it.

Notes: Character, Inspiring, Invulnerable Save


Sorry to say this but how do you 'inspire' what can best be described as a self-sacrificing, almost mindless, living bullet?

Don't get me wrong here folks, I am open to ideas for this, and I'll even add it to my list of Questions when I e-mail JJ the finished v7.0 list. But I don't think Inspiring fits.

For the time being I am going to leave you all to debate this unit here as I want to get back to finishing up the next Norn Queen Report for the forum, and get the finished version of v7.0 done (Its late already as it is).

Thanks All....

Jaldon :p

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 Post subject: Broodlord?
PostPosted: Fri Apr 28, 2006 7:22 pm 
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Oh, come on, Jaldon.  You know that "Inspiring" really just means "exceptionally good in assaults for some reason beyond raw combat ability."  Greater daemons aren't Inspiring because they drive their own troops to acts of heroism but because they scare the bejeebers out of the other guys.

That said, Inspiring should be reserved for effects beyond basic "I'm a hand-to-hand blender of CC" effects.  Other traits can certainly be used to model a Broodlord instead.  If it is based on sheer combat ability, I'd say just give it more attacks instead.

Not being well-versed in the 40K stats, would a Broodlord really have a MW attack?  It normally takes multiple power weapons/power fists to get that kind of attack.  Is a Broodlord comparable to that?

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 Post subject: Broodlord?
PostPosted: Fri Apr 28, 2006 10:51 pm 
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I like the idea of a Broodlord. I think the Geanstealers are always getting the short end of the "mutation stick." Heh... I'm sure that's too short and suite, I'll attempt to elaborate.

I mean we have gaunts, termigaunts, hormagaunts, and gargoyles fit in there somewhere.

Not quite sure where the ripper swarms come from... but they are perhaps baby gaunts or mutations gone wrong... Hah!

Then you have the Ravenour, Tyranid Warrior, and lictor all appearing to be from related themes...

The Zoanthroape (OK the recent snake one is a bit bizarre, but historically he fit here...) the Hive Tyrant and then the Carni and his many variations now.

The stealer has always been the stand alone freak-show. His closest mutation is the old hybrids which have long since been dropped. Then there was the primarch - again, dropped. Now we get a brood lord. I'm all for including him and expanding this mutation line.

Question though now that I think about it...

Would the Broodlord be allowed to garrison? Unless I'm mistaken, I don't *think* he's allowed to infiltrate with his retinue in 40K (deploy forward). The normal Geanstealer units that don't have a broodlord can infiltrate (deploy forward) in 40K interestingly enough though.

That may have just been a 40K game balancing measure though. Don't know if that would even apply to E:A or not. I leave that to you E:A bug-minds err... players that are smarter than me in all things hivemind oriented! :p

NH,

Regarding the BLord - he's a menace in 40K if/when he gets to h-t-h. I can't remember if he's a monstrous creature or not though (which would make all of his attacks power weapons). I also cannot remember if he has Rending claws (roll of a 6 to hit means no armor save and extra armor penetration). It *seems* Like he's not a monstrous creature but does have rending claws and scything talons. It *seems* like he also adds some ability to the geanstealers retinue with him (not all geanstealer units on the table)... like "hated enemy" or something like that... (always hitting on 3+).

I guess that would equate to better stats and more attacks for his E:A unit... heh, well - unless you did something like allow every unit in a Geanstealer E:A formation to have a Broodlord - then that could get sick!

Jaldon,

I'm with you on Inspiring - not working for me here.


Any and all Bug players,

So, I'm assuming the real value to the E:A geanstealer formation for the Broodlord is just to get more attacks and perhaps better attacks in the formation... maybe add some flavorful character to an otherwise 'plain' formation?

I can definitely appreciate and value that if so.

Cheers,





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 Post subject: Broodlord?
PostPosted: Sat Apr 29, 2006 1:14 am 
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I don't have my nid codex on me (left it at work  :oops: ), but I'm sure that genestealers can only infiltrate with a brood lord now, and he comes with a brood as standard.  I believe it is to repsrent him and his boyz being one of the scout broods sent down before the main fleet arrives and they have gotten to know the terrain.

With his MW attack(s) in close combat.  He has 3 or 4 power weapon rending attacks, but isn't a monsterous creature. (He is armed with scything talons and rending claws and his biomorph upgrades (can't remember how many he is allowed) include feeder tenticals, acid maw, tox sacs, implant attacks and flesh hooks)

Finally the inspiring was in there, when the idea was originally put together, because "demoralising" doesn't exist as a rule.  It represnts the enemies increased sense of doom.  Not only are they facing 'stealers.  But one of them has gotten fat...er thats not right thats the old Patriarch... what I mean is that one of them has gotten larger and more stabby.

what I can't remember is why he has an invulrable save.

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