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How would you fight this swarm? 3000 Points

 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Tue Mar 07, 2006 3:56 pm 
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Was just messing around with Tyranid lists for this evening's game and came up with the following list and was wondering how people would try and fight it.

It's immune to AT fire and is, basically, just Warriors and Termagants, with a couple of Lictors for spoilers.  The Brood swarms are around 20 models each.

Synapse
9 Two Tyranid Warrior Groups

Independent Broods
4 Mycetic Spores
2 Three Lictor Groups

Common Broods
170 Termagants

I might try and throw this against some friends...

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 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Tue Mar 07, 2006 4:05 pm 
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It is something I want to try as well.  Though I might slip in a few Hormies to help in engagements.

I think the only way to beat it is to refuse flank it and try to kill it one swarm at a time.  Though with that many swarms a refuse flank will still come up against two or three swarms at once.

Also an Artillery part might have fun with it, or an AMTL with an unfesiable amount of VMB.  But no tormie blanced lists

Oh another one.  A drop pod army hitting right could do it, all those deathwind shots....

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 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Tue Mar 07, 2006 4:25 pm 
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Quote (ragnarok @ 07 Mar. 2006 (15:05))
Oh another one. ?A drop pod army hitting right could do it, all those deathwind shots....

But where are you going to drop/orbital bombard?  The whole dang army can garrison... but will it?  

Though drop pods are probably the best chance against it, unless they're all in cover...

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 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Tue Mar 07, 2006 5:59 pm 
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Tough one. Suitably tooled Eldar CC/FF force MIGHT be able to do it by attacking one side at time and using engage, move, engage and once in turn engage, move, engage, move, engage hit&run attacks to cause rather horrendous damages(I have been able to cause 20+ casualties per engage and so has my friend though these have been against armies with BM sufferings...) but might be touch&go wether that assault would be grinded down before it could do enough damage.

Certainly I would hate to face that with any combo of orks I requlary run.





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 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Tue Mar 07, 2006 9:45 pm 
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Quote (Chroma @ 07 Mar. 2006 (08:56))
Was just messing around with Tyranid lists for this evening's game and came up with the following list and was wondering how people would try and fight it.

It's immune to AT fire and is, basically, just Warriors and Termagants, with a couple of Lictors for spoilers. ?The Brood swarms are around 20 models each.

Synapse
9 Two Tyranid Warrior Groups

Independent Broods
4 Mycetic Spores
2 Three Lictor Groups

Common Broods
170 Termagants

I might try and throw this against some friends...

Hmm... Tau... hmm...

The lictor groups have to be dealt with as soon as they teleport - so that will take away two of my activations in one turn - and they have to be eliminated to the man... RA will mean that the formation I fire at them better be able to place 6 hits... if they are in cover, that could be a tall order - so CF might be in order when those things show up, but that means 4 activations would be taken up that turn. And that's just the minor concern

170 termigants with Tyranid warriors. That's an increadible amount of wounds to manage at 2700 points. Well, that means your typical tourny army - even if imbalanced for infantry is still going to have a fraction of his force impacting this list. AT firing assets will not be able placing blast markers or offering any significant impact short of combat support and objective holding... wow...

So, the synapse are suseptable to snipers right? That means you have to get sniper guns in range with these formations and after they activate to make the bugs stranded.

So for the Tau, that means pathfinders - and lots of them. However, with these formations, its possible to creat an area where more than one synapse has influence over more than one swarm... and positioning to get sniper fire in range at 30cm or the ideal range of 15cm could prove to be impossible without moving. If the bugs are in cover then its going to get that much harder to score hits. With this many bugs - I don't even think snipers are going to do the trick.

So for tau - I don't have a solution at the moment. I know my normal list wouldn't even have a chance here.

So moving on... I can't see titans pulling this off as you are going to overwhelm them with the model count for sure. If he has any signficant amount of titans then the activation advantage will easily go the way of the bugs and due to them not suffering BM - he could go camp on the objectives and make the titans come to him. Heh... not a very fun game though. I'd have to play it out to see if titans were the way to go - I'm not feeling the promise though. I'm not sure if the bugs could really put early BM on the titans, but that's another way to swing things to the favor of the bugs when it comes to the combats with them. Broken titans might not rally and they definitely don't hold objectives.

I'm thinking a pretty orky army with lots of models and lots of soopa guns with the BP damage would do the early damage to soften units at 60cm range or so. Then once they are softened up, you move in with your own horde to fight attrition with attrition. Still not a sure thing, but better...

OK - your list has no AA!! Ahah!

Marines... all in thunderhawks and landing craft.
Orks... in all landers.
Eldar... in Vampires.
Tau... in all Orcas

Take as many snipers as you can find, baring that - take as many hard hitting firepower that you can find or massive closecombat potential.

You fly around the field and dump fire into the hordes for 2 turns focusing on the formations that threaten your objectives of choice.

On turn 3, you clear your way into his blitz objective and one other objective on his side of the table, disgorge your goodies, and do whatever you can to eliminate him from holding your two key objectives, land everywhere needed to contest other victory conditions on turn 3.

OK... that's the best I got. :/

The other lists are a bit hosed and I'm not sure if my final thought will even really work.

Tough one on paper... good one to test for sure.





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 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Tue Mar 07, 2006 9:53 pm 
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Some excellent thoughts there Tactica!

I'm torn between dropping this list on my friends or not... I mean, I *do* want to keep them as friends... well, most of them...  :alien:

I'm thinking that the Bugs are becoming a little too cheap, just nearing that break point where they become over-the-top.

Of course, this is just "on paper"... maybe I will give it a go if I can get some more games in this week... and it was supposed to be a Necron playtest week.

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 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Tue Mar 07, 2006 10:05 pm 
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Quote (Hena @ 07 Mar. 2006 (20:59))
Heh, the interesting thing with that army is that you could do a line across the field and advance. No-one will be able to sneak past that unless they punch a hole or use planes :p.

Edit: Yey, just noticed... ?a lieutenant :D.

But I have a feeling that it wont be able to hold the line very well. As its all slow moving and no saves anywhere, so hits are pretty much autokills.

If I'm doing the math right, you could have your models 5 ranks deep across the entire 120cm "front"... *yikes*

170 stands, 4cm across = 680cm of "lines"... that's worse than Siegemasters!  :D   And if there's any cover...

And congrats on the promotion Hena!

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 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Tue Mar 07, 2006 10:05 pm 
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Quote (Hena @ 07 Mar. 2006 (20:59))
But I have a feeling that it wont be able to hold the line very well. As its all slow moving and no saves anywhere, so hits are pretty much autokills.

But AT has absolutely no effect on them.

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 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Tue Mar 07, 2006 10:17 pm 
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Chroma,

Paper can be deceiving.

I just thought of something else... really good infiltrating assault force (if you can think of such a thing) those guys could go straight for the juggler.

So in that all air strike force, they'd land and then infiltrate... OK scrap the air - it would be a massive drop pod force with infiltrators (can you do that?) then infiltrate straight on up into the heart of the formation and attack the tyranid warriors.

Hmm...

OK, maybe infiltrator wouldn't work. :p

AMTL or OGBM Combat Titan army may have the best chance if air power doesn't work.

Regards to your friends and all, I'd first drop it on them unannounced - if their true friends, they'll appreciate the nature of the suprise. Also - Jaldon and the others here would probably like to get a feel for how such a list stacked up against the unexpected.

Second, I'd see value in them knowing what you are playing and then seeing if they can tune to a defeat - much like what we are doing now.

If they still can't beat you with multiple different armies, then I'm sure Jaldon and gang could use that info as well.

In a previous thread, I mentioned to Hena that as bugs get cheaper and cheaper, there's a threshold point where other typical armies are not going to be a match for the sheer wound volume. I don't know what the magic number is but in the end its just a mathematical equation to consider.

+ + + EXTREME EXAGERATION MODE + + +

I guarantee if I put 500 wounds on the table (extreme) in a 2700 point game. Then I couple it with BM immunity.  You are going to have your problems just moving me off of the objectives.

+ + + EXTREME EXAGERATION MODE OFF + + +

That sounds something like what you are proposing here. Area denial with 200 or so models on the field that are all AP targets and all immune to BM while spawning.

Suppose the bugs triple to the objectives on turn 1. The next thing they do is execute the third special rule... SPAWN. Turn after turn on the objectives using area denial to keep the enemy from even contesting.

Now does the opponent do about it? They have 2 turns and 'some portion' of their list affects AT so doesn't even hurt the fleshy targets.

BM are of no use.

The armageddon bug-clock ticks,

Luckily, Jaldon has also said he's acutely aware of the potential and keeping an eye on it.

I trust he'll be listening to any reports you post with this or similar lists chroma.

Now - be sure to bring my ideas up with your group when you test this! Love to see if I found the magic bullet. :p

Cheers,





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 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Tue Mar 07, 2006 10:30 pm 
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Quote (Tactica @ 07 Mar. 2006 (21:17))
OK, maybe infiltrator wouldn't work. :p

Well, I went and placed *one* of the swarms out on the table... and the thought that there'd be eight more is pretty staggering...

Drop pods could put a dent in things... I suppose lots of Space Marine Scouts to get the infiltrator, but that's still charging into a *world* of hurt, not many are gonna survive to get their black carapace!

The other army that came to mind was a Biel-Tan pure Warp Spider Swordwind... with Exarchs and an Autarch, that would be about 9 formations of first-striking, infiltrators... they just *might* be able to do it...

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 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Wed Mar 08, 2006 8:53 am 
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Thinking from an AMTL perspective, I think items you'd need would be Ordinatus Mars (for 10BP goodness :)), 2 Hydra groups (for objective grabs), a FF Reaver, possibly a "standard" reaver with a Barrage Missile Launcher (for more large-scale barrage goodness) then as many single Warhounds as you can manage, preferably wqith Inferno GUn & Light Vulcan Mega BOlter.

I'm not even sure that'd work, but it'd be worth a shot.

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 Post subject: How would you fight this swarm? 3000 Points
PostPosted: Wed Mar 08, 2006 10:38 am 
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Siegemasters. Do you every time (well maybe :) ). How? 1 regimental command lot (150 points), then add companies to taste (125 each).

So at 2700 points thats 210 men and 21 activtions. Can of course have less to entrench them, each set (100 points) will do 3 companys giving them 4 or 3+ saves. Also tis 21 autocannon shots and 189 stubber shots.

Did I also mention they are a tad overpowered?

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