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BatRep: Tyranid vs Tau, 3k http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=5172 |
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Author: | Chroma [ Thu Mar 02, 2006 8:46 pm ] |
Post subject: | BatRep: Tyranid vs Tau, 3k |
Where's the report?! ![]() |
Author: | Chroma [ Fri Mar 03, 2006 6:14 pm ] | ||
Post subject: | BatRep: Tyranid vs Tau, 3k | ||
I don't believe Lesser Nodes can be teleported into buildings, as they are LVs and buildings are impassible to them... Loving the report though! |
Author: | Chroma [ Fri Mar 03, 2006 9:53 pm ] | ||
Post subject: | BatRep: Tyranid vs Tau, 3k | ||
You mean it might have... agility? ![]() |
Author: | Jaldon [ Sat Mar 04, 2006 3:28 am ] |
Post subject: | BatRep: Tyranid vs Tau, 3k |
Will get a chance to go over batrep in more detail later, but after my quick skim looked like fun ![]() Thanks for the report, and pics, Hena. Tsk, tsk, gotta paint those minis ![]() Jaldon ![]() |
Author: | asaura [ Sat Mar 04, 2006 8:40 am ] |
Post subject: | BatRep: Tyranid vs Tau, 3k |
A few comments from the Tau HQ. The aircraft were used a bit better in this game than in the last one. This time they at least had a valid initial mission: take out the flak in the West. The execution of this mission was the part that went badly. First, I didn't realize I couldn't target LVs with TK weapons and wasted some serious firepower on a bunch of gaunts. Second, I didn't realize the gorram Zoanthrope could just spawn back (shoot at me again, to boot). Oh well, luckily Hena's flak rolls were low. Once the battle was underway, the AX-1-0s felt like a nice asset to have. Getting no-save hits on the big biotitans was very powerful. One of the things that went poorly in the last game was Fire Discipline. I had problems in this game as well. I took pot shots instead of maneuvering with the Piranhas. Apparently, I think they're Vultures and use them as such. Another fire discipline problem was the Hammerheads on Turn 3. I shot at an artillery swarm, which died ok, but the remnants just engaged my broken Pathfinders at extreme range and wiped them out no sweat. I should've used the Hammerheads to win the battle at the northest objective. Using the Piranhas as a speed bump in the West worked well, but I still lost the objective in the end. I should've done the speed bump thing sooner, on Turn 2. The final and biggest shortcoming in the Tau game was not realizing that Turn 3 means game end. Had someone come up and bump me on top of the head and yell "Turn 3, idiot", I just may have realized this in time. As it happened, Hena graciously pointed out that I'm in a bit of a hurry if I don't want him to win -- just as I was down to two aircraft formations. ![]() Big thanks to Hena for a good game and the excellent reports. |
Author: | lilith [ Sat Mar 04, 2006 10:44 am ] |
Post subject: | BatRep: Tyranid vs Tau, 3k |
For the bio titan Tk is dreadfull but regeneration is very usefull.Maybe if we raise up the Dc by one or 2 with the same price the huge beasts become more resilent from Tk |
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