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BatRep: Tyranid vs Tau, 3k

 Post subject: BatRep: Tyranid vs Tau, 3k
PostPosted: Thu Mar 02, 2006 8:46 pm 
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Where's the report?!   :alien:

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 Post subject: BatRep: Tyranid vs Tau, 3k
PostPosted: Fri Mar 03, 2006 6:14 pm 
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Quote (Hena @ 03 Mar. 2006 (14:46))
Overview at the end (well start of 2nd turn as the LSN has teleported in building).

I don't believe Lesser Nodes can be teleported into buildings, as they are LVs and buildings are impassible to them...

Loving the report though!

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 Post subject: BatRep: Tyranid vs Tau, 3k
PostPosted: Fri Mar 03, 2006 9:53 pm 
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Quote (Hena @ 03 Mar. 2006 (20:18))
Hmm... You are right I think actually. That node didn't have much effect on the game however so I don't know would it have mattered I had teleported it right next to the building... Perhaps the LSN should be able to grow into terrain passable by infantry... or not.

You mean it might have... agility?  :D

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 Post subject: BatRep: Tyranid vs Tau, 3k
PostPosted: Sat Mar 04, 2006 3:28 am 
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Location: Utah, pick a Pacific Island the other half of the year.
Will get a chance to go over batrep in more detail later, but after my quick skim looked like fun :cool:

Thanks for the report, and pics, Hena.

Tsk, tsk, gotta paint those minis :oops:

Jaldon :p

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 Post subject: BatRep: Tyranid vs Tau, 3k
PostPosted: Sat Mar 04, 2006 8:40 am 
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A few comments from the Tau HQ.

The aircraft were used a bit better in this game than in the last one. This time they at least had a valid initial mission: take out the flak in the West. The execution of this mission was the part that went badly. First, I didn't realize I couldn't target LVs with TK weapons and wasted some serious firepower on a bunch of gaunts. Second, I didn't realize the gorram Zoanthrope could just spawn back (shoot at me again, to boot). Oh well, luckily Hena's flak rolls were low.

Once the battle was underway, the AX-1-0s felt like a nice asset to have. Getting no-save hits on the big biotitans was very powerful.

One of the things that went poorly in the last game was Fire Discipline. I had problems in this game as well. I took pot shots instead of maneuvering with the Piranhas. Apparently, I think they're Vultures and use them as such. Another fire discipline problem was the Hammerheads on Turn 3. I shot at an artillery swarm, which died ok, but the remnants just engaged my broken Pathfinders at extreme range and wiped them out no sweat. I should've used the Hammerheads to win the battle at the northest objective.

Using the Piranhas as a speed bump in the West worked well, but I still lost the objective in the end. I should've done the speed bump thing sooner, on Turn 2.

The final and biggest shortcoming in the Tau game was not realizing that Turn 3 means game end. Had someone come up and bump me on top of the head and yell "Turn 3, idiot", I just may have realized this in time. As it happened, Hena graciously pointed out that I'm in a bit of a hurry if I don't want him to win -- just as I was down to two aircraft formations.   :down:

Big thanks to Hena for a good game and the excellent reports.


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 Post subject: BatRep: Tyranid vs Tau, 3k
PostPosted: Sat Mar 04, 2006 10:44 am 
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For the bio titan Tk is dreadfull but regeneration is very usefull.Maybe if we raise up the Dc by one or 2 with the same price the huge beasts become more resilent from Tk


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