BatRep: Tyranid vs Tau, 3k |
Chroma
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Post subject: BatRep: Tyranid vs Tau, 3k Posted: Thu Mar 02, 2006 8:46 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Where's the report?! 
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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Chroma
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Post subject: BatRep: Tyranid vs Tau, 3k Posted: Fri Mar 03, 2006 6:14 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (Hena @ 03 Mar. 2006 (14:46)) | Overview at the end (well start of 2nd turn as the LSN has teleported in building). | I don't believe Lesser Nodes can be teleported into buildings, as they are LVs and buildings are impassible to them...
Loving the report though!
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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Chroma
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Post subject: BatRep: Tyranid vs Tau, 3k Posted: Fri Mar 03, 2006 9:53 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (Hena @ 03 Mar. 2006 (20:18)) | Hmm... You are right I think actually. That node didn't have much effect on the game however so I don't know would it have mattered I had teleported it right next to the building... Perhaps the LSN should be able to grow into terrain passable by infantry... or not. | You mean it might have... agility? 
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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Jaldon
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Post subject: BatRep: Tyranid vs Tau, 3k Posted: Sat Mar 04, 2006 3:28 am |
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Joined: Thu Sep 04, 2003 6:38 am Posts: 720 Location: Utah, pick a Pacific Island the other half of the year.
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asaura
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Post subject: BatRep: Tyranid vs Tau, 3k Posted: Sat Mar 04, 2006 8:40 am |
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Joined: Fri Sep 05, 2003 11:34 am Posts: 481
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A few comments from the Tau HQ.
The aircraft were used a bit better in this game than in the last one. This time they at least had a valid initial mission: take out the flak in the West. The execution of this mission was the part that went badly. First, I didn't realize I couldn't target LVs with TK weapons and wasted some serious firepower on a bunch of gaunts. Second, I didn't realize the gorram Zoanthrope could just spawn back (shoot at me again, to boot). Oh well, luckily Hena's flak rolls were low.
Once the battle was underway, the AX-1-0s felt like a nice asset to have. Getting no-save hits on the big biotitans was very powerful.
One of the things that went poorly in the last game was Fire Discipline. I had problems in this game as well. I took pot shots instead of maneuvering with the Piranhas. Apparently, I think they're Vultures and use them as such. Another fire discipline problem was the Hammerheads on Turn 3. I shot at an artillery swarm, which died ok, but the remnants just engaged my broken Pathfinders at extreme range and wiped them out no sweat. I should've used the Hammerheads to win the battle at the northest objective.
Using the Piranhas as a speed bump in the West worked well, but I still lost the objective in the end. I should've done the speed bump thing sooner, on Turn 2.
The final and biggest shortcoming in the Tau game was not realizing that Turn 3 means game end. Had someone come up and bump me on top of the head and yell "Turn 3, idiot", I just may have realized this in time. As it happened, Hena graciously pointed out that I'm in a bit of a hurry if I don't want him to win -- just as I was down to two aircraft formations.
Big thanks to Hena for a good game and the excellent reports.
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lilith
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Post subject: BatRep: Tyranid vs Tau, 3k Posted: Sat Mar 04, 2006 10:44 am |
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Joined: Tue Nov 15, 2005 11:26 am Posts: 160 Location: italy viareggio
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For the bio titan Tk is dreadfull but regeneration is very usefull.Maybe if we raise up the Dc by one or 2 with the same price the huge beasts become more resilent from Tk
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