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[BatRep] Termagant Terror Battle 1 - 2700 points

 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 12:16 am 
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Well, I wanted to try out my "Termagant Terror" army on more than paper, so I'm springing it on an unsuspecting friend tonight.

Lately, we've been playtesting Necrons, so I assume that's what he *thinks* he's facing...

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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 12:37 am 
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That should keep him on his toes. :p

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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 2:38 am 
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Hmm sounds fun... I'm tempted to try it out too...

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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 3:32 am 
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Rules Used
All experimental rules.
Tyranids 6.22

Armies

Deathwing Army - 2700 points

Squad Charoum - (BTS Goal)
Terminator Squad
Supreme Commander

Squad Ramiel
Terminator Squad
Chaplain

Squad Israfel
Terminator Squad
Librarian

Squad Sariel
Terminator Squad

Armoured Company Alpha
Land Raiders

Armoured Company Beta
Land Raiders

Strike Element Alpha
Thunderhawk

Strike Element Beta
Thunderhawk


Termagant Terror - 2700 points

Synapse - (BTS Goal - 8 Synapse units
8 Two Tyranid Warrior Groups

Independent Broods
4 Mycetic Spores
2 Three Lictor Groups

Common Broods
150 Termagants



(I had to do a lot of proxying here? Cultists, Orks, Eldar, and Imperial Guardsmen were all pulled under the sway of the Hivemind?)





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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 4:00 am 
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Setup and Garrisons

4'x4' Table - corner deployment

Deathwing kept all Terminator detachments off board for teleportation and Thunderhawks in reserve.

Tyranids kept both Lictor swarms in reserve.

Tyranids garrisoned five swarms in cover forward/around all objectives on their side.



Deployment

Deathwing deployed both Land Raider detachments near their Blitz.

Tyranids deployed three swarms near their edges.

All Tyranid swarms were deployed in roughly equal strength of two Warriors and between 18-20 Termagants.






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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 4:09 am 
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Turn 1

No teleports

Strategy Roll: Deathwing

Strike Element Alpha blasts down out of the sky to perform a ground attack on Brood 6, killing 3 Termagants.

Brood 3 responds by marching, cover to cover, towards the Land Raiders.

Strike Element Beta streaks down and ground attacks Brood 6 as well, killing 2 Termagants and finding itself one shot short of a Tyranid Warrior.

Brood 1 marches forward, sticking to the ruins.

Armoured Company Alpha advances to fire on Brood 3, but the heavy bolters are unable to kill any of the Bugs.

Brood 6 marches forward, getting into the protection of some ruins.

Armoured Company Beta advances in close support of Company Alpha and fires on Brood 3 killing a single Gaunt.

Brood 4 fails to act and gathers itself up into the trees.

Brood 5 goes onto overwatch, scanning the skies for more trouble from the protection of the wooded hill.

Brood 7 marches onto the Tyrand Blitz.

Brood 2 also goes into overwatch, hunkering down into the ruins, hungry for prey.

Brood 8 marches forward around Tyranid Objective 2.

The Thunderhawks zoom off their own table edge, and no rallies are necessay?






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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 4:29 am 
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Turn 2

Detachments Charoum (0BM), Israfel (1BM), and Sariel (2BM) teleport in, on a rough crescent, centred on the Supreme Commander, off of the Tyranid Blitz, between Broods 6 and 7.



One swarm of Lictors show up in the building on the hill.

Strategy Roll: Deathwing

Strike Element Beta swoops down to soften up Brood 7? and kills a single Termagant.

Squads Charoum and Sariel engage in a combined assault against Brood 7, taking ineffective overwatch fire from Brood 5 on the way in. ?The fight is brief and bloody: Squad Sariel lose a single unit of Terminators while only a single stand of Tyranid Warriors remain of Brood 7.

Brood 3 advances on the Land Raiders, firing to lay a single blast marker.

Lictor Brood 1 finds some jars of jam in the building they've infiltrated and spend their time trying to get the gooey stuff out of the glass instead of engaging the co-mingled Land Raiders (Hena, I so feel your pain!)

Squad Israfel engages Brood 6 and in a comedy of errors is completely wiped out while killing only a single Termagant?

Strike Element Alpha blasts away the lone remaining Warrior of Brood 7 (One Brood destroyed).

Brood 5 is startled by the loss of their brother Brood and only manage to land a single blast marker on Squad Sariel instead of engaging them.

Both units of Land Raiders sustain fire on the jam-eating Lictors? to no effect!

Hungry for more Terminators, Brood 6 engages the co-mingled Squads Charoum and Sariel and are themselves wiped out to a single Tyranid Warrior. ?Another of Squad Sariel's units is slain and the character-less Terminators break as well and they flee to the narrow corridor of safety that leads to the Tyranid Blitz.

Brood 2 engages Squad Charoum in a 6cm firefight, killing two Terminator units for the cost of a single Gaunt.

Broods 1 and 7 go on overwatch, while Brood 4 marches closer to the enemy Land Raiders.

All Marine units except Squad Sariel rally?






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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 4:47 am 
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Turn 3

Squad Ramiel (0BM) teleports in to support the Supreme Commander



Another swarm of Lictors show up, this time right near the Deathwing Blitz, getting both units of Land Raiders in their Zone of Control.

Strategy Roll: Deathwing

Strike Element Beta strafes the lone Warrior of Brood 6, scores a single hit? and kills the Synapse creatures. (2nd Brood destroyed.)

Squads Charoum and Ramiel perform a combined assault on Brood 5. ?The attack is disastrous as the Supreme Commanders formation is wiped out and Squad Ramiel loses a Terminator, only killing 5 Termagants in the process.

Brood 3 sustains fire on Armoured Company Alpha, laying a single blast marker.

Lictor Brood 2 engages the co-mingled Land Raider Detachments destroying 2 of the tanks with first strike and another when they try to flee after losing the fight.

Strike Element Alpha performs a ground attack on Brood 5, killing a single Tyranid Warrior.

Finished with their jam, Lictor Brood 1 engages the broken remnants of Armoured Company Alpha, wiping them out.

The rest of the Broods sit on their butts and enjoy the sunshine?

Brood 4 fails to act and gathers itself up into the trees.

Brood 5 goes onto overwatch, scanning the skies for more trouble from the protection of the wooded hill.

Brood 7 marches onto the Tyrand Blitz.

Brood 2 also goes into overwatch, hunkering down into the ruins, hungry for prey.

Brood 8 marches forward around Tyranid Objective 2.

The Thunderhawks zoom off their own table edge, and no rallies are necessay?

End of Turn: Deathwing 0 (none) vs Tyranids 4 (Blitzkrieg, BTS, T-n-H, TSNP)






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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 4:52 am 
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Well, that was a crazy fight.

My opponent said he actually had fun and was pleasantly surprised at how well his "Deathwing" army did!  "Against a normal army I think it'll do quite well!" he said.  Though he felt losing against the Termagant Terror was a foregone conclusion, he was wondering if, maybe, garrisoning a bunch of Terminator detachments on Overwatch might not have been the better way to go.  It's just so unusual to *deploy* Terminators, that it really only came to him after the game had started.

As to my thoughts, I think the Common Brood Horde army is going to be *very* tough to beat.  I've got other opponents I'm hoping to surprise through the week, so we'll see what happens with them...





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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 5:49 am 
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PICS!
PICS!
PICS!

:)

OK - the results look ugly, wonder how much of that was suprise factor.

I'm going to digest this full bat rep tomorrow.

Thanks for getting it posted Chroma!

Terminators got Termiganted... LOL... :) (sorry)

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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 2:35 pm 
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Quote (Hena @ 08 Mar. 2006 (04:46))
I'm waiting for the pictures with some anticipation. But I do think that he assaulted a little too hungrily. With BMs he should have sustained fired instead. 2 * units 3+ to kill, would have cut the termagants nicely.

Pics are up!  (Thanks PhotoBucket!)

Well, as to engaging vs shooting.

1. Most of the swarms were in cover, so that reduces the to hit a bit, so it becomes 50/50 and the targets are going to most likely get cover saves.  Even if it's units out in the open, you're going to kill 4-6 Gaunts on average, and they're probably goint to counter-assualt you.

2. Engaging means more attacks, with the character in there, with half, or more, being MW.  And those "easy" kills really racks up the points for combat resolution.

3. With shooting, you're going to get a max of two units firing before the Tyranid "retort", only killing 8-12 units in a single swarm isn't enough to stop them.


My advice, later, was that he probably shouldn't have used a combined assault, though getting all those hits was very good for him.  Probably would've been better to attack different swarms individually and hope to wipe out the fodder in combat resolution and then use the T-Hawks to kill the bare Synapse.

There was certainly "surprise" factor involved, but he was still hard-pressed about *where* to attack an army of 8, near, identical formations.

He's going to try and bring some other "tournament" armies to bear against them and see how they do.  Picking the corner for deployment and judicious objective placement will certainly be important.

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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 2:55 pm 
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Quote (Hena @ 08 Mar. 2006 (13:41))
Exception of course is characters, but each gives +1, so thats 8 attacks shooting vs 9 attacks cc. And MW is not that helpful as termagants don't have saves. Cover of course changes these somewhat.

On the other hand assault gives chance of causing extra casualties via resolution(of course this can backfire big time and with tyranid immunity to BM is trickier to pull off) and certainly extra casualties toward endless tide of bugs is needed  :D . I have rarely caused 20+ casualties with single shooting action. I have however caused 20+ casualties with single engagement...

Chroma. Good pics on report btw. Mere sight at all those infantry stands made me shiver in terror. Though certainly had sort of nice cinematic bug swarm feeling. Now if I could figure out how to stop one(or even basic swarm for that matter)  ???  ??? .

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 Post subject: [BatRep] Termagant Terror Battle 1 - 2700 points
PostPosted: Wed Mar 08, 2006 3:20 pm 
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Probably would've been better to attack different swarms individually and hope to wipe out the fodder in combat resolution and then use the T-Hawks to kill the bare Synapse.


I agree.  Possibly combining 2 formations for a "clear the decks" assault to make sure virtually all the non-synapse are gone, but only on a really big swarm.

He was really loaded for taking out AT (LRs, Termies are even AP/AT shooting and, obviously, MW in assault).  I think if he hadn't had so many points tied up on LRs, it could have been a lot more competitive.

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