Comments:
Well, first off, it was nice not to be facing any skimmers! ?*laugh* ?And the new list played really well.
Now to the meat.
Lesser Nodes are too cheap for what they do, heck for less points than a "greater" you could get three, with worse armour, but teleporting! ?In a 3000 point game I could get over *thirty* of them, garrison a bunch, teleport as needed, and leap-frog broods between them.
Making them WE doesn't greatly increase their vulnerablity, especially during the initial vulnerable "teleport" as they'll be the only target there anyway, and if they are "sniped" with a swarm, the swarm can still be sent over to some other synapse if possible. ?To really make them more vulnerable, I'd recommend making them, wait for it, LVs. ?There's already precedent for large organic creatures being LVs with the Feral Ork Squiggoth. ?As well, they probably need a point increase to 50 at least, even with the increase vulnerablity. ?Keep their stats the same (well, maybe add Thick Rear Armour) and they should be good.
As advantageous as it is, I don't think I like the ability for the Nodes to send their broods way out of range. ?If that's the case, I'm just going to use them as a 30 point "garrison device" to get my brood war engines and rapid mobility troops that much closer to the enemy in the beginning and then scoop them up with other synapse in later turns. ?If you want them to be able to operate with a longer "coherency" then give them scout and read the following:
I feel that "synapse range" shouldn't be used as a secondary coherency range during movement, it greatly impedes infiltrators and basically forces one to take winged Tyrants just to keep up with a swarm. ?Since brood creatures "go native" once they leave synapse range, it would make sense that 'Gaunts goaded hungrily towards the enemy would *continue* to attack the enemy even if momentarily out of synapse range. ?The 5cm spawning range and loss of units outside of 15cm at the start of each turn should curb abuse of "stretching" formations. ?Of course, I'm still up for discussion of this.
Trygons... WOW! ?Yeah, I have to agree the MW4+ template is over the top.
Carnifexes (Carnifexi? Carnifeces?) seem a little too good with 3+ armour. ?I could see 4+ and invulnerable save or even 5+RA. ?Even with fewer attacks, the 35 point cost makes them a no brainer and allows for even greater "Carnifex Terror" groups.
Other than that, I really liked being able to form "synapse groups" at the start of the game, it was cool to have the Tyrant and Warriror working together.
The list is a lot of fun to play and I really like the direction it's going in. ?My army looked like a massive swarm on the table and I think that's cool.
Hats off to you Jaldon!
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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