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[BetRep] Tyranids vs Armoured Nasties - 3000
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=5153
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Author:  Chroma [ Sat Jan 28, 2006 12:01 am ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Well, I'm hoping to get a chance to play 3000 points against Black Legion and Imperial Guard some time this weekend. ? Just thought I'd post up my armylist to see what people think:

Here goes!

Tyranid Swarming Force - 3000 points

Synapse - (BTS Goal: kill 8 synapse creatures)
3 Hive Tyrants
6 Lesser Synapse Nodes
2 Tyranid Warrior Groups

Independent Broods
2 x Lictor Swarms (3 each)
1 x Genestealer Swarm (6)

Common Broods
10 Hormagaunts
10 Gargoyles
12 Raveners
13 Termagants

Uncommon Broods
8 Carnifex ?A?
4 Exocrine ?A? (Dactylis)
2 Exocrine ?B? (True Exocrine)
8 Zoanthropes
5 Mycetic Spores

Author:  Cuban Commissar [ Sat Jan 28, 2006 12:10 am ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Good luck

Author:  Chroma [ Sun Jan 29, 2006 4:50 pm ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Well, it was a bit of a comedy of errors yesterday.  Due to a sick Chaos Spawn (read: the Chaos player's young son), we were only able to play one game, and we kind of had to rush it so I wasn't able to do my normal playtest logging, and, to top it all off, I forgot my camera at home.  *sigh*

I took a few notes and am going to try and draw the basic battlefield in MS Paint and I'll put together some of the highlights and conclusions today.  *sigh*

Author:  Chroma [ Mon Jan 30, 2006 12:33 am ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Rules Used

Black Legion Chaos Marines 3.7
-with daemon "recycling" rules
Tyranids 6.1
Experimental Assault Rules

Chaos Black Legion - 3000 points

Black Legion Chosen (Khorne)
5 Chosen
Daemonic Pact
2 Obliterators

Black Legion Retinue ?(Khorne)
8 Chaos Marines
1 Warlord
Daemonic Pact
Chaos Champion
4 Berserkers
6 Rhinos

Black Legion Retinue ?(Nurgle)
8 Chaos Marines
1 Chaos Lord
1 Obliterator

Forlorn Hope ?(Khorne)
4 Chaos Marines
2 Rhinos
Daemonic Pact

Forlorn Hope ?(Nurgle)
4 Chaos Marines
2 Rhinos
Daemonic Pact

Black Legion Armoured Company ?(Khorne)
3 Predators
2 Land Raiders

Ravager Titan ?(Khorne) - (BTS Goal)

Daemon Pool
15 Lesser Daemons

The Battlefield and Objectives

This is going by memory:



As my opponent had set up the battlefield ahead of time, I picked my starting edge: selecting the long one with the ruins.

The "industrial complex" is a big terrain piece with small buildings, paths, and pipes that we were generally counting as ruins for the paths and pipes and buildings for the buildings.





Author:  Chroma [ Mon Jan 30, 2006 2:31 am ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Reserves

Black Legion

Black Legion Chosen

Tyranids

2 Lictor Swarms
3 Lesser Synapse Nodes (as individual formations)

Garrisons

Black Legion

Nurgle Forlorn Hope in woods closer to Black Legion table edge. ?(My opponent later expressed the realization that he should've garrisoned one of his Forlorn Hopes into the "industrial complex" to try and deny it to Tyranid garrison, but he had initially been concerned about starting too close to 'Nids.)

Nurgle Retinue garrisons off the Blitz into the forest on the hill, with a lone Chaos Marine Stand outside of cover.

Tyranids

One Lesser Node with 4 Dacto-crine, 1 Zoanthrope and 2 Termagants forward of the Blitz into the ruins (the 2 'Gaunts let me garrison the Node at 30cm from my edge and I deployed the 'Crines ahead of it and could hit most of the table on indirect.).

One Lesser Node with Trygon, 1 True Exocrine, 2 Zoanthropes, 3 Raveners, 4 Hormagaunts, and 6 Gargoyles were garrisoned into the "industrial complex" with the Trygon right on the forward edge on the Tyranid half.

One Lesser Node with 6 Raveners garrisons into the woods near the short edge objective.

Genestealer Swarm garrisons to the forward edge of the woods near the "industrial complex" (with scout one 'Stealer was back behind the woods and the rest strung out in front.

Pair of Hive Tyrants, with 8 Carnifex, 1 True Exocrine, 3 Zoanthropes, 3 Termagants garrison into the same woods as the Genestealers, just a few cm behind them.

Deployment

Black Legion ?

Black Legion Armoured Company is deployed near the Blitz out of sight behind the large hill

The Ravager is deployed just into the edge of the wooded area near the forward edge of the Chaos deployment zone getting some cover.

The Khornate Retinue is deployed in the "valley" between the two hill sections, out of their transports but hugging them for cover with the Khornate Forlorn hope placed between them and the Armoured Company.

Tyranids

A Hive Tyrant and Warrior Group with 2 Zoanthropes, 3 Raveners, and 2 Gargoyles is deployed to the right and forward of the Blitz, taking cover in the ruins.

The remaining Warrior Group is deployed with 6 Hormagants, 4 Gargoyles and 3 Termagants forward of the far right corner, bunched up at the flank.

Author:  Markconz [ Mon Jan 30, 2006 4:37 am ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Great map Chroma - looking forward to seeing more!! :D

Author:  clausewitz [ Mon Jan 30, 2006 6:11 am ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Hi Chroma, looks good so far.

I think I can see how you planned this to work.  Lesser Nodes in place of the wraithgate?

Author:  Chroma [ Mon Jan 30, 2006 6:47 am ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Quote (clausewitz @ 30 Jan. 2006 (05:11))
I think I can see how you planned this to work. ?Lesser Nodes in place of the wraithgate?

Sorry I didn't get this done today, lotsa "real life" mucking things up, hope I can get it done tomorrow...

And you'll see the nasty thing I discovered with Lesser Nodes...  :alien:

Author:  Chroma [ Mon Jan 30, 2006 4:05 pm ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Turn 1

Strategy Roll: Black Legion

The Armoured Company advances on the Trygon/Node (staying 31 cm from the Trygon!) and fires only at War Engines (there was like 9cm of terrain to the Lesser Node *sigh*), winds up scoring a single wound on the Trygon.

The Ravager advances safely through the woods, moves to a "supporting" position to the Armoured Company, and obliterates all but 1 Genestealer (the one behind the woods and out of LOS).

The forward Lesser Node *doubles* the Trygon and crew forward and opens up on the Armoured Company. ?The bio-shock template is able to hit four of the five tanks *and* touch the Titan! ?In the end, a single Land Raider flees the scene and the Titan lost a void shield (Opponent's response: "I didn't realize Tyranids could shoot so well!)

The Hive Tyrant pair doubles with their Carnies to fire on the Ravager (1 void shield) and get some of the forward Nodes units back into synapse (couldn't reach the Trygon).

Nurgle Retinue has to advance slightly closer to fire on the paired Tyrants and kills a couple of things.

Artillery Node prepares to sustain fire... and fails! ?Nothing in line of sight. ?*SIGH*

Khorne Forlorn Hope marches down the (Tyranid) right flank.

Lone Warrior group does the same thing, meeting them in the ruins.

Nurgle Forlorn Hope sustains fire on the distant Ravener group, killing one.

The Ravener's Node marches them up to synapse range of the paired Hive Tyrants for next turn's "mega-swarm"!

Khornate Retinue doubles towards centre to support the Titan and fire on the paired Tyrant brood, killing a couple broodlings.

The single Genestealer gets spooked and hides in the woods.

The Tyrant/Warrior swarm marches up through the ruins.

Everyone rallies...

Author:  Chroma [ Mon Jan 30, 2006 4:43 pm ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Turn 2

Various swarms really change configuration, two of the Nodes were "bare" and the Trygon went away... *sigh*

Teleports:

Chosen appear on the Tyranid Blitz.

One group of Lictors shows up in the woods near the Ravager.

Strategy Roll: TYRANIDS!!! (I believe this may be the first time the Nids ever went first...ever! ?And it was on a tie roll... *LAUGH*)

The Lictors engage the Ravager from the flank. ?The Titan blocks line of sight to the Khornate Retinue so they don't get to support fire! ?A single Lictor survives the initial attack and the support fire from the nearby massed swarm is brutal! ?The Ravager winds up with 2DC left and a glowing critical... and then stomps the Lictor in combat resolution.

The Arty Brood opens up on the Khornate Retinue, kills a Rhino and lays some blast markers.

The Khornate Retinue summons up a bucket of daemons and charges the big swarm! ?It's a very brutal fight with support from the Ravager helping a lot, lots of death and destruction and the 'Nids wind up losing by a little bit... and my opponent freaks out when the remaining Carnies and Tyrant move toward the Titan!

The Nurgle Retinue summons a couple of daemons and advances to support the Khornate Retinue and pours fire into the Carnie/Tyrant swarm to little effect. ?(My opponent then realized the Ravager hadn't gone yet... *curses* *laugh*)

The Carnies charge the Ravager, losing a lot of broodmates, but taking it down in the initial attack. ?My opponent is crestfallen that he can't get any support fire.

The Nurgle Forlorn Hope advances to fire on the remaining Tyrant to no effect.

The single Genestealer engages the Nurgle Forlorn Hope, kills a Rhino, survives, and winds up winning the fight by two, killing two Chaos Marines!

The Chosen sustain fire on the Arty Node and wipe the entire unit out except the 'Gaunts.

The lone Land Raider advances and fires on the Node in the "industrial complex" killing it.

The Warrior group engages the Khornate Forlorn Hope and wipes it out, for the cost of some Gargoyles.

The Warrior/Tyrant group doubles up the centre and fires on the Khornate Retinue popping a Rhino.

The left flank Node spawns back some friends.

The daemons go away... "Oh crap, my Khorne guys break!"

The Nurgle Forlorn Hope rallies...

Author:  Chroma [ Mon Jan 30, 2006 4:59 pm ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Turn 3

Teleports:

Three individual Lesser Nodes appear in a "triangle" formation 5cm "ahead" of the Chaos Blitz. (If I would've had four Lesser Nodes remaining, I'd've formed a "box" around the Blitz... it's a dang brutal thing to do to an opponent!)

The remaining Lictor swarm appears in a similar formation to screen the Nodes.

Strategy Roll: Black Legion

Nurgle Retinue brings up some daemons as "shields" and sustains fire on the Lictors, wiping them out.

The lone tank of the Armoured Company takes aim at a Node, freaks out and breaks.

One of the recently arrived Nodes spawns a whole truck load of broodies, including a guardian Trygon.

The lone Genestealer against engages the Nurgle Forlorn Hope (got him by this " " much! ?*laugh*), kills the Rhino, is killed in return, but the unit breaks.

The Chosesn curse to themselves and go on overwatch... hoping they can get a teleport out of there!

End of Turn: Black Legion 1 (Blitz) vs Tyranids 3 (Blitz, BTS, Take and Hold)

My opponent's response: "Ouch!"

Author:  Chroma [ Mon Jan 30, 2006 5:25 pm ]
Post subject:  [BetRep] Tyranids vs Armoured Nasties - 3000

Comments:

Well, first off, it was nice not to be facing any skimmers! ?*laugh* ?And the new list played really well.

Now to the meat.

Lesser Nodes are too cheap for what they do, heck for less points than a "greater" you could get three, with worse armour, but teleporting! ?In a 3000 point game I could get over *thirty* of them, garrison a bunch, teleport as needed, and leap-frog broods between them.

Making them WE doesn't greatly increase their vulnerablity, especially during the initial vulnerable "teleport" as they'll be the only target there anyway, and if they are "sniped" with a swarm, the swarm can still be sent over to some other synapse if possible. ?To really make them more vulnerable, I'd recommend making them, wait for it, LVs. ?There's already precedent for large organic creatures being LVs with the Feral Ork Squiggoth. ?As well, they probably need a point increase to 50 at least, even with the increase vulnerablity. ?Keep their stats the same (well, maybe add Thick Rear Armour) and they should be good.

As advantageous as it is, I don't think I like the ability for the Nodes to send their broods way out of range. ?If that's the case, I'm just going to use them as a 30 point "garrison device" to get my brood war engines and rapid mobility troops that much closer to the enemy in the beginning and then scoop them up with other synapse in later turns. ?If you want them to be able to operate with a longer "coherency" then give them scout and read the following:

I feel that "synapse range" shouldn't be used as a secondary coherency range during movement, it greatly impedes infiltrators and basically forces one to take winged Tyrants just to keep up with a swarm. ?Since brood creatures "go native" once they leave synapse range, it would make sense that 'Gaunts goaded hungrily towards the enemy would *continue* to attack the enemy even if momentarily out of synapse range. ?The 5cm spawning range and loss of units outside of 15cm at the start of each turn should curb abuse of "stretching" formations. ?Of course, I'm still up for discussion of this.

Trygons... WOW! ?Yeah, I have to agree the MW4+ template is over the top.

Carnifexes (Carnifexi? Carnifeces?) seem a little too good with 3+ armour. ?I could see 4+ and invulnerable save or even 5+RA. ?Even with fewer attacks, the 35 point cost makes them a no brainer and allows for even greater "Carnifex Terror" groups.

Other than that, I really liked being able to form "synapse groups" at the start of the game, it was cool to have the Tyrant and Warriror working together.

The list is a lot of fun to play and I really like the direction it's going in. ?My army looked like a massive swarm on the table and I think that's cool.

Hats off to you Jaldon!





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