|
Page 1 of 1
|
[ 12 posts ] |
|
[Rules] Spawning |
Jaldon
|
Post subject: [Rules] Spawning Posted: Sun Dec 04, 2005 8:48 pm |
|
Brood Brother |
 |
Joined: Thu Sep 04, 2003 6:38 am Posts: 720 Location: Utah, pick a Pacific Island the other half of the year.
|
Well going by the rules presented in the last list.......
. How far can the spawned units be placed? So far I've played that it has to be within synapse range (15cm basicly). |
5cm, within coherancy range.
Could spawned units be placed within enemys ZoC? |
You are correct, no.
3. Marshall allows units to move or shoot with -1 before regrouping. Does spawn also allow this?
Yes, it is treated just like a Marshal Action.
Jaldon

_________________
Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.
Top |
|
 |
Markconz
|
Post subject: [Rules] Spawning Posted: Sun Dec 04, 2005 10:35 pm |
|
Purestrain |
 |
 |
Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand
|
Quote (Hena @ 04 Dec. 2005 (19:00)) | Quote (Jaldon @ 04 Dec. 2005 (21:48)) | . How far can the spawned units be placed? So far I've played that it has to be within synapse range (15cm basicly). |
5cm, within coherancy range. |
Right. But just with that limitation, I could create a long line with the critters. So of course within coherenc, but alose around the synapse that did the spawn action. | Is that a problem though
I like spawning bugs so that they will be under another synapse creatures control at the start of the next turn (due to proximity).
|
Top |
|
 |
Chroma
|
Post subject: [Rules] Spawning Posted: Mon Dec 05, 2005 3:10 am |
|
Brood Brother |
 |
 |
Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
|
Quote (Jaldon @ 04 Dec. 2005 (19:48)) | Yes, it is treated just like a Marshal Action. | I believe spawning replaces the regrouping portion of the action it's used in... so you could still move/shoot on a Marshal.
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
|
|
Top |
|
 |
ragnarok
|
Post subject: [Rules] Spawning Posted: Mon Dec 05, 2005 12:33 pm |
|
Brood Brother |
 |
 |
Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
|
Quote (Hena @ 04 Dec. 2005 (20:00)) | Quote (Jaldon @ 04 Dec. 2005 (21:48)) | . How far can the spawned units be placed? So far I've played that it has to be within synapse range (15cm basicly). |
5cm, within coherancy range. |
Right. But just with that limitation, I could create a long line with the critters. So of course within coherenc, but alose around the synapse that did the spawn action. | I've aways read it that the spawned units may not be more than 5cm from a synapse creature in the formationthat is spawning, thus you can't create long lines of bugs ect.
_________________ Tyranid air marshal
|
Top |
|
 |
ragnarok
|
Post subject: [Rules] Spawning Posted: Mon Dec 05, 2005 3:42 pm |
|
Brood Brother |
 |
 |
Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
|
I agree that it should be 15cm, however the rules disagree (I hate it when they do that ). Prehaps for the next version it should be upped to 15cm.
_________________ Tyranid air marshal
|
|
Top |
|
 |
ragnarok
|
Post subject: [Rules] Spawning Posted: Fri Dec 09, 2005 1:20 am |
|
Brood Brother |
 |
 |
Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
|
A new thing for spawning. The rules say you spawn an extra D6 if no enemy formations are within 30cm.
should it read
spawn an extra D6 if no unbroken enemy formations are within 30cm.
It came up in a game today (report coming)
_________________ Tyranid air marshal
|
|
Top |
|
 |
Chroma
|
Post subject: [Rules] Spawning Posted: Fri Dec 09, 2005 1:48 pm |
|
Brood Brother |
 |
 |
Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
|
Quote (ragnarok @ 09 Dec. 2005 (00:20)) | spawn an extra D6 if no unbroken enemy formations are within 30cm. | Well, regrouping suffers a -1 to the initiative test if there's enemy units (broken or unbroken) within 30cm so we should probably maintain the spirit of that penalty for spawning as well.
Since the 'Nids might not have conceptual awareness of "being broken" they would still consider nearby prey units a potential threat and suffer those consequences, I'd reckon. (Always wanted to say, "I'd reckon.")
Good question though!
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
|
|
Top |
|
 |
|
Page 1 of 1
|
[ 12 posts ] |
|