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[Rules] Spawning

 Post subject: [Rules] Spawning
PostPosted: Sun Dec 04, 2005 8:48 pm 
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Well going by the rules presented in the last list.......

. How far can the spawned units be placed? So far I've played that it has to be within synapse range (15cm basicly).


5cm, within coherancy range.

Could spawned units be placed within enemys ZoC?


You are correct, no.

3. Marshall allows units to move or shoot with -1 before regrouping. Does spawn also allow this?

Yes, it is treated just like a Marshal Action.

Jaldon :p

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 Post subject: [Rules] Spawning
PostPosted: Sun Dec 04, 2005 10:35 pm 
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Quote (Hena @ 04 Dec. 2005 (19:00))
Quote (Jaldon @ 04 Dec. 2005 (21:48))
. How far can the spawned units be placed? So far I've played that it has to be within synapse range (15cm basicly).


5cm, within coherancy range.

Right. But just with that limitation, I could create a long line with the critters. So of course within coherenc, but alose around the synapse that did the spawn action.

Is that a problem though  ???

I like spawning bugs so that they will be under another synapse creatures control at the start of the next turn (due to proximity).

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 Post subject: [Rules] Spawning
PostPosted: Mon Dec 05, 2005 3:10 am 
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Quote (Jaldon @ 04 Dec. 2005 (19:48))
Yes, it is treated just like a Marshal Action.

I believe spawning replaces the regrouping portion of the action it's used in...  so you could still move/shoot on a Marshal.

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 Post subject: [Rules] Spawning
PostPosted: Mon Dec 05, 2005 12:33 pm 
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Quote (Hena @ 04 Dec. 2005 (20:00))
Quote (Jaldon @ 04 Dec. 2005 (21:48))
. How far can the spawned units be placed? So far I've played that it has to be within synapse range (15cm basicly).


5cm, within coherancy range.

Right. But just with that limitation, I could create a long line with the critters. So of course within coherenc, but alose around the synapse that did the spawn action.

I've aways read it that the spawned units may not be more than 5cm from a synapse creature in the formationthat is spawning, thus you can't create long lines of bugs ect.

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 Post subject: [Rules] Spawning
PostPosted: Mon Dec 05, 2005 3:42 pm 
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I agree that it should be 15cm, however the rules disagree (I hate it when they do that :p ).  Prehaps for the next version it should be upped to 15cm.

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 Post subject: [Rules] Spawning
PostPosted: Fri Dec 09, 2005 1:20 am 
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A new thing for spawning.  The rules say you spawn an extra D6 if no enemy formations are within 30cm.

should it read

spawn an extra D6 if no unbroken enemy formations are within 30cm.

It came up in a game today (report coming)

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 Post subject: [Rules] Spawning
PostPosted: Fri Dec 09, 2005 1:48 pm 
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Quote (ragnarok @ 09 Dec. 2005 (00:20))
spawn an extra D6 if no unbroken enemy formations are within 30cm.

Well, regrouping suffers a -1 to the initiative test if there's enemy units (broken or unbroken) within 30cm so we should probably maintain the spirit of that penalty for spawning as well.

Since the 'Nids might not have conceptual awareness of "being broken" they would still consider nearby prey units a potential threat and suffer those consequences, I'd reckon.  (Always wanted to say, "I'd reckon.")

Good question though!

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