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[Lists] Tyranid Armylist WIP Updated 5.6.3

 Post subject: [Lists] Tyranid Armylist WIP Updated 5.6.3
PostPosted: Tue Nov 29, 2005 5:04 pm 
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Quote (Hena @ 29 Nov. 2005 (16:00))
I would rather not. Two variants is enough. The point of epic is to keep the small details away and just show the larger pattern.

Oh, the "other options" wouldn't be in the Tourney list, but in the "Collectors" section.

I think Screamer-Killer and Venomspitter should be the only Tourney options!

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 Post subject: [Lists] Tyranid Armylist WIP Updated 5.6.3
PostPosted: Tue Nov 29, 2005 5:07 pm 
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Very nice collectors stats.  however whhat do SM and AW mean?  I assume FF and CC.  Thnough I think the Bile beast should get disrupt for its FF and CC attacks, due to toxic miesma.

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 Post subject: [Lists] Tyranid Armylist WIP Updated 5.6.3
PostPosted: Tue Nov 29, 2005 5:09 pm 
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Quote (ragnarok @ 29 Nov. 2005 (16:07))
Very nice collectors stats. ?however whhat do SM and AW mean?

"SMall arms" and "Assault Weapons"... not sure why I didn't use "SA" for small arms though... *laugh*

Disrupt in engages is a weird thing, since blastmarkers aren't placed until after the combat resolves, things can get odd.

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 Post subject: [Lists] Tyranid Armylist WIP Updated 5.6.3
PostPosted: Tue Nov 29, 2005 5:33 pm 
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I know but it is a way to representing the chocking fog of toxic spores they produce.  All it takes is rolling a different colour die for the bile beasts attacks and placinging BMs next to the formation when it hits, though an easier way would be to ups its CC value to 3+.

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 Post subject: [Lists] Tyranid Armylist WIP Updated 5.6.3
PostPosted: Wed Nov 30, 2005 12:11 am 
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I really do question why these carnis are being powered up again. In my experience it is just a matter of making sure that there are multiple broods within 5-15cm of the enemy at the end of the turn, the opponent won't be able to stop them all! ? Use march or double moves to race multiple broods up to units that have already activated. If the enemy really want to stop the carnis then something else won't be stopped (It's like using orks but easier ?:D) ?In other words we can't just measure carnis effectiveness by what they kill, but also by how much attention and resources they draw from the enemy.

So IMO, no carnis definitely should not have an extra attack. ?If more playtesting shows they are still not good enough I would prefer making them cheaper so you can get more of them, rather than boosting their stats. ?

Also I think it would be a good idea to leave 5.6.2 (or are we up to 5.6.3??) ?around for a bit longer - so people actually have a chance to playtest this list more and get a better feel for it rather than changing things after a couple games.





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 Post subject: [Lists] Tyranid Armylist WIP Updated 5.6.3
PostPosted: Wed Nov 30, 2005 12:16 am 
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Quote (Markconz @ 29 Nov. 2005 (23:11))
Also I think it would be a good idea to leave 5.6.2 (or are we up to 5.6.3??) ?around for a bit longer - so people actually have a chance to playtest this list more and get a better feel for it rather than changing things after a couple games.

You're right Markconz, both in on the concept of "resource drain" that units place on the enemy and leaving a list unchange for a while to playtest.  5.6.3 is the latest I've posted.

In fact, I wasn't planning on posting any more changes until we hear from Maksim about Jervis's email and such.

Keep gaming!

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