Tactical Command
http://www.tacticalwargames.net/taccmd/

[Rules] Proposed New Specialist Ability - Agility
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=5099
Page 1 of 1

Author:  Chroma [ Fri Nov 18, 2005 5:20 pm ]
Post subject:  [Rules] Proposed New Specialist Ability - Agility

I don't like it that Hive Tyrants can't move through jungle!

Agility

Despite their larger size and mass, some armoured units are much more manoeuvrable than others; able to side-step dangers that might damage a walking vehicle or get into spaces thought only traversable by foot troops. ?These units have agility. ?Units with agility are treated as infantry for all terrain movement effects, meaning they will not have to take dangerous terrain tests unless the area is hazardous to infantry, in which case it takes a normal dangerous terrain test. This does not grant the unit a cover save, it only allows it to move through certain terrain





Author:  ragnarok [ Fri Nov 18, 2005 6:58 pm ]
Post subject:  [Rules] Proposed New Specialist Ability - Agility

I assume you are planning this for our most beloved biotitans.

I like it, longer than biotitans ignore all terrian types, but more limiting.

Author:  Chroma [ Fri Nov 18, 2005 7:14 pm ]
Post subject:  [Rules] Proposed New Specialist Ability - Agility

Quote (ragnarok @ 18 Nov. 2005 (17:58))
I assume you are planning this for our most beloved biotitans.

Actually, initially the idea was for Hive Tyrants (AV), Lictors(LV), and Raveners(LV)... I don't imagine a Lictor bangs its head on many trees while walking through the woods...

As to bio-titans... intriguing.

Author:  nealhunt [ Fri Nov 18, 2005 8:51 pm ]
Post subject:  [Rules] Proposed New Specialist Ability - Agility

It would be useful for the issues surrounding the Tau battlesuits, too.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/