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Rules: Tyranids and objectives http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=5070 |
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Author: | MaksimSmelchak [ Fri Oct 28, 2005 7:46 pm ] |
Post subject: | Rules: Tyranids and objectives |
Hi Hena, Thanks. I'll need to add this to the next 'Nid draft. Shalom, Maksim-Smelchak. |
Author: | Chroma [ Fri Oct 28, 2005 8:04 pm ] | ||
Post subject: | Rules: Tyranids and objectives | ||
"Defend the flag" can easily be seen as Tyranids defending their nutrient reclamation pools and such which are probably the objectives enemies are trying to capture/eliminate, so there's no reason to get rid of it. |
Author: | Jaldon [ Sat Oct 29, 2005 4:49 pm ] |
Post subject: | Rules: Tyranids and objectives |
Yes I wrote it, and I believe I sent you a copy of it Maksim. Even forces involved in pure offensive operations 'protect' their rear areas, and do everything they can to keep the enemy out of them. Both Guderian in France in 1940, and later Patton in France in 1944, shattered the enemy front and went hell bent for leather BUT they also did everything possible to secure their LOC, and they did it successfully I might add. It was their opponents whom lost control of their front and were unable to prevent the penetration of their rear areas. It is the major reason they collapsed so easily. Had either Guderain or Patton lost control over their rear areas, even to the smallest degree, it would have brought their movements to a screeching halt. Once at Moncornet, and then at Arras, this rear area was threatened by the allies in 1940, and both times the Germans temporarily halted their forward movements to prevent these counter-attacks reaching their LOCs. LOCs and rear areas must be defended, even by armies carrying out pure offensive operations. Jaldon ![]() |
Author: | Markconz [ Sat Oct 29, 2005 9:16 pm ] | ||
Post subject: | Rules: Tyranids and objectives | ||
That is one possible interpretation... another is that they do have critical supply bugs, nodes etc. Eg, the Advanced Space Crusade game was all about marines destrying critical organs on hiveships. |
Author: | Baduin [ Sat Oct 29, 2005 9:21 pm ] |
Post subject: | Rules: Tyranids and objectives |
Don't forget the difference between the rules and the imagined world they are supposed to represent. The nodes and dominatrix don't create brood creatures, they summon them. The Tyranids have the rear area, everyone has. The problem is that their area is the part of the planet converted to their ecology. There aren't a few important structures. To destroy their rear area, you would have to sterilize whole continents. Additionally, I am afraid the Tyranid background don't make much sense at present. The biomass is simply not very good source of energy - certainly not good enough to move itself to orbit. The Tyranid invasion should be like something in David Gerrold Chtorr series - the ecosystem transformation as the object, not as the remarkably inefficient method do get energy. |
Author: | ragnarok [ Sat Oct 29, 2005 9:43 pm ] |
Post subject: | Rules: Tyranids and objectives |
Hydrocarbon chains are a good source of energy. Also animals can create explosives, so an extrapolation for mellenia old evolution itteration can result in a bioplasma propolsion. As for rear areas. could easily be a landed bio ship or a relimation pool that needs to be protected from a virial attack. |
Author: | N0-1_H3r3 [ Sun Oct 30, 2005 1:44 am ] |
Post subject: | Rules: Tyranids and objectives |
As it is, the Biomass isn't a source of energy - it's a raw material. The hive ships themselves, IIRC, never actually land - that would be inefficient, and I'm entirely sure that the Hive Mind would be more inclined to simply engineer a creature to do the heavy lifting for it. Further, it isn't just Biomass that the Tyranids take - worlds consumed by the Tyranids are reduced to cold, lifeless, airless rocks, as all biomass, all natural resources. the water, and the atmosphere itself are all taken for later use. When it comes to generating energy, I'm sure there are plenty of biological and chemical methods - using the oxygen taken from atmospheres and surface water, and the starlight it'll get as it passes through a system, to photosynthesise, or 'recharging' biological batteries by taking geothermal energy from the planets they devour. Chemical reactions generated by specialised symbiote-creatures that equate to bioplasma 'generators' or something similar. Given that a Tyranid invasion takes everything it can from a planet - even rendering its own armies to the constituent biomass (few Tyranid soldier-organisms have much in the way of internal organs, and most lack a dedicated digestive system, so their natural lifespan will be a matter of weeks anyway) - there are planety of potential ways for a Tyranid Hivefleet to gather the energy and materials needed to sustain itself between 'meals'. |
Author: | ragnarok [ Sun Oct 30, 2005 10:42 am ] |
Post subject: | Rules: Tyranids and objectives |
An idea for they shall not pass. The nids are between them enemy and a way off the planet. Nids don't have complete space control so spaceports will need to be destroyed. Or there could be a exterminatus device behind the nids. The hive mind knowing what it is, after losing several planets to kryptmanns plans. Doesn't want it activated and thus is defending it. As for the 'nids taking everything from a planet. I've never liked that, It is too energy itensive. It is best if they took a large chunk, say 60%. Then move on, so they don't waste energy getting energy. Also it gives the planet a chance to heal, so it can be eaten a few mellenia later. |
Author: | ragnarok [ Sun Oct 30, 2005 11:02 am ] |
Post subject: | Rules: Tyranids and objectives |
What about this. It takes alot of energy for the hive mind to control its broods. Thus only those near the frontline are under synpatic control. Those further back don't have any synapse creatures controlling them. Thus the hivemind wouldn't want enemy forces near them, since they can be culled so easily. |
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