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[Rules] Infantry costs - 40k comparison!

 Post subject: [Rules] Infantry costs - 40k comparison!
PostPosted: Fri Oct 28, 2005 9:42 am 
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A warrior brood (with a gaunt bullet shield) is the best way to go for large artillery broods.  A SNG will be picked out since it is a WE and SNL can't be grouped, so the swarm will be split into three parts.

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 Post subject: [Rules] Infantry costs - 40k comparison!
PostPosted: Fri Oct 28, 2005 11:39 am 
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Hi,

Ought to do a full battle report but time will not allow!

So here's a quick list of the main points that came up from last nights game.

Played agaist guard and won, basically an objective win, I killed a tiny part of his army (1-0 turn 4, Take and Hold). 8 engage actions (2 failed through no supreme) I lost 5 out of the remaining 6.

9 Games in still have not managed to get HT or CF into base to base.

WRT Lictor ==================================
Lictor with commander (1CC+1MWCC) (2 per brood) were great and really played like lictors. Whoever had the idea of commander was spot on. On three occations they pulled a large brood with them into combat. The MW did not seem too powerful (even with it I was losing combats) (sup. com. and comisar MWs bitting back just as hard). Very happy, with both feel and power.

WRT BV/Dacto ==================================
The disrupt and indirect still very good, even though I'd not lowered the points, I still think both are worth taking even with the lower stat line.

OVERALL ================================

My opponent and I discussed the game after and though I won, it as a very untyranidy win. I won by having massively large broods sitting on 5/6 Objectives and the IG being unable to push me off quickly enough.

A great horde: yes, unstopable: yes, but not an in-your-face-assault army.

Hena's tactic of garisonning a few broods was also good allowing me to nip over half way and sit on two objectives from the start, rather than having to remove the opposition from them first. Thanks.

The tactic that eventually dawned on me was to sit a synapse on top of the objective and spawn until your opponent comes to contest the objective. This is a highly effective tactic, it alone won me the game, but this is not how either of us thought the Nyd horde would function.

I'm still don't understand how to use the army offencively. In a longer game I'd have walked victory (because of spawning). Only wiped out one formation (sentinals) and broke two others Baneblade company (lost the combat resolution but caused enough kills to take the BM above formation size) and Supreme Commnder company (by Dirupting IDF, not combat)!

FYI - My list was:

Synapse
1 Hive Tyrant
2 3 Tyranid Warriors
6 Lesser Synapse Node
Common Broods
20 Termagants
17 Hormagaunts
24 Gargoyles
Rare Broods
3 Zoanthropes
5 Biovore
4 Mycetic Spores
4 Dacto-Exocrine
0 Lyco-Exocrine
3 Carnifex
Independant
1 8 Genestealers
2 2 Lictors
=3000

Basically, like the list, still can't play it in a Tyranidy fashion!

Cheers Scott

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 Post subject: [Rules] Infantry costs - 40k comparison!
PostPosted: Fri Oct 28, 2005 12:03 pm 
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What did the meatbags have?

Also an idea for nids in a tornie

Nids canonly win though VPs not though capturing opjectives.  This forces the nid player to play like an all consuming swarm.

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 Post subject: [Rules] Infantry costs - 40k comparison!
PostPosted: Fri Oct 28, 2005 12:24 pm 
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Meatbags - love it.

12 Comissars - Dam double 6! so every formation had one.

3 individual Shadowsword
BaneBlade Company with Hydra
Infanty company with Ogryns (used the Ravener mixed armour tactic against me!)
Lenam Russ Company (didn't get close enough to find out what extras)
Supreme commander company with Demolishers and Hydra
Sentinals

On the Objectives question. I think these need a long hard stare!

Cheers Scott





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