Moscovian wrote:
How did your opponent feel about the Squat list? How did you feel about it? Anything strike you as over or under-performing, fiddly, etc.?
I think we both thought it worked fine; It had a certain squat style, for sure.
The Thurgrimm v4.0 Stubborn rule was hard to remember - I hadn't played against it before, and my opponent (being a recent returnee) had plenty of other new concepts to keep in mind. Also, the Supreme Commander being the Living Ancestor and not the Warlord was a surprise to me. Otherwise, nothing that was hard to remember or unusual.
The Berzerkers didn't live up to their reputation, but that may be simply because they got jumped as soon as they left their mole. I'd perhaps boost them to CC 3+.
They Cyclops is great at the price, cheaper and better than a Reaver. Slightly slower, but significantly better armed. I'd take two, every time

It should be costed at at least 525 points, to avoid doubles at 3K.