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What type of orbital insertion should Tyranids use?
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=21937
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Author:  Evil and Chaos [ Thu Dec 01, 2011 9:28 pm ]
Post subject:  What type of orbital insertion should Tyranids use?

I thought a poll might be interesting to do.

So, *IF* Tyranids gain an orbital insertion deep strike method, what mechanic would be best to try out?

Author:  carlos [ Thu Dec 01, 2011 9:42 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

Simple planetfall. The list is getting close to unplayable as is w/ all the untested (or little tested) special rules interacting w/ the new units.

Author:  Ulrik [ Thu Dec 01, 2011 10:00 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

Extra scatter with low init hive ship should do the trick.

Author:  zombocom [ Thu Dec 01, 2011 10:56 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

With a properly costed Hive Ship and expensive Mycetic Spores, planetfall is fine and background representative.

Author:  Dobbsy [ Thu Dec 01, 2011 11:18 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

Why re-invent the wheel? A rule exists already for dropping things out of space :) KISS

Author:  Jaggedtoothgrin [ Thu Dec 01, 2011 11:46 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

i am beginning to think that an orbital assault variant list should be made
i think a combination of planetfall/self planetfall with poor initiative and a "not on turn 1" rule should be ok

Author:  BlackLegion [ Fri Dec 02, 2011 10:46 am ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

Planetfall with a bad Initiative spaceship.

Author:  Moscovian [ Fri Dec 02, 2011 12:58 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

I'd like to know how many of you have ever tried a planetfall with Tyranids? This poll is based on armchair warfare with nothing to back it up. Now in the end it may be proven to work fine, but I personally would like to see proponents back up their theories with at least ONE game. Hell, I'd settle for half a game.

Author:  Evil and Chaos [ Fri Dec 02, 2011 1:00 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

Well, I looked at the old Phase III list but never used it because it was soon clear that it overpowered.

I'll happily playtest against an Onachus or Leviathan list that includes a Planetfall method.

Author:  GlynG [ Fri Dec 02, 2011 1:10 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

I played partly planetfalling tyranids once at a tournament early in the year, I was using ground only space marines and they slaughtered me, with everything I tried to counter them failing. I wasn't that familiar with the particular newer post 9.2 splinter variant list, but based on that one game I was left left with the feeling that particular list was overpowered.

Properly costed and balanced planetfalling could be ok though and it's such an iconic part of tyranids that it should be there, ideally in the main list or at least a variant. Personally I'd prefer either straight planetfall or extra scatter, I don't see the need or benefit of an extra rule. I think tyranid drops could well target themselves towards concentrations of troops, the Mycetic Spores are alive and could conceivably sense (they must since they have a gun in 40k!) and alter their flight paths in descent.

Author:  Tiny-Tim [ Fri Dec 02, 2011 1:15 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

Are you talking about the current development lists here E&C?

Author:  Steve54 [ Fri Dec 02, 2011 1:17 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

GlynG wrote:
I played partly planetfalling tyranids once at a tournament early in the year, I was using ground only space marines and they slaughtered me, with everything I tried to counter them failing. I wasn't that familiar with the particular variant list, but based on that one game I was left left with the feeling that list was overpowered.

Properly costed and balanced planetfalling could be ok though and it's such an iconic part of tyranids that it should be there, ideally in the main list or at least a variant. Personally I'd prefer either straight planetfall or extra scatter, I don't see the need or benefit of an extra rule. I think tyranid drops could well target themselves towards concentrations of troops, they are alive and could conceivably sense and alter their flight paths in descent.

Was that the list taken to the WW -was the problem with that not that each drop pod equivalent was a one-shot activation so on that turn the nids had nearly 20 activations? I've heard similar complaints about that

Author:  Evil and Chaos [ Fri Dec 02, 2011 1:22 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

Tiny-Tim wrote:
Are you talking about the current development lists here E&C?

The Phase III list was an experimental list that was written 4 years ago by Chroma.

Onachus and Leviathan are the current NetEA lists, and the Army Champion Dave wants to have some sort of orbital insertion rule to use with those two lists.

Author:  GlynG [ Fri Dec 02, 2011 1:43 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

Steve54 wrote:
Was that the list taken to the WW -was the problem with that not that each drop pod equivalent was a one-shot activation so on that turn the nids had nearly 20 activations? I've heard similar complaints about that

My recollection of the details are a bit hazy now as it was a while ago, but that sounds like the list. It also had what seemed like an excessively good spawning mechanism that allowed a planetfalling Vituporator to regenerate hits and supporting units.

Author:  captPiett [ Fri Dec 02, 2011 3:16 pm ]
Post subject:  Re: What type of orbital insertion should Tyranids use?

Moscovian wrote:
I'd like to know how many of you have ever tried a planetfall with Tyranids? This poll is based on armchair warfare with nothing to back it up. Now in the end it may be proven to work fine, but I personally would like to see proponents back up their theories with at least ONE game. Hell, I'd settle for half a game.


On the same token, in order to claim that a list is "getting close to unplayable," shouldn't one play a few games using said list, and (*gasp*) post at least one battle report that illustrates this?

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