etriustremere wrote:
About the leader in hive tyrant synapse swarms, I can tell is one of the things I like most about putting a hive tyrant there (not forgetting commander), but 1 is really little for letting the big guys shot in a synapse formation & 3 big guys, 1 hyve tyrant and 6 gaunts = 350-380 points... quite a lot to lose them after somebody flanks and "snipes" your tyrant by the proximity rule, and three big guys is not a lot... If you want to increase big guys, cost raises steadily, and if you want to give them one or two extra HTs for safety or additional leaders, then you’re easy over 700 (compare it to 10 leman rush…).
i´ve told you many times not to compare any formation with leman russ formations... russes are damn powerful for their cost, but they are balanced in the list they belong to...
etriustremere wrote:
There are several ways to solve it:
1) Adding the “speacialist swarms” as in leviathan_V3
2) Downgrading the tyrant to infantry (I would do it by disallowing the Hive tyrant formation (nid list should be Hive tyrant + several warriors + a lot more gaunts), and changing the tyranid warrior formation: were it says “add up to 1 tyranid warrior for + 50 points”, changing it to “add up to one Hyve tyrant for +100 points”
3) Adding the hive tyrant just as a character option to any tyranid warrior units (odd, but could work): gives the unit reinforced armour, commander, leader, one venom cannon shot and 1 extra macro weapon attack, for +75 points (everything stays infantry in this case, for accounting the tyranid warriors as guards: and you can just use the hive tyrant miniature as the full cluster, if you don’t like reconversions).
4) Making the raveners Light Vehicles, as they were before, so the hive tyrant can count on spawning them to survive.
5) Making the gargoyles Light Vehicles could work also, but is a odder, isn’t it?
6) Changing movement of the meiotic spores to 20cm doesn’t look an odd option either, although it still looks as having the hive tyrant with Tau drones. However, in such an event I would remove their save and make them “brood (2)”.
Any thoughts on these?
1- this one could work
2- im clearly against making HT infantry... las cannons have always been the main weapons to face them and doing this would make them inmune to them.
3- tyrant should have a stand on his own, so no character upgrade here... and as i said i really dislike HT being infantry
4- not sure about this one... raveners as LV could work... but fluff wise raveners should go with trigons not with HTs
5- gargoyles LV? i cant see space marines firing rocket launchers at gargoyles...
6- giving such an increase in movement to spores would change the way they are meant to work drastically, they should be working as floating mines not as seeker missiles
another way to try and solve this problem is to give synapse AVs a rule where they get something like an invulnerable save that if they pass it a brood creature (or 2) are killed instead, this could be seen as brood creatures defending their synapse creatures to death and sacrificing themselves to stop incoming fire