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Tyranids and Movement http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=21609 |
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Author: | BlackLegion [ Sat Oct 22, 2011 12:26 am ] |
Post subject: | Tyranids and Movement |
I found some regularity with Epic stats in comparison with Wh40k stats. Usually all units walking on legs has a movement of 15cm in Epic. Is it Mounted Infantry (= Cavalry. Beasts in Wh40k) it moves 20cm plus Infiltrators. Is it quipped with Jumppacks or Wings (Jumptroops in Wh40k) it moves 30cm. Fleet = Infiltrators or +5cm speed boost (note that nearly all Eldar in Wh40k have Fleet but in Epic they get Hit-an-Run instead) In alot of the recently Tyranid unit proposal the Tyranidsget a +5cm speed boost. And now i also found ajustification in the current Codex about this: the Move Through Cover (MTC) special ability. All Monstrous Creatures get this as default and some Tyranid Infantry units too. So listinmg alsunits in the Codex the speed would be: Hive Tyrant (MC) = 20cm Tyrant Guard = 15cm Tyranid Warrior = 15cm Winges Tyranid Warrior (Wings) = 30cm Ravener (Beasts, MTC) = 25cm Infiltrators Hormagaunt (Fleet, MTC, Agile) 25cm or 20cm Infiltrators Termagant (MTC) = 20cm Genestealer (Fleet, Infiltrators, MTC) = 25cm or 20cm Infiltrators Lictor (Fleet, MTC )= 25cm or 20cm Infiltrators Gargoyles (Jumptroops) = 30cm Harpye (MC, Wings) = 30cm Zoanthrope = 15cm Venomthrope = 15cm Carnifex (MC) = 20cm Hive Guard = 15cm Biovore = 15cm Pyrovore = 15cm Trygon (MC, Fleet) = 25cm or 20cm Infiltrators Mawloc (MC) = 20cm Tervigon (MC) = 20cm Tyranofex (MC) = 20cm Ripper Swarm = 15cm Winges Ripper Swarm (Wings) = 30cm |
Author: | zombocom [ Sat Oct 22, 2011 1:21 pm ] |
Post subject: | Re: Tyranids and Movement |
25cm infiltrators is daft, way too fast. |
Author: | Dave [ Sat Oct 22, 2011 4:00 pm ] |
Post subject: | Re: Tyranids and Movement |
The general rules I've been going by are: 15cm base +5cm for fleet infiltrator or bounding leap grants infiltrator Move through cover is handled by mobility. |
Author: | carlos [ Sat Oct 22, 2011 6:44 pm ] |
Post subject: | Re: Tyranids and Movement |
An epic turn is far longer than a 40k turn and represents another type of movement which is limited more by the ability of a formation to organize and go somewhere rather than flat out speed. Otherwise, how does a jet bike only move twice as fast as a man on foot? Don't make it too 'realistic' for nids otherwise you have fms that have a hard time moving anywhere because their top speeds are disjointed and remember that some stuff really shouldn't rally. I loved garrisoning my hive tyrant and carnifexes under jormugandr list as they all moved 15cm and didn't have to take the 20cm gaunts w/ them... |
Author: | BlackLegion [ Sat Oct 22, 2011 7:28 pm ] |
Post subject: | Re: Tyranids and Movement |
@zombocom: Well Raveners are Cavalry but they don`t have to worry about their riders knocked off the saddle by tree branches ![]() |
Author: | zombocom [ Sat Oct 22, 2011 7:38 pm ] |
Post subject: | Re: Tyranids and Movement |
I meant from a gaming point of view; a 50cm engage range is preposterous. |
Author: | Tiny-Tim [ Sat Oct 22, 2011 8:08 pm ] |
Post subject: | Re: Tyranids and Movement |
zombocom wrote: I meant from a gaming point of view; a 50cm engage range is preposterous. Boarboys showed that 25cm + infiltrate was too good and were dropped to 20cm + infiltrate instead |
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