Tactical Command
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EpicUK Tyranids
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=21463
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Author:  Tiny-Tim [ Fri Sep 30, 2011 2:30 pm ]
Post subject:  Re: EpicUK Tyranids

Moscovian wrote:
it should be corrected.

Thanks for the feedback, once initial comments have been picked up we'll release a slight revision to take this into account.

Author:  Jeridian [ Fri Sep 30, 2011 4:44 pm ]
Post subject:  Re: Epic-UK Tyranid List out

Quote:
Additionally is there a modern equivalent to: Dactylis, Dominatrix, Exocrine, Haruspex, Hydraphant, Malefactor (ie namechanges I missed, similar role replacements etc)


For Dactylis I converted a sort of giant biovore from various bits, Dominatrix and other bio-titans still exist in modern Nids AFAIK, if any army is gonna have big monsters it's Nids, and the Carnifex equivalent slugs I've converted Carnifex's into Dakkafexes/Razorfexes/Gunfexes/etc. Count as rule as long as your consistent.

Author:  Nat [ Fri Sep 30, 2011 5:03 pm ]
Post subject:  Re: Epic-UK Tyranid List out

I had considered using carnifex variants or tyrannofex style things for those, but they have a different speed and cc values very different from the carnifex so was having second thoughts. I guess ill just go with it though as they are the closest thing and seem to have some acceptance. Thanks for the insight.

Author:  zombocom [ Fri Sep 30, 2011 7:13 pm ]
Post subject:  Re: EpicUK Tyranids

Raveners seem really over powered. CC3+ EA+1 MW? The MW is not needed, and even at 2xCC3+ they're probably too good.

Author:  Evil and Chaos [ Fri Sep 30, 2011 7:19 pm ]
Post subject:  Re: EpicUK Tyranids

Not to mention Raveners are meant to be weaker than Warriors.

Author:  Evil and Chaos [ Sat Oct 01, 2011 7:13 am ]
Post subject:  Re: EpicUK Tyranids

Raveners have always been slightly weaker than warriors in combat (nigh identical basic stats, but with less powerful "weapons")

I don't doubt their stats were done for balance rather than to follow the background.

Author:  GlynG [ Sat Oct 01, 2011 12:06 pm ]
Post subject:  Re: EpicUK Tyranids

Looks decent enough overall. I’ll be curious to see what Man of Kent makes of it as he’s got lots of experience fighting with the tyranids.

Personally I think it’s a shame the list doesn’t have an alternate option for shooty Carnifexes, but in the absence of that I reckon the best thing for a modern style modelled hivefleet to do would be to proxy ‘fexes as the tyranid vehicles (assuming the hivefleet has evolved them faster/lighter than normal), so you could have:

Exocrine = Barbed Carnifex
Haruspex = Scythed Carnifex
Malefactor = Devourer Carnifex
Carnifex = Tervigon or maybe Tyrant Guard?
I can’t think of a modern proxy for a Dactylis but something could probable be converted, perhaps using 40k tyranid bits and green stuff to make something looking like a larger biovore.

I spotted a minor typo in the end notes by the way; under Tyranid army book is born it says "To allow this Warriors and Termagants were given 15cm more", instead of move.

Author:  Man of kent [ Sat Oct 01, 2011 6:21 pm ]
Post subject:  Re: EpicUK Tyranids

Yeah, I'll be along to babble about this in a bit...got a couple of games in with it already!
R>

Author:  BlackLegion [ Sat Oct 01, 2011 6:34 pm ]
Post subject:  Re: Epic-UK Tyranid List out

Dactylis = nothing
Dominatrix = nothing
Exocrine = Tyrannofex
Haruspex = Screamer-Killer Carnifex
Hydraphant = Hierophant
Malefactor = Devourer Carnifex

Author:  CyberShadow [ Sat Oct 01, 2011 10:45 pm ]
Post subject:  Re: EpicUK Tyranids

I have merged the two discussion threads about this and moved the result to the this location. Thanks.

Author:  Man of kent [ Sun Oct 02, 2011 9:53 am ]
Post subject:  Re: EpicUK Tyranids

Here's a "brief" (!) run down I made the other day comparing 9.2.1 to EpicUk nids.
I've avoided commenting on changes but would like to get some time later to talk about general list structure, individual units, and playstyle as a whole.

Dominatrix: loses 2dc, no 0-1 restriction, loses 2xTKd3 for 3xMW, -1bp on vomit, vomit loses MW
Gains +1 FF, gains leader, vomit gains Ignore Cover
Now instant death on double 6 critical!!!
+25PTS

HIVE Tyrant +5cm Speed
-25PTS

Warriors +1 Armour Gains Leader, infantry not LV
-10PTS (ish)

Synapse node +1 CC (wow!) +1 EA CC!
-15pts (ish)

ZoanThropes +5 Speed. Weapons change: AP4 to AP5AT5AA6, gains skimmer!
+15pts

Gaunts: No Change in stats: gains blanket grot rule
No discerneble points cost chang

Biovore -1 Armour -Brood!
+5 Speed
BP instead of AP5 AT6
No points change

Carnifex loses fearless, -1 FF -BRood!
+5 Speed
-10PTS (ish)

Dactylis +5 Speed, +1FF, +RA! -Brood!
-25PTS

Exocrine Weapons Change: 45cm 2xAP/AT4 = 30cm 4x AP5/AT6
+5 Speed, Gains RA
-25pts

Gargoyle -1FF: WHY!?!
Gains blanket grot rule
-5PTS

Genestealers No Change: can claim objectives

Haruspex -1 armour, still RA, -2CC!!! utterly NO FF! -Brood
-10PTS (ish)

Lictors -1 Armour -1 CC, -Sniper
+5 Speed, Gains MW

Malefactor -1CC -1FF, -Ranged Attack
+1 EA (so now 3x5+ff instead of 2x4+)
-10PTS (ish)

Ravener -1ff, -BROOD!
+mw, now infantry not LV
(no real points change)

Harridan -1DC, critical hit now instant kill
+2 Transport capacity


Hierophant -2 DC, - +1EA FF, -inspiring, - +2TK1: changes to +3MW EA
+25PTS!!!!

Hyrdaphant Bio Vomit Changes as Dominatrix
Randomly gains bio-cannon! yet another change needed in Models!
-2 DC
Ripper tentacles become +3 MW instead of +2 First Strike
+100PTS!!!!!

Trygon +5 Speed, 3+ armour now 4+RA
-1 EA
+Fearless, +Infiltrator!!!
+100PTS!!!!!! Roughly...

Author:  Man of kent [ Mon Oct 03, 2011 2:10 pm ]
Post subject:  Re: EpicUK Tyranids

Here it is folks!
I will try to finish this comparison but am currently moving house...again!
R>

Author:  Evil and Chaos [ Mon Oct 03, 2011 4:30 pm ]
Post subject:  Re: EpicUK Tyranids

Anyway, I've been saying for a while, apart from a few stat oddities (Like the aforementioned Raveners thing), I'd be happy for this list to become the de-facto NetEA "old models" list.

I've seen it in play, and it seems fine.

The simplicity of the special rules are especially enjoyable to see in play.

On the other hand, due to successive incompetent &/or absent Tyranid Army Champions, the NetEA tyranid list is a great big mess. I'd rather it were scrapped, this one adopted for old models, and a competent champion put in place to develop a "new models" list as a counterpart to it, for those who don't enjoy playing games with big, exceedingly ugly, slugs.

Author:  Tiny-Tim [ Mon Oct 03, 2011 4:42 pm ]
Post subject:  Re: EpicUK Tyranids

If the community want it then the list is free to be used as a NetEA "old models" list.

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