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[Epic: Xenos] Hive Fleet Onachus v0.2.1

 Post subject: Re: [Epic: Xenos] Hive Fleet Onachus v0.2.1
PostPosted: Fri Feb 04, 2011 7:52 pm 
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nealhunt wrote:
Initiative changes - They are much more streamlined, and there is definitely streamlining needed.

Sorry. I didn't write that very well. I wasn't saying that more streamlining is necessarily needed from the Onachus system (I don't know; I haven't played it), just that some streamlining is desirable in the 9.2 system. As always, that comes with the caveat that flavor/feel can be maintained.

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The Nid arty units themselves are pretty decent compared to IG or Eldar, but they have a substantial advantage in Initiative.

There are two options I see on this. 1) increase the cost, or 2) reduce the initiative in some way. Each has pros/cons. Increasing the cost is probably easiest, but it starts to lean towards some sort of odd "elite artillery" for Tyranids. Modifying initiative is re-introducing complications that were just ironed out but we really need to get the special rules settled as a priority for future development.


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 Post subject: Re: [Epic: Xenos] Hive Fleet Onachus v0.2.1
PostPosted: Fri Feb 04, 2011 8:04 pm 
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nealhunt wrote:
nealhunt wrote:
Modifying initiative is re-introducing complications that were just ironed out but we really need to get the special rules settled as a priority for future development.


Seconded. I'll email Chroma and see if we can get these lists reconciled soon. This isn't just about a Tyranid list but having a balanced Tyranid list to include in a printed supplement and I don't want things to go awry.

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 Post subject: Re: [Epic: Xenos] Hive Fleet Onachus v0.2.1
PostPosted: Fri Feb 04, 2011 11:28 pm 
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Well it would be good to get development moving on feedback that was given over a year ago by quite a few people on the nid list at the time.

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