Synapse Node has movement 0, which makes it possible to garrison, despite it being a war engine. You can therefore set it up (with Dactylis) in defense of your objectives, stretching between the Blitz and one T&H objective. It is very resilient, and with the capacity to spawn, your opponent needs to dedicate troops to claim your objectives.
I have tried to use Biovores, so far without any real success. With the 9.2.1 rules, I see two uses. Since it is a LV, it can be used with Warriors, advance/march into dense terrain (primarily buildings). Since your LV does not need to take dangerous terrain tests, you can set up a fire base to support your other swarms with sustained fire in the following turns. The other use is to put them with a Tyrant. This formation can garrison, and therefore you can put it in a building or forest from the very start. I find it a bit more fragile, though, especially if the enemy formation has a mixture of AP/AT attacks.
I have not found any real use for Meiotic Spores yet. I just try to soak losses instead, by keeping my swarms big and keeping the synapse in the centre of the swarms. There are some suggestions to improve this unit, though, so I am curious about changes in v.9.2.2 or 9.3.
I have not found any single unit (except for Spores) that you should stay away from. Some units are a bit more situational than others, though. I find Lictors to be of little use against Marines, for instance.
/Fredmans
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