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Splinter Fleet Churoninx- Variant Tyranid List
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=18350
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Author:  Jeridian [ Sun May 09, 2010 2:04 am ]
Post subject:  Splinter Fleet Churoninx- Variant Tyranid List

Splinter Fleet Churoninx

Latest version, let me know what you think.

Author:  frogbear [ Sun May 09, 2010 6:04 am ]
Post subject:  Re: Splinter Fleet Churoninx- Variant Tyranid List

Jeridian

I will get you a comment on this list just after I get past all the special rules :D

Seriously though, when I get some time (hopefully tonight) I will give it a good once over

Cheers......

Author:  angron [ Wed Jul 28, 2010 7:10 pm ]
Post subject:  Re: Splinter Fleet Churoninx- Variant Tyranid List

I haven't played this yet, but I kinda like it. One question though why no raveners in the basic formations?
I will hopefully try the list out later this week.

Author:  Evil and Chaos [ Wed Jul 28, 2010 7:21 pm ]
Post subject:  Re: Splinter Fleet Churoninx- Variant Tyranid List

Jeridian wrote:
let me know what you think.

I think you should answer your PM's.

>Last call; After this I'll just shrug my shoulders wryly<

Author:  Jeridian [ Thu Jul 29, 2010 9:14 am ]
Post subject:  Re: Splinter Fleet Churoninx- Variant Tyranid List

Quote:
One question though why no raveners in the basic formations?


Glad you asked.

For me, background wise- the Ravener has never been a mass-produced frontline grunt like Hormagaunts or Termagants. Their special ability is to burrow deep underground to move beneath and behind enemy positions and emplacements.
In 40k, due to the scale and size of armies this was just Deep Strike alongside a 'frontline formation', but in Epic we can give them their proper role- Tunnelling up behind the enemy army to strike out.

The only reason Raveners have come to dominate the 9.2 lists as core choices is because of Warriors being LV, a problem my list lacks.

Another reason is that Raveners do not and never had an official Epic model (though I use converted Ripper Swarm models)- so I didn't want to make it a default core unit Nid player had to acquire in large quantities.

Quote:
I will hopefully try the list out later this week.


Let me know how it goes, there's always room for tweaks and alterations.

Quote:
>Last call; After this I'll just shrug my shoulders wryly<


You do that.

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