frogbear wrote:
Saying it is meaningless is closing your eyes to the feedback given. How many people need to say something before an AC will finally listen? Eventually we will all stop talking and you will neither get feedback or playtests.
Frogbear, I'm saying that without giving any reasons for why they don't want to play against/with Nids, the "feedback" you're presenting has no information in it at all; there's no context.
As an example, if I tell you that five people in my local EPIC group refuse to playtest against/with your World Eaters, does that mean your list must change? What changes will you make to get them interested? If provided you with no information at all as to *why* they won't play, so how can you respond in any meaningful way?
What are the "two official nods" you're talking about?
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I am not asking for changes due to pet preferences. There are serious concerns with the list. Why not try some examples as provided; like stated earlier, those presented by Zombo.
Some of "Zombo's" suggestions are getting rid of the 15cm Synapse Coherency and doing away with spawning. Are you saying those two changes will make your opponents like playing against Nids again? If so, why don't you try out some of the suggestions and see if your opponents like the army better? Playtesting is experimenting and trying things out and reporting on results, it's not waiting for the Army Champion to say, "Try this. Now try this. And then this."
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I do not want to merely change the rules as then any battle report I supply is useless to the cause of getting this towards a finished list.
This is *PRECISELY* what you *SHOULD* be doing, in small, incremental steps, and then reporting. That's exactly what does help the cause of getting this towards a finished list.