Quote: (frogbear @ Dec. 19 2009, 23:26 )
I have trouble understanding the reasonings for including these units. Can you please explain how you see them fitting into a list:
- Hybrid Genestealer Guerrilla: Cunning hybrids, CC3+, FF5+,
Free Planetfall.  (??)
- Human Bombs: may utilize First Strike, CC3+. Counts as casualty.
In regards to the one below, you could look at what we have done with the Blood Rage rule as it appears to be what you are looking for.
Your idea: Ferocious: Auto-engage, although with penalties
Blood Rage:  Any formation ..... that fails its Action Test (see 1.6.2 of the Epic: Armageddon rulebook) must make an Engage action or Shoot at -1 rather than a Hold action. ÂÂ
The rest on an initial glance looks interesting. Just need to watch the fiddly rules. Put some time into a list and I will be happy to go through it.
Cheers.... ÂÂ
Cheers, frogbear. I know how much work you have put into the world eaters list, and I really appreciate it (and your comments).
Free Planetfall would symbolize Ambush, but requires pre-plotting where Teleport does not.
Human Bombs/Incendiary Vehicles are the brain children of the old list, but I find the idea of them as very fitting to the army concept I have in mind, an army fighting in unorthodox, unconventional ways.
In the list, they are fearless and expendable, which I do not find fitting at all. If I were a general, I would care if my weapons were blown up before they could be put to use. Also, I do not think low-ranking/newly-recruited cult members deserve the status of Fearless.
I would prefer semi-expendable (only if the harness/bomb load is used), and wonder if a weapon ability would suffice, but I do not want to introduce new abilitites. If they cannot be made to work, I prefer not to include them.
I had a look at Blood-rage, and I like the concept (it is after all very similar), but more fitting to your army, which is a frenzied army of Engagementoholics. In this army, only the Genestealer element prefers engagements. The PDF element is more IG/shooting, and a "must engage" rule would not seem characteristic for the army as a whole.
Also, after having playtested Tyranids a bit, I know that some people cannot come to terms with the auto-engage on retain (although it is a must in my opinion). My suggested rule makes auto-engage on retain possible, but with a heavy penalty (2BM). The fiddliness comes from anticipating that a formation could break from 1BM. Since the penalty (2BM) cannot take effect, the action is forbidden.
It could well be argued that a broken formation shopuld not be able to engage, but becomes broken. In that case, the fiddliness can be removed, and the rule becomes simpler. I just happen to like the desperate feel of a broken formation engaging in an all-or-nothing action.
/Fredmans