Quote: (arkturas @ Dec. 30 2009, 18:35 )
The only point that comes to mind is to consider the Tyranid 9.2.1 list version of the Genestealer. As you have 1st Gen Hybrids mixed in then they would be strictly worse
Tyranid 9.2.1 Genestealer
Inf/20cm/6+/4+/-
Slashing Claws/(Base Contact)/Assault Weapons/Extra Attacks (+1)
First Strike, Infiltrator, Scout
My idea for Mixed Purestrain and 1st Gen Hybrid
Inf/15cm/6+/4+/-
Rending Claws/(Base Contact)/Assault Weapons (+1)
First Strike, Infiltrator
Essentially I think you could probably give them back the Extra Attack (+1) with the CC bump back up to 4+ and Armour down to 6+. Weaker than the Tyranid Genestealer (Due to Hybrid introduction they're slower and lose Scout rule) but still dangerous.
What I decided to do was bump up the purestrain save to 5+ and take away their scout ability. I dont see these as mixed with the infected host species but purebreeds. The hybrids have their own units.
These are different than tyranid hive fleet genestealers. They are ancient and bred for survival and I feel that taking out the scout and giving them a little staying power represents that.
I'm curious if the point costs for these units is too low if I give them EA +1.
I also kept the Hyrbrids lumped up in one stat line apart from the 4th generation.(as cybershadow had it.)
It would clog up the list by having purestrain, 1st gen, 2nd gen, 3rd gen, 4th gen hybrids. No need and I doubt there is much difference in their performance.