Tactical Command
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[Rules] Tie-breaker calculation
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=15928
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Author:  Chroma [ Sat Jun 20, 2009 2:04 pm ]
Post subject:  [Rules] Tie-breaker calculation

I think you mean Tie-breaker calculation.

I've always wanted it to be:

1) Synapse count triple their normal cost
2) Independent count normal cost
3) Broods count nothing

But Jaldon felt that the Hive Mind even cares about Broods, so they had to have some value... I disagree with that from a game mechanics perspective though.

Author:  fredmans [ Sat Jun 20, 2009 2:48 pm ]
Post subject:  [Rules] Tie-breaker calculation

Counting VP:s where models are recycled or even created (undead necromantic armies for instance) always create VP problems. If Brood creatures were to be removed completely from the process, I would find it elegant. It would also reinforce the Synapse BTS rule.

/Fredmans

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