Morgan Vening wrote:
I do like only Expendables count for ignoring BM's, rather than all non-Synapse. Carnifexes, Biovores, the lesser WE, all counting, is a "good thing" (tm).
I think so too, and it's counterbalanced in other areas, such as making more of the big gribblies
fearless.
Quote:
I'm still not a big fan of Spawning at all, so any criticism there should be considered biased. I do like that it's only 'lesser' beings, not to fond of Raveners being on that list, but with their fairly significant nerfing (even with discount), I don't have as big an issue there.
The ravener "spawning" represents new ones burrowing up. I deliberately changed the name from Spawning to get away from the idea that it's solely breeding that's represented. Raveners got a nerf in both CC and FF to make them less of a no-brainer, and to compensate for going back to infantry. Plus, it's just a better representation.
Quote:
I'm not sure I like the 3-5d3 respawn though. A triple Tervigon Swarm, near the Brood Nest, can generate an average of 20 Termagants/Hormagants a turn (5d3 for the Regroup, 5d3 for the Rally). That these don't need to be casualties, could be considered a bit harsh. And that it happens on Hold too....
Good point, I hadn't really considered the 3 tervigon swarm. I should probably change
Brood Mother to only add a single D3, not one per Tervigon, or make Tervigons 0-1 per swarm.
Quote:
Lack of Leader on the Synapse creatures could be a problem. The only one with it, Tervigon, definately seems impressive, but requires a Hierodule to protect it. Nice balancing limitation there, I think.
Zoanthrope should probably have
leader too.
Quote:
Malanthrope and Lictor does bring up the issue with Sniper and CC attacks. Has that been fully resolved yet? A little FAQ about it in the Design Notes, might help the inevitable interpretive discussions.
Not sure if it's been totally resolved, but if it kicks off discussion it's gotta be a good thing.
Quote:
I like the removal of LV from Warriors (and Raveners). If Ogryns and Crisis Suits don't count, these things shouldn't.
Me too

I'm on the edge for a few things (Lictors, Zoanthropes and Biovores), but I'm certain infantry is the way to go for raveners and warriors. I'm sure once there are some true scale infantry models for them out there they'll look less looming.
Quote:
I like the Tervigon. That it's a support piece, not an assault piece. And the vulnerability explained above, is great.
Yes, I like the Tervigon, and being a war engine makes it much more expensive to protect, you need Trygons, Tyranofexes or Hierodules. It definitely adds something new to the list.
Quote:
Not sure the MW attack is needed for the Synapse Symbiote. Seems weird that a Hive Tyrant doesn't get it, but a Trygon does.
It actually makes a lot of sense on the Trygon; the Trygon Prime has a much more powerful Bio-Electric attack in 40k, and this neatly represents it. Perhaps the Tyrant should gain a psychic attack?
Quote:
Am not sure I like the Dominatrix having to carry 8 Gaunts with it from a tactical perspective, but I do like it from the fluffy perspective. Have the image of the Brain Bug from Starship Troopers (the movie, not the book), being surrounded (and carried) by those little tackers.
Background-wise the Dominatrix leads the army, so I see no reason why it shouldn't be surrounded with bugs of all sizes.
Quote:
Still underwhelmed by Hormagaunts. The extra price for Raveners just isn't sufficient to stop me upgrading. And unless I was expecting a heavy Air Assault opposition, I'd just let "Without Number" add the few Hormagaunts I'd want for assault removal. Can't see where I'd actually BUY them.
Something to look at, certainly.
Quote:
The Heirodules increase in assault compensated by the decrease in firepower, I'm OK with from a balance perspective, but I feel it reduces an already poor shooting army further. Against skimmers and the like, life just got harder.
The Tyranofex provides some nice new ranged firepower.
Quote:
Genestealers still aren't likely to do anything but draw fire, but yours draw fire better.
I've always figured they're cheap enough to do so. They're almost identical to Rough Riders.
Quote:
The doubling of range on the Meiotic Spores helps than go from crap, to well.... shiny crap. I don't think a 4+ would be out of order. But at least the're not restricting Harridans or Heirodules so they might see an appearance. Is the lifting of the March restriction intended, or an oversight?
I want to see what these are like in game now. They're notably nastier now that I've represented their low-flying abilities too. In terms of AA, Compare to a Hydra formation. Same firepower, lower range but disrupting. Much harder to surpress though. I certainly see them having their uses.
Removing the march restriction was deliberate; I didn't see the point of it. Who's going to ever march with a dedicated AA formation?
Quote:
I'm not sure you need to go to 4+ for Synapseless. 3+ should be fine, as it's unlikely a Synapseless formation won't have BM's.
I'll wait and see on this one, I'm interested to see how this works out ingame. It's intended as the major downside for making the default initiative 1+.
Quote:
Army construction is still a little choppy (2 seperate Auxillaries and a bit of too and fro on the Synapse), but at least each category is self-defined. And it might seem a little nuts to have 3 Heirophants and a Dominatrix, but that's half your army. I don't have a problem with that on spec, in play might be a different story.
Yes, the army construction is certainly still messy, and I may well change it completely to a more French type system.