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[Units] Raveners, why don't people use them more?
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=14467
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Author:  Chroma [ Tue Jan 06, 2009 7:59 pm ]
Post subject:  [Units] Raveners, why don't people use them more?

Other than in my own lists, I think I've noticed a distinct lack of Raveners in people's lists... why is that?

Lack of sufficient models?

Lack of "oomph"?

Or something else?

Author:  Dave [ Tue Jan 06, 2009 8:44 pm ]
Post subject:  [Units] Raveners, why don't people use them more?

I'm just a fan of the classic models (Hive Fleet Behemoth era stuff). I don't intend on using them, the Vituperator or the FW Heirodules.

Author:  zombocom [ Wed Jan 07, 2009 9:16 am ]
Post subject:  [Units] Raveners, why don't people use them more?

Lack of models would seem to be the most obvious reason.

Author:  Ginger [ Wed Jan 07, 2009 12:57 pm ]
Post subject:  [Units] Raveners, why don't people use them more?

Although the sprue has 2 termagants, 1 hormagaunt and 1 gargoyle unit, I have tended to paint one of the Termagants differently to 'count as' a Hormagaunt, using the actual Hormagaunt model as a Ravener. That way I get one unit of each of the common broods per sprue.

I have also tended to mix up the broods to include a few of each unit per brood rather than go for all 'gaunt broods; though that does have some appeal (Hmm).

Author:  Jeridian [ Fri Jan 09, 2009 1:19 pm ]
Post subject:  [Units] Raveners, why don't people use them more?

I think for me 2 Hormagaunts + change, is better than 1 Ravener. Not least because it let's you take more Uncommon Broods, but also because 2 Hormagaunts is as good as 1 Ravener, are easier to raise, add more bodies the enemy has to kill, etc.

Author:  Jeridian [ Fri Jan 09, 2009 1:37 pm ]
Post subject:  [Units] Raveners, why don't people use them more?

I don't put much faith in armour saves, especially weak armour saves, TBH.

I'd rather have a 2nd Hormagaunt that takes zero damage from the hit on the first, than a Ravener with a slim chance of passing a save.

Author:  nealhunt [ Fri Jan 09, 2009 3:23 pm ]
Post subject:  [Units] Raveners, why don't people use them more?

Quote: (Jeridian @ 09 Jan. 2009, 12:37 )

I think for me 2 Hormagaunts + change, is better than 1 Ravener. Not least because it let's you take more Uncommon Broods, but also because 2 Hormagaunts is as good as 1 Ravener, are easier to raise, add more bodies the enemy has to kill, etc.

...

I don't put much faith in armour saves, especially weak armour saves, TBH.

I'd rather have a 2nd Hormagaunt that takes zero damage from the hit on the first, than a Ravener with a slim chance of passing a save.

Jeridian:  As far as sheer number of bodies in assault, Gaunts are good for outnumbering, but Nids are often restricted in how many units are capable of reaching assault either by charge distance or number of enemy models.  In that case, 1 Ravener in base contact is definitely better than one Hormie in contact and one sitting around behind.

Regarding the value of low-percentage armor saves, saves in assaults not only save the unit but also change the assault resolution modifier by +1 for the lack of a kill.  That means either one more casualty for the enemy if the Nids win or one less for the Nids if they lose.  The effect of saves in assault is effectively doubled.  And, of course, on the odd occasion when that extra Gaunt casualty actually turns a tie to a loss it is absolutely terrible.  It might be better to have more gaunts if you're right on the edge of the outnumbering modifier, but otherwise a few hits on 5+ armor is usually a big help.

===

Chroma:  As always, we haven't played Nids in a long time, but we usually put a few Raveners into swarms for the above reasons - maybe 2-3 Raveners for 10-12 Gaunts.  Gaunts are the workhorses.  Raveners are just there to support them as a meat shield for assaults.

Author:  Markconz [ Fri Jan 09, 2009 9:08 pm ]
Post subject:  [Units] Raveners, why don't people use them more?

Primarily - No models, except rippers that don't look that great IMO.

Same for the so called 'hierodules'.  The conversions I've seen, while admirable, still tend to wind up looking like a '40k termagaunt in drag' to me.  :sigh:  I'm too familiar with the 40k tyranid models I guess.

If I had less points painted up I might use such proxies.


The DRM skyth range might provide some interesting proxies though.

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