Tactical Command
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Assault Group (3 Tyranid Warriors)
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=13836
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Author:  Evil and Chaos [ Mon Oct 27, 2008 9:39 am ]
Post subject:  Assault Group (3 Tyranid Warriors)

No more Special Rules until we get rid of some more of what's currently there please.

Author:  Evil and Chaos [ Mon Oct 27, 2008 10:11 am ]
Post subject:  Assault Group (3 Tyranid Warriors)

And we shouldn't have any more... a unit note is a Special Rule by another name as far as I'm concerned.

Author:  Evil and Chaos [ Mon Oct 27, 2008 10:44 am ]
Post subject:  Assault Group (3 Tyranid Warriors)

The main use of notes is to apply universal special rules... using them to apply unique special rules should be kept to the absolute minimum, IMHO.

Author:  Evil and Chaos [ Mon Oct 27, 2008 10:49 am ]
Post subject:  Assault Group (3 Tyranid Warriors)

Oh that reminds me, Zoanthropes could have Leader.

Author:  Evil and Chaos [ Mon Oct 27, 2008 10:56 am ]
Post subject:  Assault Group (3 Tyranid Warriors)

It gives a nice compromise as to their general abilities in 40k perhaps... the normally either have the 'Synapse' ability, or some abilities that affect the enemy's leadership, or some abilities that affect your own creatures' ability to attack.

Basically, in a more generalistic way, they are Leaders.

Author:  Dave [ Mon Oct 27, 2008 3:20 pm ]
Post subject:  Assault Group (3 Tyranid Warriors)

Well at least we're arguing over unit abilities now rather than special rules.  :smile:

Sorry Hena, I don't see the need. I think this is what Marshall is for.

Author:  Chroma [ Mon Oct 27, 2008 3:26 pm ]
Post subject:  Assault Group (3 Tyranid Warriors)

Is the intent then that the Nexus Group would remove 2 additional Blast markers in the End Phase?

I don't have a problem with that, I think Tyranids should clear BMs pretty quickly, but I'm not sure it's necessary.

Eldar play with a lot fewer leaders and then don't have expendable to cushion the number they receive, but they're still effective.




Author:  zombocom [ Mon Oct 27, 2008 3:57 pm ]
Post subject:  Assault Group (3 Tyranid Warriors)

I don't think this is vital enough to give a unit note. I was under the impression that the 3 warriors was already a popular synapse choice anyway, is improving it neccesary?

Author:  Dave [ Mon Oct 27, 2008 3:59 pm ]
Post subject:  Assault Group (3 Tyranid Warriors)

Attack groups are remarkably resilient when surrounded by 10+ common broods and when they keep to cover. ESPECIALLY when they keep to cover.

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