Tyranid Changes
Unit ChangesIn general ignore all references to Synapse (x), as they are not used in this proposal.DominatrixChange Twin Bio-Cannon to 2xAP3+/ AT4+
HarridanChange Twin Bio-Cannon to 2xAP3+/ AT4+
HierophantChange Twin Bio-Cannon to 2xAP3+/ AT4+
DactylisChange to Brood(3)
ExocrineChange Bio-Cannon to 2xAP4+/ AT5+
Change to Brood (3)
Hierodule (Both)Change Twin Bio-Canno to 2xAP3+/ AT4+
Reduce to DC-3
Change to Brood (6)
HaruspexChange to Brood(3)
MalefactorChange to FF 4+
Drop to +1 FF Attacks
Change to Brood (3)
TrygonDrop Fearless
Change to Brood (4)
ZoanthropeChange to Brood (3)
Army List ChangesAdd after "All Brood Creatures benefit from the 'Expendable Special Rule' add following
"Up to one third of the points available to a Tyranid Army can be spent on Bio-Titans"Change to IndependentsBio-Titan Swarm: 1xHierophant Bio-Titan unit for 275 points OR 1xHydraphant Bio-Titan unit for 400 points
Change to Synapse GroupsHarassment Group: 1xHarridan Bio-Titan unit for 200 points
0-1 Hive Group: 1xDominatrix Bio-Titan unit for 475 points
Strike Group: 1xVituperator Bio-Titan unit for 300 points
Changes to Uncommon Brood Groups
Add "You may purchase one uncommon brood group for each two common brood groups taken."
Note these changes have no effect on the present rules as written in the tyranid list except as stated above.
Spawning
Replace the first paragraph with the following."Spawning allows the Tyranid player to return Brood Creature units into play that have been destroyed, removed from play, or held in reserve. In the End Phase, after all rallying has been completed, the tyranid player rolls 2D3 for each Synapse Group in the army (Except for the Dominatrix which rolls 3D3), deducting from the number of dice rolled using the modifiers listed below. The total on the dice rolled is the spawning points available for that swarm to use to return Brood units back into play. Each Brood unit has a Brood value that must be paid before the unit can be returned to the swarm. The Tyranid Player must finishing spawning and for a swarm before moving on to catrry out the spawning for the next swarm. Thsi procedure is carried out until all Swarms have made a spawning attempt (Note a player is not required to Spawn they may pass on a Swarm and not spawn for the turn).
Modifiers Deduct one dice for each of the following modifiers from the total available to the Synapse Group.
Enemy within 30cms of any unit that is a part of the swarm.
The Swarm is broken.
Thanks All
Jaldon
