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Tyranid v9.0 Changes

 Post subject: Tyranid v9.0 Changes
PostPosted: Thu Aug 14, 2008 3:51 am 
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Tyranid Changes

Unit Changes

In general ignore all references to  Synapse (x), as they are not used in this proposal.

Dominatrix
Change Twin Bio-Cannon to 2xAP3+/ AT4+

Harridan
Change Twin Bio-Cannon to 2xAP3+/ AT4+

Hierophant
Change Twin Bio-Cannon to 2xAP3+/ AT4+

Dactylis
Change to Brood(3)

Exocrine
Change Bio-Cannon to 2xAP4+/ AT5+
Change to Brood (3)

Hierodule (Both)
Change Twin Bio-Canno to  2xAP3+/ AT4+
Reduce to DC-3
Change to Brood (6)

Haruspex
Change to Brood(3)

Malefactor
Change to FF 4+
Drop to +1 FF Attacks
Change to Brood (3)

Trygon
Drop Fearless
Change to Brood (4)

Zoanthrope
Change to Brood (3)

Army List Changes

Add after "All Brood Creatures benefit from the 'Expendable Special Rule' add following
"Up to one third of the points available to a Tyranid Army can be spent on Bio-Titans"

Change to Independents
Bio-Titan Swarm: 1xHierophant Bio-Titan unit for 275 points OR 1xHydraphant Bio-Titan unit for 400 points

Change to Synapse Groups
Harassment Group: 1xHarridan Bio-Titan unit for 200 points

0-1 Hive Group: 1xDominatrix Bio-Titan unit for 475 points

Strike Group: 1xVituperator Bio-Titan unit for 300 points

Changes to Uncommon Brood Groups
Add  "You may purchase one uncommon brood group for each two common brood groups taken."

Note these changes have no effect on the present rules as written in the tyranid list except as stated above.

Spawning
Replace the first paragraph with the following.


"Spawning allows the Tyranid player to return Brood Creature units into play that have been destroyed, removed from play, or held in reserve. In the End Phase, after all rallying has been completed, the tyranid player rolls 2D3 for each Synapse Group in the army (Except for the Dominatrix which rolls 3D3), deducting from the number of dice rolled using the modifiers listed below. The total on the dice rolled is the spawning points available for that swarm to use to return Brood units back into play. Each Brood unit has a Brood value that must be paid before the unit can be returned to the swarm. The Tyranid Player must finishing spawning and for a swarm before moving on to catrry out the spawning for the next swarm. Thsi procedure is carried out until all Swarms have made a spawning attempt (Note a player is not required to Spawn they may pass on a Swarm and not spawn for the turn).

Modifiers Deduct one dice for each of the following modifiers from the total available to the Synapse Group.
Enemy within 30cms of any unit that is a part of the swarm.
The Swarm is broken.

Thanks All

Jaldon :p




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 Post subject: Tyranid v9.0 Changes
PostPosted: Thu Aug 14, 2008 1:13 pm 
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Is there a copy paste typo here? Dominatrix used to have normal bio cannon and Hierophant two normal bio cannons. Now they all have twin like Harridan?


This is not a typo, these are correct

Change to Brood(3)
Dactylis might remain on 4 even though I see you are going to get everything to 3. It's still about the best of the non WEs.

I agree it is the best of the AVs, but it is also artillery so I do not see this as a problem dropping it to '3'

+1 EA only as well, right?

Correct my error, its fixed

Could be Brood 2 as it's not really getting much used. Also possibly Carnifex to 2 as otherwise they don't get spawned over Malefactor/Haruspex.

I agree the Zoanthrope could be dropped to Brood (2) as I also see it little used. I'll think about either upping the Zoanthrope Stats or dropping it to Brood (2)

Good on bio titans. But possibly "All non WE Brood Creatures benefit from 'Expendable Special Rule'.

All Brood Creatures are already expendable (Commons/Uncommons) so I don't understand the question. The rule only effects Independent and Synapse Bio-Titans.

Upgrade to Hydra cost? I don't see why. As it is I wouldn't never use it.

I would and find them both very useful in a support role. Never the less upon coming to the conclusion to raise their points I decided they needed to be watched closely to determine the effects this was going to have. Playtest.

Does this set mean that Rally stays at +2 or was that an oversight? Needless to say I'm hoping for former.

For now yes, as I see it the spawning should be low enough to compensate for the easier Rally, IE Swarms will spend a lot of time getting only 1D3, but should be able to stay in the fight with the +2 Rally.

Thanks All......

Jaldon :p

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 Post subject: Tyranid v9.0 Changes
PostPosted: Thu Aug 14, 2008 1:27 pm 
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I think we need a term besides "biotitan".  That's fine if you're talking about the big walkers but when you throw in the harridan and vituperator, you're getting outside what has traditionally been called a "biotitan".  Plus, it's a pretty unoriginal name (not that I have any good suggestions at this point...  :sulk: )

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 Post subject: Tyranid v9.0 Changes
PostPosted: Thu Aug 14, 2008 1:33 pm 
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I was thinking "Really Big Ugly possibly Multi-legged or Winged bug of Undefined Origins" but felt it wasn't descriptive enough :whistle:

Jaldon :p

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 Post subject: Tyranid v9.0 Changes
PostPosted: Thu Aug 14, 2008 2:38 pm 
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Jaldon, is a PDF for this forth coming?

I'm confused too as to why the Dom and Hierodule all of a sudden got twin bio-cannons.

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 Post subject: Tyranid v9.0 Changes
PostPosted: Thu Aug 14, 2008 5:19 pm 
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Quote: (nealhunt @ 14 Aug. 2008, 13:27 )

I think we need a term besides "biotitan".  That's fine if you're talking about the big walkers but when you throw in the harridan and vituperator, you're getting outside what has traditionally been called a "biotitan".  Plus, it's a pretty unoriginal name (not that I have any good suggestions at this point...  :sulk: )

Megafauna?

Macrofauna?

Bio-mnstrosity?

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 Post subject: Tyranid v9.0 Changes
PostPosted: Thu Aug 14, 2008 5:34 pm 
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Quote: (Dave @ 14 Aug. 2008, 14:38 )

Jaldon, is a PDF for this forth coming?

I believe this is currently all spit-balling and discussion... once it's firmed up more, I'll put together a .pdf.

Though, I too, am curious as to why the Dom got a "twin-linked" Bio-Cannon when she's only got one sticking out of her back!  *laugh*

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 Post subject: Tyranid v9.0 Changes
PostPosted: Thu Aug 14, 2008 5:49 pm 
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:O

He lives!

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 Post subject: Tyranid v9.0 Changes
PostPosted: Thu Aug 14, 2008 6:19 pm 
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Quote: (Dave @ 14 Aug. 2008, 17:49 )

:O

He lives!

Yeah, my birthday was yesterday, I'm still kicking!  *laugh*

Just in observer mode for this at the moment, letting Jaldon call the shots for a while.  (Had some 'real life' stuff that kinda took me out of the loop, but I'm back.  *laugh*)




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 Post subject: Tyranid v9.0 Changes
PostPosted: Thu Aug 14, 2008 6:37 pm 
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[QUOTE=nealhunt]I think we need a term besides "biotitan".  [/QUOTE]

Come now, why has no one said this... just call them Nidzilla.

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 Post subject: Tyranid v9.0 Changes
PostPosted: Fri Aug 15, 2008 12:53 am 
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Bio-Cannon Change

I am confused, please look at the stats. They are the same only the name has changed.

The Exocrine Weapon Mount HAS changed as I felt it was too powerful under the old stats and needed to be toned down a bit.

The Dominatrix hasn't been toned down it is the same as it always was, where it counts when one rolls the dice.

Dactylis

Here in my gaming group locally, at least, a single Node or Hive Tyrant is used to 'run' the artillery with little, if anything, else in that swarm. Often the Synapse running it rarely does any spawning because it isn't near the front and if the enemy reaches this Swarm it often gets hit pretty hard. Second it puts it in line with the rest of the AVs.

Zoanthrope and Carnifex

I do see the point but I disagree right now that the Carni needs to be dropped to Brood (2). Two players I know field nothing but Carnis in a single Swarm and it dances all over opponents!

I'll try again, but with 20cm move it has never performed adequately for me. Last one was killed by Guardians in FF. And it's weapon has quite bad ability to hit with double (which it tends to need to do).


And I will repeat, I do understand your point. It is intended to be used in a close support role, which means in the midst of another swarm. Put them there and the enemy is unlikely to FF them to death. Leave them on their own and they will get into trouble.

Remember the stated goals laid down in the Spawning Poll Thread, the intention is for all other creatures to directly, or indirectly, support the actions being taken by the commons.

Jaldon :p

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