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[Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=11031 |
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Author: | Chroma [ Sun Nov 18, 2007 6:13 pm ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
This is Markconz and Dave's version of the special rules and changes that should be put in Tyranids v8.5 Please read this post before commenting/playing: Deathmatch Please read and comment! |
Author: | Markconz [ Wed Nov 28, 2007 1:03 am ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
This is a quote from Dave regarding these rules: I would be all for removing "and remove all Blast markers" from the last paragraph of spawning. Especially if disposable ga(u)nts are kept. I think auto-rallying AND removing all the BMs is too much of a jump from the norm. I'm inclined to agree and will be trying with this modification in my next game. |
Author: | Dave [ Tue Dec 11, 2007 4:06 am ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
I had some additional comments/suggestions on the full version of this rules variant here: http://www.tacticalwargames.net/cgi-bin....y233353 |
Author: | Markconz [ Sun Dec 30, 2007 1:00 pm ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
Ok I've made an updated PDF document. The front page is the important bit being a cleaned up and updated set of special rules for this 'Deathmatch' variant, based on some feedback from Dave and Rahan and trying to match Chroma's desired terminology: http://www.box.net/shared/4kstaal0cg Also has some experimental bio-titan rules to try and give them bit of a boost. |
Author: | Dave [ Mon Dec 31, 2007 3:44 am ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
I got a 3K game in with DS today (hopefully be posting soon). Unfortunately I didn't see this until now. The special rules I used matched the updated ones in your PDF. The only exception was that I didn't have: and never count as having more blast markers than the enemy in an assault and If a broken swarm is engaged and loses it will be wiped out as normal. The second didn't come up in our game, so not a big deal. I like it though, it represents the confusion a Synapse Swarm suffers under and that they can be easily hacked down while the Hive Mind link is broken. The first came up in a couple of assaults though. I think at this point I'm willing to go with this downgrade. It's still a step above regular formations but not two steps above like it was before. On the unit changes, the only one I feel I can comment on is the Carnifex. I think a 4+ RA would fit the fluff better, and put it inline with a Tyrant's toughness (minus the IS). However, in the Phase III list Carnifex are murder (ask DS!). I'm not a fan of the brood creature army list re-org but that's a minor point. BatReps to come. EDIT Just caught the changes to spawning, I didn't use that as well. This might have made a minor difference here or there (in favor of the bugs) had I used it. Given the one-sided-ness of our battle though I don't think the change is needed. Broken = no spawning is fine by me. |
Author: | Markconz [ Mon Dec 31, 2007 6:35 am ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
I look forward to seeing the battle report! ![]() |
Author: | Markconz [ Sun Jan 13, 2008 11:55 am ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
Updated my last post linking to the army list document. |
Author: | Dave [ Mon Jan 14, 2008 7:46 pm ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
One up, hoping to get the other done today: http://www.tacticalwargames.net/cgi-bin....98&st=0 |
Author: | Dave [ Sun Jan 27, 2008 2:48 am ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
DS and I should be getting together again tomorrow for possibly 2 games. Hopefully these will go a little better. I've read the rules through again in preparation. Hopefully BatReps will be up by the end of the week. Here's a reference sheet I threw together of 8.4M Phase III. |
Author: | Lightbringer [ Wed Jan 30, 2008 2:31 pm ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
Hi guys After months of playing warmaster with my new orc army my nids are being dusted off ready for war this weekend. I am going with the Markconz Genus list as per the pdf on this thread. But I have a question.... Gaunts are listed as 'Disposable' but the list does not mention Disposable as a special rule. Should the gaunts have the wording removed from their notes or does the list need the rule adding? Lightbringer ![]() |
Author: | Chroma [ Wed Jan 30, 2008 2:48 pm ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
(Lightbringer @ Jan. 30 2008,13:31) QUOTE Gaunts are listed as 'Disposable' but the list does not mention Disposable as a special rule. Should the gaunts have the wording removed from their notes or does the list need the rule adding? As listed in this tread: DEATHMATCH RULES Please read the above linked post before you proceed on your DEATHMATCH games. Thanks! The over-arcing system for this Deathmatch playtesting is that the "Markconz Codex" will be used as baseline rules; the disposable rule can be found there. |
Author: | Dave [ Wed Jan 30, 2008 4:30 pm ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
We look forward to the BatReps Lightbringer. |
Author: | Chroma [ Wed Jan 30, 2008 4:43 pm ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
(Dave @ Jan. 30 2008,15:30) QUOTE We look forward to the BatReps Lightbringer. Yes, yes we do! *laugh* |
Author: | Markconz [ Thu Jan 31, 2008 5:11 am ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
I look forward to seeing your report Lightbringer ![]() |
Author: | Lightbringer [ Thu Jan 31, 2008 10:50 am ] |
Post subject: | [Deathmatch]SPECIAL RULES - MARKCONZ GENUS VARIANT |
I'm looking forward to playing epic again after a few months off! ![]() Sneaky quick question (in the wrong place I know!) .....I am right in thinking that Lictors can now pick up BMs when teleporting in aren't I? We are playing a little knockout competition and I have drawn Orkybob's Orks in the first battle (again!) - if I beat them then I will fight the Black Legion (who have a 1st round bye) then if I win that it will be either the Imperial Guard or Marines. If I lose against Orkybob (as if!) then I'll just get drunk!!! Lightbringer ![]() |
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