Brood Brother |
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Joined: Sun Jun 11, 2006 11:45 pm Posts: 85
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I appreciate the reply. At least I know where the issue stands at this point.
And don't worry too much about the campaign...its a generic map campaign with about 8 players, lots of different armies, and the main goal is to get together and play Epic. Not necessarily to be overly concerned with specifics like which phase of an invasion is taking place. Everyone simply starts off at a hex on the map, moves one hex per turn with their army, and tries to gather up territory. Simple stuff. If a territory is neutral/unowned, you get a random opponent and they can use any army they own to defend it. If the territory is owned by someone, then they have to defend it with their Primary Army (which for me, in this instance, will be the 'Nids...I also have 10k of Eldar, 4k of Feral Orks, and Marines, Chaos, and Titan Legions waiting in the wings). Everyone is an experienced gamer (probably averaging about 15 years of WFB, WH40K, Epic, and various other games experience each). Should be a lot of fun.
I'm just pointing out flaws I percieve in my chosen list. I happen to have the least experience with the 'Nids, and the 8.4 army list was somewhat of a surprise to me, as I don't frequent these boards a lot. Even when I do, its usually the Trading section.
We are, after all, up to version 8.4. Shouldn't it be essentially ready for some prime-time action right now, even if it isn't a final FINAL version?
Good catch on the Sniper not being AT. Wasn't even thinking along those lines. I guess not even the Tau player will have AT Snipers. Yes, we have a Tau player as well. Going hog wild with the Experimental Lists, I guess...
However, I still think it would be nice to have multiple Tyrants in a Swarm.
I would suggest adding another Synapse Group. 2 Tyrants for 225 points, the 25 extra points being from the fact thet 2 heads are better than one.
And, for the love of the Gods...give the poor Bio-Titans back some DC. I'm sick to death of the fact that a single 100-point IG vehicle can kill one in a single shot. And, yes, I think Deathstrikes are overpowered.
Lastly, better AA. I really liked the idea I read in another thread about the "Dangerous Terrain" check for enemy flyers...just enough to scare them a bit, not enough to really be bad. Think about it...your opponent bring 6 Ork Fighta-bommas, and launches them all on turn 1. 1 dies. The others rip though the pathetic AA fire (Dominatrix, really, is about it, if you remove Gargoyles from the list and say the Mieotic Spores are whats causing the Dangerous Terrain Test) and do their attack.
Next turn, assuming they activate, they might lose another plane. Third turn, they might lose one more. Maybe. No guarantee they will. And the game could very well end right there.
That hardly seems overwhelming. It just gets a bit worse the more Aircraft you buy. Nothing wrong with that.
If it were me, I'd give the larger Bio-Titans (Dom, Vitup, Hiero/Hydra) the 30cm AA5+ shot, and make Mieotic Spores cause the Dangerous test. No other AA. So, if you bring a couple Titans, you have some chances to put some BM's on the Aircraft, and you hope that your opponent rolls lots of 1's.
Seems VERY cool and very fluffy. Just like 2 Hive Tyrants leading nearly every 40k Army in existence. 
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