Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 70 posts ]  Go to page 1, 2, 3, 4, 5  Next

Suggestions for a more CC-oriented list

 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 10:06 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Sep 27, 2005 9:52 am
Posts: 876
Location: Brest - France
Following up on Charad's post in the "instinctive vs. disposable" thread (see HERE), here are a few suggestions to try and go back to 1. the original concept of a "horde of teeth and claws" and 2. the original "feel" of the SM/TL nid army, i.e. a CC-oriented army. So as not to clutter the original thread, I'm opening a new one here.

Right now, most brood creatures have FF5+, the only two exceptions being the hormagaunt (FF-) and the ravener (FF6+). Doesn't it strike you as odd? This is as good as IG infantry and better than Ork boyz, ans Tyranids certainly have the numbers to make this FF5+ pay...
Most of these nid units are relatively slow and have no access to transports, and since FF is more efficient than CC (well, it's easier to use, anyway), the nid army is actually an FF army.

Now, it's okay for nids to rely on assaults to win the game, I wouldn't have it any other way, but couldn't they rely more on CC and less on FF to do so?

How about FF- (or 6+ at best) AND Infiltrator for most nids units, as well as enhancing their CC? This way, Tyranids could be an efficient CC army.

OK, with this idea in mind, let's look at the common brood creatures first.

- Termagant: Speed +5cm, Arm-, FF6+, CC6+ with and extra attack, Infiltratror.
- Hormagaunt: Speed +5cm, Arm-, FF-, CC5+ with an extra attack, Infiltrator.
- Ravener: Speed +5cm, Arm5+, FF-, CC4+ with and extra attack (sense a pattern here? ?:) ), Infiltrator.
- Gargoyle: Speed +5cm, Arm6+ (although Arm- would be better imo), FF6+, CC6+, Infiltrator, AA6+ AND a 15cm "ignore cover" (perhaps FF6+ ignore cover, as well) shooting attack to give them a different role and also give the nid player other options that just rushing towards the enemy.

Now we have a drastically reduced FF capacity but these units also have a much easier time reaching CC, and have the stats to make the enemy suffer.

Combine this with Disposable and spawning and you really have that "horde of teeth and claw" feeling.

Additionnaly :

- Haruspex, Malefactor, Trygon and both Hierodules could gain Infiltrator to allow them to compete with the common brood creatures ;
- FF6+ for Haruspex, Trygon and Scythed Hierodule;
- CC3+ with the extra attack for the Genestealers (and now we have a nice pattern of CC6+ for the Termagants, 5+ for the Hormagaunts, 4+ for the Raveners and 3+ for the Stealers).

Now of course this would be a major change and would require points adjustment as well, but I think it's worth giving some thought to it, if only because it doesn't seem right to see nids favouring FF over CC in assault.

Also, note that it doesn't affect too many units, only the most common and/or less used (bio-tanks, for example).

EDIT: I'm aware that a CC army would have a hard time against a skimmer army, but isn't it logical that nids should have a harder time against these armies? They could still win their assaults thanks to their numbers and to the Disposable rule, for example.
Also, it's nice when an army has weaknesses, players just have to find ways around them.

EDIT: Ooops, and of course Synapse creatures would probably need Infiltrator as well in order to keep up.






Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 1:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(Hojyn @ Sep. 17 2007,10:06)
QUOTE
EDIT: I'm aware that a CC army would have a hard time against a skimmer army, but isn't it logical that nids should have a harder time against these armies? They could still win their assaults thanks to their numbers and to the Disposable rule, for example.

The disposable rule wouldn't help in assaults at all as it just give BM immunity for casualties due to shooting attacks, so swarms would still be incredibly vulnerable to skimmers and clipping attacks.

Are you suggesting that Common Broods have, essentially, the "Grot rule" and that their deaths don't "count" for anything in shooting or assault?  I don't think any opponent will find a swarm of *combat effective* Grots to be something they'll ever want to play against.

To reiterate: "horde of tooth and claw" is old thinking, pre-Codex update; "horde of assault beasts" is current thinking.  Tyranids are deadly at close range shooting *and* assault.

This Phase IV Tyranid list represents a Hive Fleet Kraken Tyranid invasion... that is, the Bugs have already fought against Imperial/Our Galaxy forces and have already taken steps to evolve against them.  This is *not* the "original SM/TL nid army", it's the next step in Its evolution.

Now, to examine a few of your ideas:

- Termagant: Speed +5cm, Arm-, FF6+, CC6+ with and extra attack, Infiltratror.
- Hormagaunt: Speed +5cm, Arm-, FF-, CC5+ with an extra attack, Infiltrator.


So, you're proposing a 25cm base move?  So that's 50cm on assault, so that the Bugs can assault into the enemy half of the table from their deployment zone?  I can't see many opponents being "cool" with that, especially as shooting/overwatch will do next to nothing to slow the attack.

Now, here's my closing response:

I actually like these suggestions and find them interesting and would actually like to see a playtest or three with them againts "core" armies!

I may even put together a "variant playtest" list using these or similar stats to see how it goes.

Thanks for your input Hojyn!

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 1:42 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Sep 27, 2005 9:52 am
Posts: 876
Location: Brest - France

(Chroma @ Sep. 17 2007,13:09)
QUOTE
The disposable rule wouldn't help in assaults at all as it just give BM immunity for casualties due to shooting attacks, so swarms would still be incredibly vulnerable to skimmers and clipping attacks.

Oh s**t, I keep forgetting that the Disposable rule is not exactly the same as the Grot rule... Silly me ! :p

To reiterate: "horde of tooth and claw" is old thinking, pre-Codex update; "horde of assault beasts" is current thinking.  Tyranids are deadly at close range shooting *and* assault.

This Phase IV Tyranid list represents a Hive Fleet Kraken Tyranid invasion... that is, the Bugs have already fought against Imperial/Our Galaxy forces and have already taken steps to evolve against them.  This is *not* the "original SM/TL nid army", it's the next step in Its evolution.


Right... I reread the latest Codex and have to agree with you, but I really preferred the nids as this CC army. Also, no army is currently really CC-oriented, it would give the nids a nice niche.


So, you're proposing a 25cm base move?  So that's 50cm on assault, so that the Bugs can assault into the enemy half of the table from their deployment zone?  I can't see many opponents being "cool" with that, especially as shooting/overwatch will do next to nothing to slow the attack.

Well, this was meant to compensate for the lack of FF attack. They can't garrison, they can't FF, you have to give them a chance to actually reach CC before turn 4.

As for the Disposable rule, well these mods could well be applied without it. But I understand your reluctance over such a radical change, no problem. Especially since the latest fluff seems to indicate that nids are shootier than they used to be.

I actually like these suggestions and find them interesting and would actually like to see a playtest or three with them againts "core" armies!

I wish I could, but my only regular opponent went away for his studies a few months ago, and now I can't pla anymore.  :(  

I may even put together a "variant playtest" list using these or similar stats to see how it goes.

If I get the time, I'll try to put together a draft and send it to you for review.

Well, thanks for your answers anyway.  :D


Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 1:42 pm 
Brood Brother
Brood Brother

Joined: Sun Feb 05, 2006 3:13 pm
Posts: 185
Location: Dundee, Scotland
Hi!

To reiterate: "horde of tooth and claw" is old thinking, pre-Codex update; "horde of assault beasts" is current thinking.  Tyranids are deadly at close range shooting *and* assault.

I can accept that, even if, like Hojyn, I would have prefered a more teeth and claws approach fo feeling purposes...
But I 'm very doubtful about the efficiency and the fun aspect of such an army

The problem whith such a change is that you would nearly have to start from scratch, as all the current rules won't be adpated to such profiles.

The problem with CC specialists with bad FF values is that they cannot defend when assaulted, by skimmer or not...
CC in epic has IMHO very specific uses and making it viable for an entire army would need a lot of work.

If we want more CC in the nid army, we could perhaps achieve it by tweaking units.
With the current list, CC is used by the nids, as all their TK weapons are CC weapons, and hormagaunts are great to neutralize FF monsters such as leman russ tanks or wraithguards


Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 2:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Sep 27, 2005 9:52 am
Posts: 876
Location: Brest - France

(Hena @ Sep. 17 2007,14:11)
QUOTE
That doesn't mean however that Tyranids should suck at FF. They should be better in CC, which they are.

Sure, but the problem is that they have the numbers AND IG-level FF values, so why even bother going to CC?

Nids have better CC, but nothing to help them actually get there, so they will mostly end up doing FF assaults... just like IG, SM, Eldars, Necrons...  ??? Now I understand that the fluff has changed and that an efficient CC army isn't exactly the easiest thing to achieve, but the Nid list would be unique occasion to explore an area that's been neglected.

Look at the Tau list, they have a rule that reflects their reluctance to participate in an assaults and helps them move away from the opponent when assaulted. Why not try and do something similar with the nids, something like "all nids units may countercharge 10cm not matter what their base speed" and/or "all nids units add X cm to their speed when on Engage orders"? That's one more special rule, I know, but then we could perhaps cut down on others.


Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 2:40 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
In the games I've played with 'nids I've always found that the assaults have been CC orientated.  I use Hormagaunt/Termegant/Warrior Swarms and every time I get my gaunts into CC, up to half of the gants into FF and none of the Warriors.

I haven't found a way to get the Warriors and all of the gants into FF as everyone sits back and sustains at them.  So my warriors and most of the gants are left in the dust and the gaunts bound over everything with an engage.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 2:42 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I also think that the list has slightly over-emphasised FF values.

Yes the 'nids got better at shooting with the latest Codex, but they still have only average BS ratings and generally short ranges. I think that yes, the list could need a little nudge here and there, especially in the case of the Common brood creatures.

I havn't played under 8.3 as I dislike instinctive enough to put me off, but previously FF was the main killer in my 'nid army.

So yeah, FF values may be too powerful (Though they're on the edge, to be honest), but frankly, instinctive and the general bloat of special rules is the bigger problem right now.





_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 3:35 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Another option would be to increase Termagants to 20 points, instead of 15.  That would cut the primary source of Nid FF by ~1/3 and make CC-oriented Hormies more attractive in comparison.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 3:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire

(nealhunt @ Sep. 17 2007,15:35)
QUOTE
Another option would be to increase Termagants to 20 points, instead of 15.  That would cut the primary source of Nid FF by ~1/3 and make CC-oriented Hormies more attractive in comparison.

A very worthy suggestion.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 3:45 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
I think that you would get alot of people complaining if we ended up with 25cm move & inflitrate. If we look at Feral Orks there are Boarboys that have this stat at the moment and we are looking to reduce the moment of these down to 20cm.

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 3:48 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire

(nealhunt @ Sep. 17 2007,15:35)
QUOTE
Another option would be to increase Termagants to 20 points, instead of 15. ?That would cut the primary source of Nid FF by ~1/3 and make CC-oriented Hormies more attractive in comparison.

Whilst this might work, Termagents are the most common 'common brood' available at the moment and this might just have the effect to reduce the size of the army overal.

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 4:22 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA

(Tiny-Tim @ Sep. 17 2007,15:48)
QUOTE

(nealhunt @ Sep. 17 2007,15:35)
QUOTE
Another option would be to increase Termagants to 20 points, instead of 15.  That would cut the primary source of Nid FF by ~1/3 and make CC-oriented Hormies more attractive in comparison.

Whilst this might work, Termagents are the most common 'common brood' available at the moment and this might just have the effect to reduce the size of the army overal.

I'd say they are the most common because they are simply better than any other options for the cost.

Part of the problem is that with the low points/unit and weak abilities it becomes extremely difficult to adjust points to abilities.  +/- 5 points on the broods is a 20-33% point change and a +/-1 to an ability is usually 33-50% change in relative effectiveness and can double or halve the effectiveness.

Trying to make fine adjustments in that environment is about like trying to cut someone's hair with a hatchet.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Suggestions for a more CC-oriented list
PostPosted: Mon Sep 17, 2007 4:24 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
So we're back to proposing fixed formation sizes, for example buying common broods in groups of 5.

I'm not entirely against that.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 70 posts ]  Go to page 1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net