Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 2 posts ] 

Batrep : Saim Hann Vs 8.3 Nids

 Post subject: Batrep : Saim Hann Vs 8.3 Nids
PostPosted: Sun Sep 02, 2007 12:07 pm 
Brood Brother
Brood Brother

Joined: Thu Aug 25, 2005 12:27 pm
Posts: 72
Location: Edinburgh
Guys,

Posted a report on the Eldar section of the forums. This link should take you there.

http://www.tacticalwargames.net/cgi-bin....t=10437
The points & queries we took from the game regarding the Nids are reapeated here for convenience.

Tyranids

1) The first thing we felt was that 2 pages of special rules is way too much. ?It is also quite difficult to follow (even though there were 3 experienced Epic players trying to establish what happened in different circumstances).

2) We all felt the Swarm composition rules were easy to understand and worked well. Synapse (15) or (30) seemed a straightforward rule and in most cases it was easy to see at a glance that whether swarms are within these limits.

3) Similarly the spawning at the end phase seemed logical and straightforward as a rule. However because we were new to these rules we kept having to refer to the tables of D3 or 2D3 etc and then look for the distance of enemy troops to work out the dice roll. And this was for each swarm. It slowed down the game although the more we play the quicker it would get, it would have been nice to simply count the synapse creatures in the swarm and get somehow a spawning roll from this.

4) The biggest issue arose from the instinctive / relentless rules. ?They didn`t seem intuitive to us at all. Trying to activate an instinctive swarm to Hold (their only option) and failing means they only get to Hold anyway (is this right?) which seems bizarre. The fact that you accumulate BMs but aren`t broken again seems counter intuitive to the game. You want to treat them as broken but forget they can support , fire etc.
Plus Fearless broods are removed after an assault if outwith synapse range which also seems ?strange?.

One thought we had was to treat all Tyranids as normal, accumulating BMs as normal and being broken as normal (representing Hive Mind temporarily losing control) but

- Tyranids auto rally and remove all BMs in end phase (Hive Mind back in control)
- All common broods are Disposable (seems a suitable Tyranid effect)

Not thought it through much for potential problems but would be a much simpler rule to understand and more intuitive to the normal game mechanics.

5) ?Do we need the other special rules as well ?
You could give the Dominatrix & vituperator different weapons that would negate the need for the flame template rule.
You could give Tyranids a 1+ activation so you don`t need the voracious rule (or Synapse groups a 1+ and independant creatures a 2+)
You could make the big griblies a bit tougher so you don`t need regeneration either.
We are not saying we should remove them all but it is something to consider to get the amount of special rules down.


Top
 Profile Send private message  
 
 Post subject: Batrep : Saim Hann Vs 8.3 Nids
PostPosted: Mon Sep 03, 2007 4:45 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
One thought we had was to treat all Tyranids as normal, accumulating BMs as normal and being broken as normal (representing Hive Mind temporarily losing control) but

- Tyranids auto rally and remove all BMs in end phase (Hive Mind back in control)
- All common broods are Disposable (seems a suitable Tyranid effect)

Dave, I think what you've said here amounts to a special rule....

I almost agree with your view on the flame template to some extent but I do like that the nids have it too, as it makes them different. If anything had to change, I would perhaps change it to a barrage template to keep the feeling of a big glob of Bio-goo hitting the area - but that's just my view and I'm sure there's a few people who would disagree.

I think, so far, the special rules give a nice flavour to the Nid list.






Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net