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Batrep: 8.3 Nids vs 1.8 Eldar

 Post subject: Batrep: 8.3 Nids vs 1.8 Eldar
PostPosted: Sun Aug 26, 2007 5:46 am 
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3K Standard tourni rules 8.3 vs 1.8 with no other mods except Hena's GSN idea. However, we were not quite sure exactly what was proposed with the synapse node in the way of garrisoning units with it(?), so to be on the safe side I just assumed that if it was deployed forward I would be unable to garrison anything with it except units that could normally garrison.


Tyranids 3K


-Harridan, 4 gargoyles
-Hierophant
-Hierophant
-Nexus, 2 Carnis, 10 termis, 5 hormis, 3 Gargoyles
-Nexus, 2 Carnis, 10 termis, 6 hormis, 3 Gargoyles
-Assault, 4 Biovores, 1 Gargoyle
-3 Lictors
-Aerial Spore Swarm
-GSN, 4 Dactylis, 1 Gargoyle




Eldar 3K

-Avatar
-Wraithgate
-6 Dire Avengers, 2 Dark Reapers incl Exarch & Autarch, 4 Wave Serpents
-8 Swooping Hawks incl 2 Exarchs
-Guardians, 4 Wave Serpents
-Guardians, 3 HW platforms, Wraithguard, Wraithlords
-4 Rangers
-Scorpion
-Scorpion
-Nightspinners
-Phoenix Bombers


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 Post subject: Batrep: 8.3 Nids vs 1.8 Eldar
PostPosted: Sun Aug 26, 2007 5:51 am 
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Setup

Eldar Rangers garrisoned the buildings, spread out at maxium coherency. Hawks, Wraith Guardian host, and Avatar off table.

Bug Biovore Swarm garrisoned a hill (cover save), near the bug far objective in the photo below. Lictors off table.



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 Post subject: Batrep: 8.3 Nids vs 1.8 Eldar
PostPosted: Sun Aug 26, 2007 6:07 am 
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Turn 1

Bugs win initiative. Biovores sustain fire on the Autarchs formation killing a serpent and 2 Dire Avengers.  A good start for the bugs...

Eldar advance their Guardians in serpents towards the town.

Bugs shell the Guardians with Dactylis killing none but placing 3 BM.

Autarch's formation advances to behind the square warehouse building on their right.

Right most Nexus swarm marches up to beside the biovores. Nightspinners shell them killing 5 gaunts. Hierophant marches up to town.

Phoenix bombers straff the advanced Nexus swarm, gargoyle misses but places BM, then 1 gargoyle, 1 hormi, 1 termis, and the Tyrant die, and swarm goes instinctive.

Left Nexus Swarm advances towards town.  Rangers sustain fire and kill a warrior.

Other Hierophant advances to town.

Scorpion shoots Hierophant, no damage.

Harridan marches behind hill on eldar right.

Other Scorpion shoots already targetted hierophant for 2 DC and Hierophant goes instinctive.


End of turn. GSN spawns a gargoyle. Left Nexus swarm spawns 2 termis. Hierophant regenerates 1 DC. All Eldar units rally, Phoenix take 1 more BM as they pass over a gargoyle.


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 Post subject: Batrep: 8.3 Nids vs 1.8 Eldar
PostPosted: Sun Aug 26, 2007 6:43 am 
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Turn 2

Avatar is summoned into the town. Hawks drop in on the Dactylis and receive 1 BM as they do so.

Eldar guardians move and unload near Hierophant and left nexus swarm, and Autarch engages intermingled Hierophant and Nexus swarm. Well what can I say...

Before:


After:


The Nexus Swarm runs off to the left behind the buildings, the Hierophant follows. The Autarchs formation walks back to the building behind them having lost a wave serpent (and nothing else).

Eldar triple retain on the Hawks, and engage the Dactylis. Once again...

Before:


After:


Eldar lose 1, Tyranids lose 2 gargoyles (GSN saves rest), resolution lost by 3, so 1 remaining dactylis slides off away from the hawks.

Biovores sustain fire at the closest scorpion placing a BM.

Nightspinners sustain fire on the right Nexus swarm killing 3 gaunts.

Instinctive Nexus moves towards the Eldar right side objective.

Guardian wraith host comes out of gate and shoots right side Nexus swarm killing warrior and carnifex... remains of swarm assault them, but are wiped out having killed a single wraithlord...:



The victorius guardians then advance on the biovores.


Ok at this point things started to get a bit fuzzy, but phoenix's and scorpions manage to kill a hierophant between them.

The other Hierophant doubles and shoots scorpion but misses, and the Harridan engages and destroys the nightspinners (just in range though its gargoyles are not).



Rangers (1 unit in range) sustain on harridan swarm killing nothing. Single instinctive dactylis shoots and misses Swooping Hawks.



Avatar who has only supported in an engage so far, looks around for something to do. He spots an instinctive tyrant in the distance, chucks his spear at it halfheartedly, but misses, shrugs and goes home.

Eldar rally most units, Tyranids are in serious trouble...

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 Post subject: Batrep: 8.3 Nids vs 1.8 Eldar
PostPosted: Sun Aug 26, 2007 7:04 am 
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Turn 3

Lictors teleport near biovores, and Tyranids win strategy roll.
The Lictors assault the Guardians taking out a wraithlord and wraithguard with first strike, but then the lictors are lost before their support fire can take effect. Damn.



Rest is basically an unpleasant mopping up operation for eldar. The hierophant and harridan are taken out with a mix of scorpions, and Guardians and Aspects engaging.

The biovores shoot the Guardians but are then assaulted and lose everything but a warrior and single biovore... (and kill nothing in return).

The GSN node which has spawned a carni and hormagaunt defends itself successfully and breaks the swooping Hawks (with aid of intermingled weather balloons). The Hawks take the opportunity to race off towards a tyranid objective.

The remains of the Nexus swarm (1 Tyrant, 1 Warrior, 2 Gargoyles) engages and wipes out the Rangers.


End of turn 3, the bugs have a single Nexus Swarm (1 Tyrant, 1 Warrior, 1 Gargoyle), Assault swarm of 1 Warrior and 1 Biovore, and the GSN with 1 Dactylis, 1 Carni and 1 Hormi... oh and lets not forget the 5 weather balloons.

Eldar have 2 scorpions, 2 guardian hosts, 2 aspect hosts (down to half strength for hawks), phoenix bombers.

Eldar have 1 objective (BTS) but surprisingly nothing else (The tyrant is in the eldar table half!).

Nevertheless next turn would just be pointless to play out so game over.

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 Post subject: Batrep: 8.3 Nids vs 1.8 Eldar
PostPosted: Sun Aug 26, 2007 7:22 am 
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Conclusion

Well what to say?

Should have left a few more gaunts with dactylis perhaps... and kept Swarms in closer support of each other so they couldn't be defeated in detail.

And keep away from Wraithgates.

And Wave Serpents.

And Eldar in general....

:D

Have to say this is the second game against this Eldar player where I haven't even come close to being competitive.... what am I doing wrong here guys, or is this type of eldar list just really rough for the bugs? :( The Gargoyles were once again hopeless at defending against the bombers (3 BM all game).


I have another game next week with 2 Nid players vs a Guard player and Black Legion player.


Only bright point was I found another Epic player today! Yay. Old SM player with Eldar and Squats looking to play Armageddon :)

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 Post subject: Batrep: 8.3 Nids vs 1.8 Eldar
PostPosted: Sun Aug 26, 2007 9:28 am 
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Hi Mark

Great report, I think that you didn't do anything wrong, its just that Eldar will be the boggy army for Nids. I am yet to play against them with nids, but with all the skimmers it frightens me.

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 Post subject: Batrep: 8.3 Nids vs 1.8 Eldar
PostPosted: Sun Aug 26, 2007 1:38 pm 
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Cheers for the comments guys!  :)

Don't let that intermingling happen (nexus + Hierophant). It's now almost as deadly to Tyranids as it's to others.


Yes, it was not pleasant... only problem is then I would have to bunch up even more which is better for phoenix and spinners...


Lictors. I would have placed them to attack from another direction. You should have not wasted hits on Wraitlords (RA saves). Aren't they better in CC anyway?

Well Lictors have infiltrate so they could have passed over Wraith units to attack guardians if they wanted anyway... decision was difficult one...
I put the Lictors with the vores so that if I lost Strategy (most likely though of course I won it 2 out 3 times this game!) at least the wraith units would have to get through first striking Lictors first (and would be in their ZOC, and the vore swarm would be involved in FF), and I would be in cover.

As it turned out I won Strategy roll so attacked.   I decided to try the 6 first strike (esp considering 3 macros) against the wraith units. Reason being that I figured I needed to get a bit lucky here to actually win the overall situation. If I just passed over Wraith units and hit 3 guardians, chances are the extra hits would still be taken on the Wraith units, and then I have killed only a few guardians and the Wraith units will give me a really bad day and soak FF hits from the Vore formation. On other hand if I got a little bit lucky and messed up the wraith units before they could attack then chances of vore formation coming out on top against remaining guardians would be ok. As it turned out it didn't work, but I think it was probably the best approach in a bad situation.


3rd turn. It seems that the Eldar were within transports. Would Harridan or Hierophant have reached into them? They would have been able to prevent exiting from transport and wiped them out pretty effectively.

Here was disappointing. The two serpents in the photo are actually empty, and their 4 Dire Avengers and 2 Reapers are in the buildings in front of them (up high out of photo). So I could have engaged them but it would have been a bad FF for me.

However there was also 4 serpents full of guardians further out of photo (and out of engage range), which I did shoot with the hierophant, sadly doing only 1 BM  :(

But yeah basically I took every opportunity I could to shoot  or attack loaded wave serpents, but bar the first biovore volley, nothing worked unfortunately.  It wasn't like I didn't have a good tyranid list for dealing with wave serpents either, with 8 indirect fire units, and lots of biocannons.

Anyway thanks for the thoughts Hena.

How are other people finding fights against eldar with nids I wonder?

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