Tactical Command
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Swarms reorganisation, different time
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=10302
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Author:  Markconz [ Thu Aug 16, 2007 2:01 pm ]
Post subject:  Swarms reorganisation, different time

That looks VERY good to me Hena. Clearer, succinct and to the point. Nice work.

Author:  Hojyn [ Thu Aug 16, 2007 6:29 pm ]
Post subject:  Swarms reorganisation, different time

I like it too, well done Hena.  :)

Just a couple of minor typos I noticed:

Also a swarm finds itself "out of formation" [...] >>> Also, if a swarm [...]

lurking on the battlefield waiting for an easy chance to get their next meal. >>> lurking on the battlefield and waiting for an easy chance to get their next meal.

Author:  Tiny-Tim [ Fri Aug 17, 2007 8:55 am ]
Post subject:  Swarms reorganisation, different time

Interesting changes. I have no problem with changes to when reorganization is carried out as it seems to have blended into one when ever I have played.

Changes to claiming objectives and removal of instinctive works well and feels more in line with the whole game mechanics, well done Hena, I'll support these.

Author:  nealhunt [ Fri Aug 17, 2007 1:33 pm ]
Post subject:  Swarms reorganisation, different time

I take it spawning is supposed to happen before the swarm re-org?

Author:  Dave [ Thu Aug 23, 2007 7:54 pm ]
Post subject:  Swarms reorganisation, different time


(Hena @ Aug. 20 2007,18:06)
QUOTE
End Phase

During end phase after rallying, the brood swarms can be reorganised. First any brood creatures out of synapse range "go to ground". Then all brood creatures that are within range of one synapse group become parts of it's swarm. With two or more synapse groups in range brood can be joined to one of them as decided by the Tyranid player. It is recommended that the units that are in doubt be turned to face the swarm they belong to, avoiding confusion later. Lastly if the number of brood creatures within synapse range exceeds the total Synapse value of the swarm's Synapse Group, any excess brood creatures "go to ground", selected by the Tyranid player.

I suggest this as clarification:

During end phase, after rallying, brood swarms may be reorganized. First, any brood creatures out of synapse range "go to ground". Second, any brood creatures that are within synapse range of one synapse group become parts of it's brood swarm. If any brood creatures are within synapse range of two or more synapse groups then the brood creatures may be joined to any one of the synapse groups as decided by the Tyranid player. It is recommended that the units that are in doubt be turned to face the swarm they belong to, avoiding confusion later. Lastly, if the number of brood creatures within synapse range of a synapse group exceeds its total synapse value then excess brood creatures selected by the Tyranid player "go to ground".

Thoughts?

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