I'll be interested to see what Chroma has to say but shouldn't the official Net-EA tyranid list ideally aim to be flexible enough to cater for both new and old styles of nids rather than being limited to just the old style? Otherwise we're forcing all those who want to use current style models to have to use a quite different variant list or make their own (or a frankenstein combination or the two) and splitting playtesting effort needlessly.
I'd imagine most people would use one or other of the old or new style nids, if you are using  the old style nids then does adding a shooting carnifex really hurt or affect your list in any real way?
Quote:
Hena: If you want shooting Carnifex, you can use Exocrine stats.
Some may choose too but I wouldn't be happy doing this personally sorry; carnifexes should be very slow very tough beasts and the stats for the older vehicle tyranids are off for these. Plus it would be internally inconsistent and non WYSIWYG to field both close combat carnifexes and shooty carnifexes in the same army with the basic stats to be way different between the two.
I prefer the 9.2.1 list myself and would rather field a self-limited version of that rather than using Leviathan, despite planning to use new style models for my army. The way I see it shooty Carnifexes are the only other thing I'd really miss at present here compared to the Leviathan list, so I'm pleased to hear Chroma plans to add them.
Regarding the other units; while Malenthropes are nice models and concepts, they're not really an active battlefield force that really has to be represented in a tyranid army list IMO. They're like IG Atlases like that. A few of them on a base would make a cool tyranid objective though. I would like to have Tyrant Guard too then, but I'm fine with basing a couple of them on the stand with the hive tyrant and represented like that (it even makes sense of why a flying hive tyrant has less armour save). They are hive tyrant bodyguard specifically, rather than a separate unit that would go off on their own. ÂÂ
What was the reason for removing them Carnifexes before? Were there balance problems with them? Or was it just a case of not wanting to have too many units available in a list or something?