Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 106 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8  Next

Some questions on the units in the 8.4 rules...

 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Tue Oct 30, 2007 5:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(Evil and Chaos @ Oct. 30 2007,16:47)
QUOTE
I plead background justification.

Then we also need to include virus clouds, contaminated rain, fogs of spores...   :cool:

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Tue Oct 30, 2007 6:00 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
They're already in, they're called 'suitable terrain features'. :D

C'mon, love drops!

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Tue Oct 30, 2007 10:31 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand

(Chroma @ Oct. 29 2007,14:34)
QUOTE

(Markconz @ Oct. 29 2007,10:02)
QUOTE
Ie 2 Lictors are not any better in combat than 3 Warriors or 5 Genestealers (except for the teleport and difficulty in shooting them), in fact the opposite is often true.

How's this for a Lictor stand:

Lictor
Type/ Save/ CC/ FF
Inf/ 5+/ 3+/ -
Weapons/ Range/ Firepower/ Notes
Vicious Claws/ (Base Contact)/ Assault Weapons / Extra Attacks (+1), first strike, sniper
Notes: Infiltrator, Invulnerable Save, Reinforced Armour, Scout, Teleport, Independent

No MW, but they can cut through some armour with the -1 from sniper, the first strike is only on that "special attack" to represent their ambush ability, and it decreases the "fear factor" of them, the reinforced armour *and* invulnerable save makes them better survivors.

Thoughts?

They have infiltrator, they can very effectively 'snipe' anyway to as much degree as they should be able to.  Sniper is unnecessary (and would conflict with the wording introduced by Neal anyway).

Other that then yes that is looking better, personally I still think the 3+ attack might be overpowered, given that most people have them 1 to a base, and given that they are getting the armour boost to RA. 4+ same as a genestealer base is probably better, and first strike on both to represent the ambush factor (and generally high initiative).

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Tue Oct 30, 2007 11:12 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand

(Kagetora @ Oct. 29 2007,22:12)
QUOTE
Take any AV14 vehicle for example.  A Stealer or Warrior with S4 gets lucky and Rends on the Pen.  They are up to a S10 hit now, with 1 extra die to roll, giving them a 50% chance to harm the tank in some way (17% chance to Glance, 33% chance to Pen, 50% chance to do nada).  OTOH, the S6 Lecitor would be up to a 12+1d6, and would injure the vehicle on a 2+, i.e. 83% of the time.  With a 67% chance to Pen.

Thats a significant boost.  Granted, it still requires to hit, and a Rend, and its not as good as a Carnifex will be against the same Vehicle.  But, again, you are talking about one of the best vehicle killers in the game, period.  If it hits, its gonna hurt.  Bad.  The problem is, the Lictor is actually better against Vehicles than it is against Infantry.

Sorry to bore everyone else with more 40k maths stuff, but...

Actually follow through all those "of course it requires this and this and this" and then compare with effects of that extra ST point or two with the extra attacks the proportional amount of stealers or warrirors will have.  Then compare both with the carnifex across a range of different contexts.

Although context makes some small differences, overall it definitely comes out like I said. You are still inflating the importance of some very minor differences.


I used a 3 Lictor army, with lots of CC warriors and a few stealers in 40k for a while (and even came second in a tournament once despite using no MC's). It was the distinctly mediocre performance of the lictors (despite good opportunities to prove themselves) that led me to think about it a bit more and run some numbers on them.

Also remember that Carnifex's without guns are notoriously ineffective against vehicles in 40K competitive gaming. They are slow and can't catch vehicles, and against a cruising vehicle they need 6's to hit (though if they do hit the vehicle is messed up).


Also, your proposals for stats have already been tried, yes some of them (4+RA for carnis) make some kind of sense in terms of just doing a straight 40K-EA conversion, but more important is to make sure that the EA list is a good list. Spawning 4+ RA carnifexes wasn't fun for opponents in my experience.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Wed Oct 31, 2007 12:46 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
So you significantly up the spawning cost of carnifexes?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Wed Oct 31, 2007 2:49 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand

(Evil and Chaos @ Oct. 30 2007,22:46)
QUOTE
So you significantly up the spawning cost of carnifexes?

Which leads back to the design decision:

-Small army of elite super bugs
OR
-Horde of teeth and claws.

Honestly the second type has felt more fun to me, and for opponents too.

And has been said current 40k has an option for not so good screamer killer type carnis anyway, as well as the unkillable monsters.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Wed Oct 31, 2007 3:51 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
-Small army of elite super bugs
OR
-Horde of teeth and claws.


Well the Phase IV armylist i see as both. An army of elite bugs accompanied by lots and lots off small creatures.

The Phase III armylist should be "teeth and claws" with onyl a very small amount of the bigger elite bugs.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Wed Oct 31, 2007 6:54 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand

(BlackLegion @ Oct. 31 2007,01:51)
QUOTE
-Small army of elite super bugs
OR
-Horde of teeth and claws.


Well the Phase IV armylist i see as both. An army of elite bugs accompanied by lots and lots off small creatures.

The Phase III armylist should be "teeth and claws" with onyl a very small amount of the bigger elite bugs.

But there already are options for expensive super AV's/WE's in in the list. Thus the Carni - Screamer Killer genus is left as the cheaper end of the spectrum. You want a big super bug there are plenty of other options.

Under previous editions of the bug list it rosters often turned out to be smaller than many other armies, which was not a good feel.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Wed Oct 31, 2007 11:34 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
But Carnifexes are still useless...

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Wed Oct 31, 2007 12:19 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Not in my experience...

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Wed Oct 31, 2007 12:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(Markconz @ Oct. 31 2007,11:19)
QUOTE
Not in my experience...

What do you use them for Markonz?

I've been experimenting with a Nexus Swarm with Carnies and Zoanthropes, and a scattering of other things, garrisoned... and it does okay, but the Carnies rarely (hmmm... never?) survive long enough to ever get into base contact.  They just act as a "Tyrant Guard" for the other units in the formation.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Wed Oct 31, 2007 1:43 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand

(Chroma @ Oct. 31 2007,10:59)
QUOTE

(Markconz @ Oct. 31 2007,11:19)
QUOTE
Not in my experience...

What do you use them for Markonz?

I've been experimenting with a Nexus Swarm with Carnies and Zoanthropes, and a scattering of other things, garrisoned... and it does okay, but the Carnies rarely (hmmm... never?) survive long enough to ever get into base contact.  They just act as a "Tyrant Guard" for the other units in the formation.

Yes that  :D  They are a threat that has to be dealt with before it does get into base contact. In that they serve a function. If they are not dealt with they can rip things up.  Plus they are cheap to spawn to protect things.

At 3 for 100 points, for 3+ armour, the MW attack and spawning they might be a bit expensive still. Possibly they could be 3 for 75 points might be better given the general  problem in actually getting to CC (but that ability level is not something that should change).

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Wed Oct 31, 2007 2:07 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA

(Evil and Chaos @ Oct. 31 2007,05:34)
QUOTE
But Carnifexes are still useless...

Not sure how people find them in the main list, but in the drop list they're murder from the sky.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Thu Nov 01, 2007 12:06 am 
Brood Brother
Brood Brother

Joined: Sun Jun 11, 2006 11:45 pm
Posts: 85
I have a longer reply I'd like to post, but life intrudes, so just a quick thought...

You want a "horde" list, correct?

I fail to see how, for example, having better Carni's prohibits that.

Lets see...just as an example...

I take 3 Carnis currently for 100.  Or, as you pointed out, perhaps for 75 in a revision.

So, I buy 12 of them for a Swarm.  A nice Horde.  Costs me a mere 400 points, or possibly 300.  Tack on some WE's, a Tyrant, or possibly a Tyrant/Warrior Syapse and some common Brood creatures, and you have a helluva swarm.

Now, we make the Carni reflect his survivability in 40k better...4+RA save, and a points increase.

So, we get 3 for 125 now, or possibly 100 (if we were thinking of lowering the cost to 75).  Now, for the same cost (375 or 300), I get 9 Carnifex in the same Swarm.

And this is somehow less Horde-like?  NINE Carnifex don't constitute enough of a Horde for you?  Suddenly its Elite?

PLEASE.   :D   I find that to be a very weak argument.  Now, as far as opponents not liking Spawning of 4+RA saves, well, lessee...

Carni costs 3, Hive Tyrant gives 3.  Even if outside 30cm from the enemy or within 15cm of the Hive Node thingy, you will average ONE Carni per turn.  The Tyrant/Warrior combo will give you 2 IF you meet one of the above criteria.  A Tyrant will probably give you two if you meet BOTH.

Sure...its possible to get up to 3 Carnis back per turn...if you got stupid lucky or were using a Dom.  But on average, you will get 1-2, and probably 1.

If your opponents are whining about you getting that, then you either need to find less whiny opponents or we need to do away with Spawning altogether.  I mean, come on...1 Carni, maybe 2.

Not trying to be combative here...just calling it like I see it.  I find that to be a pretty weak argument against better Carnis too.


Top
 Profile Send private message  
 
 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Thu Nov 01, 2007 12:58 am 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
I'd like for the list to reflect the 40k bugs, the problem is the 40k army has undergone a lot of changes with the 4th edition codex.  From what's available in the army, I'd say we should shoot to emulate the 3rd edition codex, minus all those geno-morphing upgrades or whatever they're called. At any rate, I've always thought of this list as the Vanilla bugs from 3rd edition.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 106 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8  Next


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net