Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 100 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

Zoanthropes & Spore Mines

 Post subject: Zoanthropes & Spore Mines
PostPosted: Sat Apr 14, 2007 10:03 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
I thought that support craft didn't do close combat at all?

Shouldn't they have a CC of nothing and a higher FF, to represent them exploding as you got near them.

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: Zoanthropes & Spore Mines
PostPosted: Sat Apr 14, 2007 10:30 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
And close combat as well as firefight can be without it as the effects of the acids are much more dangerous to aircrafts than something that moves on the ground.


Trust me, Spore Barrages are very dangerous to ground troops... if they hit.

MW 5/6+ CC would seem appropriate.


Independent allows controlling objectives, uncommon does not. Also I think that independent should be intelligent. Meiotic Spores are not.

Then give 'em a note: May not control or contest objectives.


There's no reason that Independent creatures should be intelligent... it's their battlefield role that matters, and if they're an uncommon Brood, they have to attach to a Brood formation... which is not how they operate in the background / 40k rules / Warwick's brain. :)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Zoanthropes & Spore Mines
PostPosted: Sat Apr 14, 2007 12:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
I think what Rag is saying is that the support craft ability description actually prohibits CC.  So if you want to give the clouds a CC value you CAN'T give them support craft.

My feeling is that if you are going to use it for aircraft, keep that as the focus.  There is no need for a CC value.  Ex. I am sure that if you shot flak into a crowd of people it would be deadly, but that isn't the intent of the weapon.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Zoanthropes & Spore Mines
PostPosted: Sat Apr 14, 2007 4:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I don't want to make them good as that would mean a cost raise as well. Also pure strenght isn't only factor as they need to wipe out full units.


Large Template, S5, AP3. They *murder* troop formations, even Marines.

CC6+ MW?

I use three in my 40k 'nid army.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Zoanthropes & Spore Mines
PostPosted: Sat Apr 14, 2007 6:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
When attacking tanks, Meotic Spores roll 2D6 and add 5 to find their armour penetration rating.

That's an average result of 12, enough to penetrate light vehicles like Rhinos or Chimerae with ease, and Leman Russ vehicles with a little luck.

So although not quite as good at killing vehicles as they are at killing infantry, low-flying Meotic Spores are still dangerous hazards to most vehicles, they're statistically very likely to inflict damage on the majority of vehicles in 40k.


EDIT:

Of course this is all quite irrelevant if we go with 'Support Craft'.





_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Zoanthropes & Spore Mines
PostPosted: Sat Apr 14, 2007 7:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
In which case, MW6+ CC :D

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Zoanthropes & Spore Mines
PostPosted: Sat Apr 14, 2007 7:51 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Supprt Craft: Support craft remain high up in the air, this means they can always draw a line of fire to any target and vice versa, like aircraft. They also never block LOF to other units, including other support craft. They ignore terrain when moving and never count as being in cover, nor can they provide cover for friendly troops, as they are too far away from the ground. They can only deploy troops immediately after they have performed a planetfall. In an assault, they work exactly like skimmers.

You don't HAVE to go with support craft, but it certainly solves other problems previously brought up.  Here is my question: what was the original intent behind the spore clouds?  I was under the impression that they were for AA.  ???

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Zoanthropes & Spore Mines
PostPosted: Sat Apr 14, 2007 7:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA

(Evil and Chaos @ Apr. 14 2007,14:39)
QUOTE
In which case, MW6+ CC :D

So while we are waiting on the cathedrals, does your contact there have access to anything else?  Like those fortification walls and such? :)

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Zoanthropes & Spore Mines
PostPosted: Sat Apr 14, 2007 7:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
They can only deploy troops immediately after they have performed a planetfall.


Completely OT, I've always wondered why this line was introduced, as it runs completely counter to how Mantas operate in the background (Skimming around the planet at low levels, dropping off troops or picking them up as they go).

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Zoanthropes & Spore Mines
PostPosted: Sat Apr 14, 2007 7:55 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire

(Moscovian @ Apr. 14 2007,19:52)
QUOTE

(Evil and Chaos @ Apr. 14 2007,14:39)
QUOTE
In which case, MW6+ CC :D

So while we are waiting on the cathedrals, does your contact there have access to anything else?  Like those fortification walls and such? :)

I have asked, and hope to recieve a concrete (pun) reply by monday.

Sorry for the delay so far dude.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Zoanthropes & Spore Mines
PostPosted: Sun Apr 15, 2007 2:47 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
I think showing what they do in 40k is entirely irrelevan to the question and missing the point.

Assume in epic they are fired at ground level by arty or float with the swarms and are part of the assault value. We are disscussing clouds of spores, not fog banks. Such a device is either high up or low down. I can't see how they could be both.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 100 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net