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It would also require a huge amount of wording in a list that's already very overstuffed with special rules.
That is part of the reason I took the job of AC, to fix this. The special rules have gotten way out of hand and must be reigned in with something easier to both write and impliment on the gaming table.
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"Formations without synapse creatures may only take the Engage or Hold order".
An excellent suggestion. Maybe an Engage order toward the nearest enemy, or if that is not possible, a Double Move toward the nearest enemy?
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It seems like it takes a lot of the tacical side of the game out, as well as not being hugely background representative
I do not know if I would agree with this statement, having already used the idea on the gaming table. The tactical issues aren't lost, nor do they go away, they simply change. Yes the out of control formation is pretty much fixed into what it is going to do, but the rest of the Nid Army now has to change their tactics to take that into account. Tactical imperatives wouldn't change because of the fixed action swarm, instead a smart Nid player would build the rest of the armies tactics around what it is going to do. Like I had said it can become both good or bad.
As to the background, well depends on which codex you read really. Some say the Gaunts become mindless killers who continue to destroy and reak havoc, while others say they go to ground attacking only what comes near them. Some turn the bio-artillery into nesting platforms that fire at anything near them, while later versions have them moving to engage targets with fire. Depends really. Myself I want one mechanic to cover everything.
What I want is for the Nids to suffer some punishment for loss of synapse, but not to the extreme of losing the entire swarm outright. I also want Nid opponents to gain some reward for taking the synapse out, but it has to be worth the effort and another swarm simply pulling them back into control doesn't make the effort worth it.
As a side note Zombocom, I have a tendency to write very 'wordy' rules form the start in an attempt to make sure my intent gets across to the playtesters. In the end they always get paired down to something more reasonable.
Again very good suggestion Zombocom I like it, cheers
Jaldon