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Anyone got a review of the French rules?

 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 5:55 pm 
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As TRC pointed out earlier, most people skim read rules and expect them to be consistant and logical. I see this as an important goal for an elegant game system, and this list fails this test.

Just because the rules are clear if you read them properly that doesn't mean they're good rules. 40k has largely unambiguous rules, but they're mostly terrible.

The current situation with Raveners and Gargoyles is neither consistent nor logical, and certainly not elegant.




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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 6:03 pm 
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Quote: (zombocom @ 02 Jul. 2009, 17:19 )

Quote: (Hena @ 02 Jul. 2009, 17:09 )

Blacklegion. All fluff has that Tyranids without synapse wonder around or attack the nearest living thing. Neither will be done with any coordination between the different creatures. That means that against trained fighters, they are dead meat. Eg. they cease to be cohesive fighting force. That in Epic can easily be translated to removal of units.

That's an overstatement. Many nid creatures are perfectly capable of acting without synapse (as mentioned by chroma as a reason why gargoyles can fly off with haridans, and raveners with trygons), so removing them entirely is exessive. An initiative penalty is a much more accurate way of showing how disorganised they become without synapse.

There is currently no consistency with regards to lack of synapse. A gargoyle whose synapse is killed is removed, but one which never had synapse can act perfectly fine? That's just not good enough.

So how on earth they can act under orders of hive mind when they don't have connection to it? Initiave penalty doesn't cut it because they would still be following hive minds orders 66% of the time. They wouldn't be acting instinctively. They would be acting on hive minds orders except with less efficiency. But how they get those orders in a first place?

Nothing instinctive behaviour in initiave value 3+. Just less efficient following of hive mind.

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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 6:07 pm 
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Initiave penalty doesn't cut it because they would still be following hive minds orders 66% of the time. They wouldn't be acting instinctively. They would be acting on hive minds orders except with less efficiency. But how they get those orders in a first place?


Note that this is exactly what happens in Warhammer 40,000. They make a dice-based test, and a certain percentage of the time they can follow the orders of the Hive Mind (the player).

If they fail the dice-based test, they can only do what broadly ammounts to a 'Hold' order (stay still and shoot, or make one move towards the board edge).


If there is a Synapse creature nearby, the unit follows the orders of the Hive Mind  (the player) automatically (initiative 1+ then!).

====


Maybe a -3 penalty instead of -2 for having no Synapse creatures left in a formation?


That would kinda average out between those creatures that can fairly-reliably follow the command of the Hive Mind even when outside of the range of a Synapse nexus like Gargoyles, and those creatures that are more unreliable like Gaunts.




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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 6:11 pm 
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Quote: (Evil and Chaos @ 02 Jul. 2009, 18:07 )

Initiave penalty doesn't cut it because they would still be following hive minds orders 66% of the time. They wouldn't be acting instinctively. They would be acting on hive minds orders except with less efficiency. But how they get those orders in a first place?


Note that this is exactly what happens in Warhammer 40,000. They make a dice-based test, and a certain percentage of the time they can follow the orders of the Hive Mind.

If they fail the dice-based test, they can only do what broadly ammounts to a 'Hold' order (stay still and shoot, or make one move towards the board edge).

Maybe a -3 penalty instead of -2?

Skip the 40k rule comparison. Don't try to bring crappy rules from crappy game to Epic thank you very much. Stay with background information. Brood creatures outside synapse=instinctive behaviour. Initiave 3+ is anything but instinctive behaviour. It's just less efficient following of hive mind.

For it to be instinctive behaviour without removing it(which is appropriate since units cease to be efficient fighting units and ergo can only fight efficiently against civilians) you would need to introduce forced moves and turn them into 3rd party units. And as Hena said forced moves is bad game design.

Just because 40k has screwed up big time doesn't mean we need to screw it up in Epic. Do we really need crappy rules in Epic? I know I enjoy the game because it has quality rules. Not crappy rules like 40k.

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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 6:13 pm 
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Well the ultimate representation of Intinctive Behavior is probably in BFG, where you literally follow a flow-chart for units/formations that have strayed from Synapse range.

But I quite like the 40k rules as a halfway house, with the Hive Mind being able to make a tenuous grasp on the lesser creatures' minds even when outside of the range of a Syanpse nexus like a Tyrant.




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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 6:17 pm 
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Quote: (Evil and Chaos @ 02 Jul. 2009, 18:13 )

Well the ultimate representation of Intinctive Behavior is probably in BFG, where you literally follow a flow-chart for units/formations that have strayed from Synapse range.

But I quite like the 40k rules as a halfway house, with the Hive Mind being able to make a tenuous grasp on the lesser creatures' minds even when outside of the range of a Syanpse nexus like a Tyrant.

And as Hena said forced moves is bad game design.

Also BFG is more of a skirmish scale like 40k and not big scale action like epic so micromanagement rules like that work there. In epic what happens when they fall into instinctive behaviour? Answer: They cease to be efficient fighting unit. Forget about fighting together. They would all be individual. So any formation coherency and indeed coherency inside stand would go out of the window. This is abstracted in that unit dissapears. These may then be recollected by synapse creatures which is represented by spawning.

Macromanagement. Not micromanagement.

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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 6:17 pm 
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I dislike to repeat myself Hena and tneva82 but Tyranids which are not under direct control of the Hive Mind CAN and WILL act to pursue the Hive Minds goals. Yes they don't act as effective as if the where under direct control of the Hive Mind but they CAN and WILL act. The FLUFF/BACKGROUND supports this.
That the Wh40k/BFG rules support this is only a bonus (one you ignore with impunity).




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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 6:18 pm 
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Quote: (Hena @ 02 Jul. 2009, 18:15 )

Quote: (Evil and Chaos @ 02 Jul. 2009, 20:13 )

Well the ultimate representation of Intinctive Behavior is probably in BFG, where you literally follow a flow-chart for units/formations that have strayed from Synapse range.

BFG is again different as individual ships can have huge effect. Individual critter in epic don't in general. Rules are not same as they represent different situation and scale. They shouldn't even try to be same for that specific reason.

I don't know ; Big ships like Hive Ships are broadly analogous to Hive Tyrants etc. and little drone ships are broadly analogous to little gaunts and the like...

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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 6:22 pm 
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Actually, in the background all nids are linked to the hive mind, synapse creatures just have a much stronger link. When then synapse isn't around they use their own links, which are less clear, hence have a chance of not recieving the commands correctly and reverting to instinctive behaviour.

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