Quote: (Chroma @ 19 Feb. 2009, 17:38 )
Quote: (Hena @ 19 Feb. 2009, 17:36 )
There are problems with that suggestion of Ork like structure (I'll post some comments to there).
The main "problems" are it's just something I whipped up as a rough draft, wording and explanation text would clear that all up.  *laugh*
I think the main problem is that the 9.1 version seems to work quite well and only requires a few tweaks here and there (some tweaks bigger than others, but tweaks nonetheless), while the 10.0 version feels like starting from scratch all over again.
That, and the 10.0 version already exists more or less in the form of the F-ERC list. Why try to do the same list here while we have one that works?
My personal choices for a 9.2 version:
Special Rules- Tyranid Swarms > reword as suggested by Hena.
- Relentless > +2 to Engage and either +1 or +2 to Rally rolls (I'd vote for +2).
- Expendable > perhaps something like this (the wording needs some work, but the idea is there):
All Brood creatures are considered expendable. Expendable units do not generate Blast markers when they are removed as casualties. This includes special effects which create Blast Markers when the unit is targeted.
Additionally, Common Brood creatures only count half of their casualties for the purposes of assault resolution (EA1.12.7). Uncommon Brood creatures' casualties are counted normally, however.