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Two 8.4 games.

 Post subject: Two 8.4 games.
PostPosted: Fri Nov 16, 2007 7:00 pm 
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(Soren @ Nov. 16 2007,17:16)
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No problem with that btw......but I feel the system slipping away from being manageable with every new proposal. Tyranids are only a symptom of the process. It?s not getting easier, it?s only getting more complicated. No guts to cleanup lists.

Okay, so not removing a single unit from an army list, is a failure of "gut to cleanup lists".  *laugh*

As I've shown, the Tyranids have about the same number of different units as the three "core" lists.  And units have been pared down, there's only one type of Carnifex now, and one type of Synapse Node, the "Expectorator" has been removed.  So there has been "cleanup".

Other than the Vituperator, what else would you see cut away, Soren?

The main area of debate for the Tyranids is *not* the unit stats, but the special rules that make the army unique; even if the army was cut down to Tyranid Warriors and Termagants as the only options, the debate on special rules would remain.

And you honestly think things are getting *more* complicated?  If anything, anyone I've played against with the new Tyranid rules have said it's much easier "Like the Tyranids are actually playing EPIC instead of some other game!" have been the usual refrain.  And those changes were significant and are still being tested, and that's a *good* thing.

Two parts of the problem are these: 1) There is no deadline; development can drift or spurt along at its own pace, but that means no urgency and can dissipate passion. 2) There's little hope models will ever be released... yes, we all keep a secret hope that they will, but that, in essence, desperation also drains the desire to playtest and develop.

I listen to, assess, and question everyone's proposals here, specifically because I'm not a "Tyrant", but I'm more likely to weigh action over talk, pewter over paper.

So, Soren, I ask you: When will you next Tyranid battle report be posted?

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 Post subject: Two 8.4 games.
PostPosted: Fri Nov 16, 2007 7:01 pm 
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(Dwarf Supreme @ Nov. 16 2007,17:36)
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For the sake of playing devil's advocate... unlike the Vituperator, all of them did exist in the past. So, it's theoretically possible to acquire them second hand.

Well... other than Raveners...  :D

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 Post subject: Two 8.4 games.
PostPosted: Sat Nov 17, 2007 10:09 am 
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@Chroma

Kay now I will take it a litte bit personal. ????

As you can read in your own post, i wrote "No guts to cleanup lists" I think this speaks of more than one. But you are right, not deleting a unit not existing anyway is exactly what I mean. I don?t know where you see a reason for laughing. I think you simply do not see the point. Tyranids have only the Vituperator (Ravener) agreed, but many lists have many "Vituperators". ?It always begins with only 1 Vituperator added. I am pleased about the Tyranid list anyway (in this matter). The delete of the winged types was a good step into the right direction.


To playtests: I have a beautiful painted 3.000 pts tyranid army next to me (Bleached Bone-Red I think it?s Kraken pattern). I am always hesitating why I painted it over the last 2 years. My problem is: NOBODY WANTS TO PLAY AGAINST THEM. You will get your freaking battle report if you are able to clean up the special rules to a stage I can explain them my opponents in a matter of minutes, not hours. Even if this was changed at 8.4 (and I don?t believe this), it?s not feeled (at least not by players not involved in the evolution process as you and me). I gave my comrades a full print of the list, and their answer was: Let?s test Tank Legion. *shrug* I think I have stated this problem several times in the past.





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 Post subject: Two 8.4 games.
PostPosted: Sat Nov 17, 2007 10:51 am 
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Oh completely forgot about the clouds, sorry. Hierodules exist as models. You can buy them even shrink wrapped on Ebay. Same for Harridan. I think that is a big difference. Brood lord is also a candidate for extinction.

To tank legion:

Maybe it?s my style of playing which makes me unsuitable for playtesting. My lists seem to be too "nice". Nobody of my opponents feels the Tank legion list broken, even Eldar players :;): I cannot really follow you Hena, why is the list too broken? (should be discussed in another topic, I know)

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 Post subject: Two 8.4 games.
PostPosted: Sat Nov 17, 2007 10:51 am 
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I think the 'nid special rules -look- a lot more complex then they are. Like most of the rules for the game, really. You get a page and a half worth of special rules, which sound really complex and problematic, but once they're actually being used they're pretty easy to remember and make use of, at least it seems that way based on reading them...


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 Post subject: Two 8.4 games.
PostPosted: Sat Nov 17, 2007 11:05 am 
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(Hena @ Nov. 17 2007,09:59)
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That Hierodule model (older epic model) is actually Hierophant in the list. And Hierophant model (older epic model as well) is actually Hydraphant. The current Hierodule is what the Forge in it's "great wisdom" did is completely different. Look at Forge site (or E&Cs extremely good home casts for that). Currently there is no Hierodule model that the list represents.

But did you realise that removing units isn't going to help in your problem (that you said above).

Two different manners.

The second issue was a reaction on chromas calling to me to do some reports here.

The demolisher issue is simply the unwillingness to see the impact of the change in one list can have on another lists. The Demolisher cannon change was simply "blindfold" because it not only effects the marines but all vehicles with the same cannon, even in different lists. Not an issue to say "The whole Tank legion list is unbalanced". It?s only two tanks, and they can get rid of.





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 Post subject: Two 8.4 games.
PostPosted: Sat Nov 17, 2007 11:24 am 
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Hena: The removing is mentioned to ALL lists. "Many lists have many vituperators" you can read above.

The discussion about the vituperator is only the starting point for the discussion about not needed units in other list (at oleast my post was mentioned to follow this direction). I fully agree with you. In the TYRANID list, the special rules are more of a problem. But this doesn?t say, we cannot get rid of units we do not need in the tyranid list, right?





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 Post subject: Two 8.4 games.
PostPosted: Sat Nov 17, 2007 11:59 am 
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Also remember that Meiotic Spore Clouds don't have models.


It's worth noting that 40k scale acid spore mines are 100% accurate scale-downs for this model.

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 Post subject: Two 8.4 games.
PostPosted: Sat Nov 17, 2007 12:17 pm 
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The problem is, obviously, that the Harridan and Vituraptor fulfill the same general role (Okay the Vit can carry a Tyrant, but that's about the only difference a player will care about), but whilst one is an iconic beast which has had two different models made for it over the years, the Vituraptor comes at the player out of the blue, doesn't have a model, and doesn't have any fluff in the list either.

So the moral is, if you're keeping the Vituraptor, add fluff for it (And the other units) to tie them together.

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 Post subject: Two 8.4 games.
PostPosted: Sat Nov 17, 2007 4:07 pm 
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(Soren @ Nov. 17 2007,09:09)
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Kay now I will take it a litte bit personal. ????

Well, it was personal, a personal challenge, which I think you're more than capable of taking up! ?I would love to see your Tyranids, both in play and pictures and see how you play them. ?That's the "personal challenge" I was laying down.

As you can read in your own post, i wrote "No guts to cleanup lists" I think this speaks of more than one. But you are right, not deleting a unit not existing anyway is exactly what I mean. I don?t know where you see a reason for laughing.

I laugh a lot, I'm a funny guy (drives the wife crazy). ?I laughed, 1) Because, on the face of it, the idea that removing a single unit from a list would be a big "clean-up" is humourous to me. ?I also laughed because I was in a good mood at the time of writing that and didn't want to appear pissed off.

I think you simply do not see the point. Tyranids have only the Vituperator (Ravener) agreed, but many lists have many "Vituperators". ?It always begins with only 1 Vituperator added.

And I also laughed because you were posting an actually important point in an obscure corner of forums and it sadly amused me that so few people would see it. ?And then I laughed at the thought of the backlash you'd probably receive if you posted such a thing in the Tau forums. ?(Sorry Tau players!) ?So, that's why I laughed.

To playtests: I have a beautiful painted 3.000 pts tyranid army next to me (Bleached Bone-Red I think it?s Kraken pattern). I am always hesitating why I painted it over the last 2 years. My problem is: NOBODY WANTS TO PLAY AGAINST THEM.
So, none of your mates want to prove that the Bugs are "broken" and get them fixed? ?They do realize that playing against them and losing isn't something to be ashamed/worried about as you would be *playtesting* not *competing*? ?Do they not like to lose or do they not understand the reason for playtesting?

Honestly, I can understand highly competitive people not wanting to playtest against "unbalanced" lists, because they don't like losing; I have a few players around here like that. ?So, what I did was let *them* play the Tyranids and I tried their armies against them and it worked out really well.

You will get your freaking battle report if you are able to clean up the special rules to a stage I can explain them my opponents in a matter of minutes, not hours. Even if this was changed at 8.4 (and I don?t believe this), it's not feeled (at least not by players not involved in the evolution process as you and me).
If you haven't even read the 8.4 list, you don't have a lot to go on here, I'd recommend just going over the special rules; the "basic" Tyranid rules fit on a single page, and here's a "one minute overview" that should let opponents get some kind of understanding. ?I'm not trying to be patronizing here, the Bug rules are definitely "different" from playing against standard armies, and all the assumptions that entails. ?You just have to say, this is a playtest, and trust me to explain as we play.

Simplified Tyranid Rules

Tyranid Swarms:
Brood creatures have to stay within 15cm of their Synapse Creatures or die; doesn't apply during assaults. ?In the End Phase, they can be assigned to other nearby Synapse creatures if desired. ?

Instinctive:
The Tyranid version of "broken"; formation is still active, but can only Engage or Hold, and have -2 to Action tests. Count as having Blast markers.

Relentless:
Tyranids get Blast markers, but don't get suppressed or break. ?The go instinctive instead of breaking anytime a normal formation would break. ?In the End Phase they lose all Blast markers and return to normal.

Voracious:
Tyranids get +1 when attempting Engage or March actions.

Regeneration:
In the Enc Phase, some Tyranid war engines can roll a D6 per 2DC they start with, each 5+ restores a lost 1DC.

Spawning:
Swarms led by Synapse creatures make a Rally test in the End Phase; if they succeed they get points that can be used to return Brood creatures to play.

Tournament Scenario:
Only Independent and Synapse creatures can claim objectives, as well instinctive swarms can't.

You get "Break the Spirit" against Tyranids if you kill half or more of their Synapse creatures.

For Tie-Breaker, Synapse creatures are worth double their points, Independents are normal, and Broods are worth half.

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