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Anyone got a review of the French rules?

 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 9:58 am 
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Off topic but I didn't realise the ATSKNF rule caused confusion? I've never witnessed it.

So can the French list make a bigger viable horde thant he ERC one? (I.e. infantry warriors with a horde of gaunts.)

Quote: (Chroma @ 02 Jul. 2009, 03:23 )

Okay, here's why I don't find this part over-complicated or confusing: There's no such thing as an "independent Gargoyle", there are no "independent" creatures in the list at all; a "newcomer" reading the list would never think of "independent Gargoyles" as such a thing is never mentioned, it's us "old-timers" that remember older version that, in my mind, seem to be conflating things or making assumptions that are causing this problem.

Well I actually am something of a newcoming. I've only got a handful of nids so never bothered with the list. The only times I used it was when I looked through it, saw biotitans for the win and wanted to see if I was right.

I was genuinly confused by reading that brood creatures died with no synapse, then seeing the harridans getting them with no reference in the GT army list section about anything stopping them being brood.

Now it turns out you have to read the whole thing and while they can stop being brood creatures and become independants up until they die (I didn't realise as well that as independants they would now get blast markers, but then I tend to skim read wargames rules and hope they are simple), when they go intot he brood pile to come back as brood gargoyles in different formations.

It is a case of changing unit stats effectively, but its not to common, just awkward if things get crowded on the board (though no more than the mutable swarms could be).

You do explain it clearly here, maybe that same explanation should be used in the rules?

Quote: (Chroma @ 02 Jul. 2009, 04:09 )

I would never play any list against an opponent who had not read it with only explaining it in the "5 minute warmup"; if I was in that situation, I'd ask if they wanted to "demo" against said army or play against something else.  The "5 minute warmup" is not where new armies are sprung on an unsuspecting opponent.

No can do actually. Tournament players come from a wide background of ability and not all are up to speed on everything in epic. These are GT lists, so the demo option shouldn't be needed.

Do you think you could explain ATSKNF and planetfalling in the 5 minute warmup to someone who had never read about Drop Podding Space Marines?  Do you think they'd have a fun game that first time facing them if they knew nothing about that type of army?


In turn 1 my whole army will be appearing in your deployment zone (or maybe elsewhere on the board!). Good luck, and may the dice be with you. Who says you ever have fun facing it? :)




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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 10:47 am 
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Quote: (The_Real_Chris @ 02 Jul. 2009, 09:58 )

Off topic but I didn't realise the ATSKNF rule caused confusion? I've never witnessed it.

*snip*

I was genuinly confused by reading that brood creatures died with no synapse, then seeing the harridans getting them with no reference in the GT army list section about anything stopping them being brood.

Now it turns out you have to read the whole thing and while they can stop being brood creatures and become independants up until they die (I didn't realise as well that as independants they would now get blast markers, but then I tend to skim read wargames rules and hope they are simple), when they go intot he brood pile to come back as brood gargoyles in different formations.

*snip*

In turn 1 my whole army will be appearing in your deployment zone (or maybe elsewhere on the board!). Good luck, and may the dice be with you. Who says you ever have fun facing it? :)

As far as I know, the only confusing aspect of ATSKNF is in Assaults when the Marines have 1BM. If the opponent has 1BM, is it +1 or +2 to the Marines for Combat Resolution? (Answer, +1). It can be a little confusing though. It counts as zero, but counts as some.

In it's first game, our local Tyranid player (Frogbear) expected the Subterranean brood to disappear at the end of the turn it appeared because of the Brood rule.

And yes, Drop Pod armies aren't ever likely to be fun. Just wish Mud Marines/Armour was at least a decent option.

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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 12:29 pm 
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The french list is very different in the style compared to the 9.2.1 list but is mostly similar in stats.

Synapse is arguably more vulnerable with less Warriors per swarm, LV's and no raveners but they are cheaper and synapse death isn't fatal. Bigger gaunt swarms are possible (18 gaunts, 3 Warriors for 225pts (max of 5 warriors for 275pts). 9.2.1 is 20 gaunts and 3 warriors for 500pts (max of 6 warriors for 650pts) but they can spawn.

9.2.1 has make your own swarm, the french list has fixed swarms.

The style of the french list incorporates armies that Chroma would not allow in the core Tyranid list such as no gaunt armies and full assault armies (Essentially containing only AV's and WE's).


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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 12:52 pm 
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Quote: (The_Real_Chris @ 02 Jul. 2009, 09:58 )

No can do actually. Tournament players come from a wide background of ability and not all are up to speed on everything in epic. These are GT lists, so the demo option shouldn't be needed.

That's why I said in a "friendly game".

If you're going to a Tournament and it lists Tyranids as a viable option, the responsibility is in each players' hands to read up/learn what other lists can do, not the player bringing the list.

If you only had the core rulebook, would you feel it was valid to force a Black Legion player to explain her whole army to you in the "5 minute warmup" if the Tournament details had listed "Chaos lists allowed"?

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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 4:51 pm 
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brood creatures need synapse in the background and 40k, yet suddenly in the ERC list, sometimes, some brood creatures don't.

That's not great games design, it's inconsistent with the background, with 40k, and with other editions of Epic.

Not true. ALL Tyranid creatures are capable of acting independand from Synapses. But they are prone to instinctual behaviour. With Synapse they can engage the enemy more focused and more effective. High Leadership values help to act more effective too but it isn't guaranteed in the same way as if a Synapse is near.

Allowing Synapse-led swarms to be affected by morale effects, Blast markers, is also "inconsistent" with the 40k version of things, but I think we can all agree that allowing Tyranids to suffer from Blast markers and breaking has been a definite improvement in the list.
Blastmarkers aren't insconsistend. The Hive Mind will see that a swarm can't overcome an obstacle. It's as if you use your hand to grab a thorny rose and get stung by its thorns . You withdraw your hand and look for another way to grab the rose without being stung.
Thats the same procedure as if a Swarm becomes broken in Epic.
So yes allowing Blastmarkers for Tyrandis IS an improvement and also fits the fluff.

When a Gargoyle is hit and destroyed, it checks: Are there Synapse creatures in my swarm? If yes, no Blast marker produced, if no, one Blast marker produced.  This is the same process for any swarm type.  In the End Phase, the Gargoyle checks: Am I in an Independent swarm? If yes, nothing else happens, if no, I must be within 15cm of a Synapse Creature or be removed.
Then stick this ins the list. And/Or in an FAQ. It has to be worded clear. Or put it in an easy to read table.

But then i still don't like the dissapearing without Synapse rule. Tyranids should be less effective (= Initiative penalties) without Synapses but still operable.
You don`t loose a game of Wh40k only because your opponent manages to kill all Synapses. The Tyranids only will become more predictable due to Instictual Behaviour.

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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 5:06 pm 
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Quote: (BlackLegion @ 02 Jul. 2009, 16:51 )

Not true. ALL Tyranid creatures are capable of acting independand from Synapses. But they are prone to instinctual behaviour. With Synapse they can engage the enemy more focused and more effective. High Leadership values help to act more effective too but it isn't guaranteed in the same way as if a Synapse is near.

Yup. They go into instinctive behaviour. Which isn't what hive mind would want them to do. In otherwords they cease to exist as efficient fighting unit resorting to hunting prey style. In epic terms they go away.

They certainly won't act as hive mind wants 66% of time. They don't have any contact with it. How could they know what they are supposed to be?

Only alternative that makes sense is to have them become 3rd party force attacking nearest target.

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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 5:19 pm 
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They wouldn`t go away. They would subdue to pack mentality and instinctive behaviour.
And that would be:
1st step: non-Tyranids in Engage range? If yes then try an Engange order. If no then:
2nd step: non-Tyranids in shooting range? If yes then try a Sustain or Advance order. If no then:
3rd step: try to Advance towards nearest non-Tyranid. If this won't get the non-Tyranids in at least shooting range then try a Double.
OR
3rd step: try to move as fast as possible towards the next Tyranid Swarm with Synapses in order to be coming under the influence of the Hive Mind again.

Blastmarkers would work for Synapseless Swarms as per Ruelbook (each casualty generates a Blastmarker, etc).




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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 5:19 pm 
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Quote: (Hena @ 02 Jul. 2009, 17:09 )

Blacklegion. All fluff has that Tyranids without synapse wonder around or attack the nearest living thing. Neither will be done with any coordination between the different creatures. That means that against trained fighters, they are dead meat. Eg. they cease to be cohesive fighting force. That in Epic can easily be translated to removal of units.

That's an overstatement. Many nid creatures are perfectly capable of acting without synapse (as mentioned by chroma as a reason why gargoyles can fly off with haridans, and raveners with trygons), so removing them entirely is exessive. An initiative penalty is a much more accurate way of showing how disorganised they become without synapse.

There is currently no consistency with regards to lack of synapse. A gargoyle whose synapse is killed is removed, but one which never had synapse can act perfectly fine? That's just not good enough.




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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 5:25 pm 
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What zomcbocom says.
But an idea would be: Under my proposal* (see above) a Synapseless Swarm which becomes broken could be removed completely and its Broods respawned later by other Synapseswarms.

* The table doesn't need to be implemented in the rules but if the penalty on activations for Synapseless Swarms would be accepted i would play with this table because it is very in accord to the fluff.




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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 5:31 pm 
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It is worth noting that an initiative penalty somewhat mirrors the penalty for losing Synapse in Warhammer 40,000, that being that the unit without Synapse has to take a Leadership test at the start of each turn or will effectively carry out the 40k-equivilent of the 'Hold' order...




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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 5:37 pm 
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I copy fluff not rules. That the Wh40k (and BFG!) rules are in accord to the fluff helps but isn't necessary.




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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 5:39 pm 
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Hena: Do you not see it as a problem that gargoyles/raveners bought with synapse get removed when the synapse dies, but the same gargoyles/raveners bought without synapse to start with have no such problem?

Either gargoyles/raveners are smart enough to act without synapse or they're not. They can't have it both ways.




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 Post subject: Anyone got a review of the French rules?
PostPosted: Thu Jul 02, 2009 5:42 pm 
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Quote: (Chroma @ 02 Jul. 2009, 12:52 )

If you only had the core rulebook, would you feel it was valid to force a Black Legion player to explain her whole army to you in the "5 minute warmup" if the Tournament details had listed "Chaos lists allowed"?

A better example are Eldar as Chaos are - they are marines without ATSKNF, and at the start of an activation can get these demons. Oh and the ferals are warhounds with lots extra. :)

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