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Is it possible to transport gargoyles?

 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 5:43 pm 
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Chroma: My Leviathan proposal may have some similarly named Special Rules, but the actual effect of those rules is in some cases completely different.


The effect of and use of the Synapse ability is utterly different.
Formations disappearing when they lose their last Synapse creature is gone.
Swapping units betweeen formations in the end phase is gone.
The entire 'Tyranid Swarms' Special Rule is gone for that matter, a huge change.
The 'break their spirit' Special Rule is gone, as this list has set formations that are not fluid due to the 'Tyranid Swarms' Special Rule.
The 'objectives' and 'tiebreaker' Special Rules are likewise removed.




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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 5:47 pm 
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Quote: (Evil and Chaos @ 30 Jun. 2009, 17:35 )

Indeed, it's not the same at all.

Got rid of "control range", and fixed Spawn Points instead of random, only "Common" creatures... and Trygons and Harridans... can be spawned back... and no "alternate" Tournament Victory Conditions.

Those seem to be the significant changes in the special rules.

I'd still say it's "quite similar".  The unit stats may be different, but actual army creation is the same.  "Mobility" is the same, "Relentless" adds the -2 for no Synapse, so that's pretty close, the actual mechanics of spawning are very similar.

How is that "not the same at all"?

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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 5:49 pm 
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Quote: (Evil and Chaos @ 30 Jun. 2009, 17:43 )

Chroma: My Leviathan proposal may have some similarly named Special Rules, but the actual effect of those rules is in some cases completely different.

I meant the *size* and *number* of special rules, not their effects!  

You brought up "word count" as some metric of implied "better rules", but they are merely 100 words different.

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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 5:50 pm 
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How is that "not the same at all"?


Read my post, three spots above this one. :)




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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 5:51 pm 
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Quote: (Evil and Chaos @ 30 Jun. 2009, 17:43 )

Formations disappearing when they lose their last Synapse creature is gone.
Swapping units betweeen formations in the end phase is gone.
The entire 'Tyranid Swarms' Special Rule is gone for that matter, a huge change.

These are all the "Tyranid Swarms" rule.

And you've still got "Independent" and "Synapse" swarms, or "Broods" as you call them, you just don't define them and have parenthetical references to them.

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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 5:56 pm 
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Quote: (Chroma @ 30 Jun. 2009, 17:49 )

Quote: (Evil and Chaos @ 30 Jun. 2009, 17:43 )

Chroma: My Leviathan proposal may have some similarly named Special Rules, but the actual effect of those rules is in some cases completely different.

I meant the *size* and *number* of special rules, not their effects!  

Well, my Leviathan proposal has 5 Special Rules, each of which deals concisely with a single aspect of play.

The ERC Tyranid army list has 9 Special Rules, some of which deal with multiple aspects of play.

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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 6:04 pm 
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Quote: (Evil and Chaos @ 30 Jun. 2009, 17:56 )

Well, my Leviathan proposal has 5 Special Rules, each of which deals concisely with a single aspect of play.

The ERC Tyranid army list has 9 Special Rules, some of which deal with multiple aspects of play.

And how would these rules help with this particular requirement, where Harridans lead a limited number of specific creatures in a manner that seems to lie somewhere between 'Independent' and 'Synapse controlled'?

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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 6:09 pm 
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Quote: (Ginger @ 30 Jun. 2009, 18:04 )

And how would these rules help with this particular requirement, where Harridans lead a limited number of specific creatures in a manner that seems to lie somewhere between 'Independent' and 'Synapse controlled'?

In the Leviathan Proposal, Independent Harridans don't "lead" anything, they're a formation of 1-3 Harridans.

Harridans with a "Synapse Symbiote" just become "normal" Synapse Creatures.

Neither type of Harridan has a transport ability in this proposal, and they are "spawnable".




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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 6:15 pm 
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Quote: (Chroma @ 30 Jun. 2009, 18:09 )

Neither type of Harridan has a transport ability in this proposal, and they are "spawnable".

That's a typo. It's meant to be Transport (4), not Brood (4).




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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 6:20 pm 
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Quote: (Evil and Chaos @ 30 Jun. 2009, 18:15 )

Quote: (Chroma @ 30 Jun. 2009, 18:09 )

Neither type of Harridan has a transport ability in this proposal, and they are "spawnable".

That's a typo. It's meant to be Transport (4), not Brood (4).

- - and given they can transport gargoyles, how does this get around the Gargoyle problem of being a *Brood* creature except when independent?

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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 6:25 pm 
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This problem doesn't exist in the Leviathan list.

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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 6:37 pm 
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Quote: (Chroma @ 30 Jun. 2009, 18:09 )

Quote: (Ginger @ 30 Jun. 2009, 18:04 )

And how would these rules help with this particular requirement, where Harridans lead a limited number of specific creatures in a manner that seems to lie somewhere between 'Independent' and 'Synapse controlled'?

In the Leviathan Proposal, Independent Harridans don't "lead" anything, they're a formation of 1-3 Harridans.

Harridans with a "Synapse Symbiote" just become "normal" Synapse Creatures.

Neither type of Harridan has a transport ability in this proposal, and they are "spawnable".

So the harridan's could lead gaunts and hormagaunts in that list? Bad bad choice.

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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 7:14 pm 
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What? Spawning is in and works in exact the same way with the expepction of fixed spawning values. Only mutable Swarms are gone (you can't move a synapseless swamr over to a synapse, but after removing you could theoretically respwan the lost units to a different swarm) and that synapsless swarms are removed.
But in Leviathan synapseless swarms have huge activation penalties.

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 Post subject: Is it possible to transport gargoyles?
PostPosted: Tue Jun 30, 2009 11:37 pm 
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Quote: (Hena @ 30 Jun. 2009, 19:09 )

Quote: (Evil and Chaos @ 30 Jun. 2009, 19:43 )

The effect of and use of the Synapse ability is utterly different.
Formations disappearing when they lose their last Synapse creature is gone.
Swapping units betweeen formations in the end phase is gone.
The entire 'Tyranid Swarms' Special Rule is gone for that matter, a huge change.

So you've removed some of the greatest aspects of the list. I don't see that as improvement. You know how to cut the special rules to 0. Remove all special rules ... that would be really great ... :whistle:

I think the Leviathan list still has a unique character, and unlike the Tyranid list which is overflowing with Special Rules, the Leviathan proposal has space to build on.

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