Quote: (Hojyn @ 27 Apr. 2009, 15:24 )
Quote: (Carrington @ 27 Apr. 2009, 14:01 )
Which again raises the question: why does making warriors LVs help the army? And could the same benefit be achieved with a less dramatic change?
Making Warriors LVs does not
help the army, it does not make it better. Rather, it makes it more balanced.
With Warriors as Infantry it's quite hard for the opponent to achieve BTS if you take an army consisting mostly of Warriors + Gaunts, as he has to plow through 10-12 Gaunts before even reaching your Synapse... and that's only for ONE formation, and those Gaunts can be spawned back. It is of course different if you also take WE Synapse and/or Tyrants, but that only makes those units less attractive compared to Warriors.
Warriors as LVs encourages mixed formations and makes the Warriors more vulnerable. This, in turn, makes Tyrant and other Synapse more attractive, not to mention Zoanthropes, Biovores and Raveners who suddenly become a lot more interesting. It's better for the list internal balance and it's better for its overall balance, as scoring BTS is now easier.
More balanced is what I meant.. and I appreciate your argument.
But my concern, even given your points:  fiddling around with the TW stats to balance the army seems about as wise as fiddling with tactical marine stats to ensure players take more Vindicators and Land Raiders.
The problem here, as it would be with changing Tacticals: the single change to the warrior sets loose a whole cascade of effects through the rest of the army list -- relatively nerfing gaunts, buffing LV and AV nids, nerfing spawning (because it has less role in preventing BTS), and others we have yet to see.  It may be that the change is a BRILLIANT insight on Chroma's part -- somehow all these nerfs and buffs balance out -- but it seems to me the equivalent of trying to level out a table by making four random cuts to its legs.
In general, especially in a late-stage armylist, I think it is wise to distrust brilliance and applaud caution. Were there other ways of achieving balance that would not have been such a radical change (such as, for example, reducing the point cost of LV units or other synapse creatures)?
But then perhaps I am mistaken: TWs are not core Tyranid units, and/or the 9.2 list was not a late-stage army list.
As to the physical volume of TW figures... can I propose a 3+ armor save for my Mk1 SMs because of their diminutive stature? ÂÂ
Enough... Perhaps I'll come back to the argument after writing up some fluff for Warp Rift.
