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[NEWS] Oh no They say he's got to go...

 Post subject: [NEWS] Oh no They say he's got to go...
PostPosted: Wed Jan 11, 2006 2:47 pm 
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WE got faith in ya, "J" !  Take your time !  With the way things are going ... this site and it's denizens ... may just be one of the last Epic "Mile Forts" ...  :;):

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 Post subject: [NEWS] Oh no They say he's got to go...
PostPosted: Wed Jan 11, 2006 4:29 pm 
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I have to say Jaldon and I have been pretty much on the same wavelength as far as design philosophy since Jervis laid out how he wanted the army to work and feel.  I'm eager to see the results.

The one thing I would like to reiterate is that I think that the list since about version 3.0 or so allowed WAY too many elite units and kept the army as a whole from feeling like a horde.  A "Big Bug" horde should be a viable army type, but it still needs to feel like a horde.  In light of that, Jaldon's "cheaper biotanks" comments sound great to me.  As far as I'm concerned, a similar philosophy would serve the various WEs well also.

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 Post subject: [NEWS] Oh no They say he's got to go...
PostPosted: Thu Jan 12, 2006 4:53 am 
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I have to say Jaldon and I have been pretty much on the same wavelength as far as design philosophy since Jervis laid out how he wanted the army to work and feel. ?I'm eager to see the results.


Thanks for the confidence Neal, but don't expect the change to be immediate I really do want to flesh out the Special Rules section first before tackling the other stuff.

The one thing I would like to reiterate is that I think that the list since about version 3.0 or so allowed WAY too many elite units and kept the army as a whole from feeling like a horde.


I do want to reel this in some as I also feel this way.

A "Big Bug" horde should be a viable army type, but it still needs to feel like a horde. ?In light of that, Jaldon's "cheaper biotanks" comments sound great to me. ?As far as I'm concerned, a similar philosophy would serve the various WEs well also.

I intend to try just that.

To what cost? 50? 25? If 50 is ok, then we can aim for that. Only problem is then Hierodule. As its WE it probably needs to cost somewhat more than rest. And its only spawnable bullet shield to Dominatrix, so I'd like to keep it as WE ;).

I don't remeber saying anything about changing any unit classification in what is soon to be known as the Armored Brood Creature category (Old Uncommon Brood)

As to what costs, why 35pts, and 25pts, it sure would make more of them available and that would create more of a 'Horde' feel to the army.

BUT

If asked which is more important to the Nid list a spawnable 'bullet shield' for the Dominatrix OR a way to increase the Horde feel of the army the latter will win out over the former.

WE got faith in ya, "J" ! ?Take your time !

Well, I can see L4 hasn't learned anything about me from my Squat project, he still trusts me ?:laugh: ?(Just kidding L4 thanks for the vote of confidence)

Wait a minute, wait a minute. We can do upgrades right? Eg. similar to vanquisher that changes the stats. So we can call the dacto an upgrade. From 1MW 45cm shot to 1BP 45cm shot (indirect fire). And the upgrade can cost the needed 25 poits.

First, off the final arbitor in what is, or isn't, allowed isn't me it's JJ.
Second, we are allowed a certain amount of leeway in the AVs, but as of my last check this itself is limited.
Third, we probably are not going to be able to 'back door' a host of different AVs into the list by just sticking an upgrade on a Haruspex and calling it a Haruspex with Dactylis fingerprints.

For now I do plan on leaving the selection pretty open as when the time comes to have to pair it down we will be able to select the best for the list. I'd rather have a wide variety of choice when it happens

I don't like the "collectors section" very much. Since I use only the tournament lists *shrug*. But to the trygon. Since Forge has the trygon model we might eventually get a permission from 40k rules committee to use trygon in epic as well (hopefully anyways)

I am sorry you don't like the 'collectors section' but SG isn't operating on the same budget as GW's main frame Big Three, so we have to work with what we got. Given a choice between not including a given old model, or putting it's stats in the 'collectors section' I'll choose the latter. Then IF we are allowed to use the any of them later we will have stats up and ready to be plugged in.

Remember a mob with torches and pitch folks is always a useful tool to conivce people that your ideas are the best.

I can see that maybe I need to put a bigger, higher, fence up around my house :laugh:

Thanks all

Jaldon :p




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 Post subject: [NEWS] Oh no They say he's got to go...
PostPosted: Thu Jan 12, 2006 5:18 am 
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I got your back, Jaldon ! :D  I know you know your stuff ! :;):

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 Post subject: [NEWS] Oh no They say he's got to go...
PostPosted: Fri Jan 13, 2006 8:21 pm 
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Jaldon,

Sorry for taking late notice of your appointment, but better late than never, welcome and congratulations!

I'm sure you'll be marvelous in the position. I've noticed that 6.x is already underway. We have a fella in our group that wants to start  playing more epic and has recently come into a bug list. We'll see if we can get him involved in some bat reps when 6.x looks like it will have some stability. Initially, lists seem to change quite a bit when a new champ jumps on board. Tis usually a good thing too - no disrepect to the former management - just new set of eyes, fresh ideas and all.

Good luck in the new role Sir,

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 Post subject: [NEWS] Oh no They say he's got to go...
PostPosted: Wed Apr 05, 2006 11:42 pm 
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Dear Jaldon,

Yours (6.1/6.2)will be the fourth Tyranid list with which I have played.I have the following questions and reflections which I hope will be of use in the list's development.

If a fast Synapse unit like a Vituperator,loaded with a full 8 creatures finds itself in Synapse range of a lone,otherwise isolated Termagant,can the Vituperator fly away,abandoning it?

Can Tyranids spawn into gaps in a formation's coherency,as opposed to moving to close the gaps?

Can Tyranids spawn on a Hold activation?

Is the maximum spawn 6d6?

For ease of play,it would be good for flavour text to be in a different type face.

T1.73Tie Breakers:for easier maths,I suggest for eliminations:
Uncommon Brood Units-20 points
Common Brood Units-10 points

Dominatrix-what is the effect of more than oneCritical Hit dr6 (Symbiote killed)?

Harridan and Vituperator-Spore Cannon.Is the AA attack really a template or should it be 30cm range?Is this AA attack an MW?

Harridan Critical Hit:the 2 results are effectively the same.

Should you wish to reduce points costs of Tyranid  flyers,I suggest removal of the rather bizarre transport capacities.

I hope "A" and "B" notations will be replaced by already extant nomenclature.

Hydraphant-remove "Synapse".

In my games, my Bio-Titans have started going down to critical hit dr6-killed.As opposed to reducing points,as suggested recently,might I suggest either of these:
All titan and war engines' critical hits be to lose one DC;or
All titan and war engines' critical hit dr6 be to lose two DC.
A bit unimaginative,I know,but easy to remember.

Good gaming,

JohnDragon

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 Post subject: [NEWS] Oh no They say he's got to go...
PostPosted: Thu Apr 06, 2006 2:59 am 
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If a fast Synapse unit like a Vituperator,loaded with a full 8 creatures finds itself in Synapse range of a lone,otherwise isolated Termagant,can the Vituperator fly away,abandoning it?


Yes

Can Tyranids spawn into gaps in a formation's coherency,as opposed to moving to close the gaps?


No, spawned brood creatures must appear within 5cms of one of the synapse creatures who spawned them.

Can Tyranids spawn on a Hold activation?


No, it has to be a Marshal Action. (Please note theg info given below on the new spawning experiment)

Is the maximum spawn 6d6?


Yes, Dominatrix and 4xSpores

For ease of play,it would be good for flavour text to be in a different type face.


The next version of the list will be.

T1.73Tie Breakers:for easier maths,I suggest for eliminations:
Uncommon Brood Units-20 points
Common Brood Units-10 points


It was tried and while it did make things easier it didn't reflect well the 'true value' of the units to the Nid army and the playtesters didn't like that.

Dominatrix-what is the effect of more than oneCritical Hit dr6 (Symbiote killed)?


Treat it as an ineffective critical hit, this is intentional as it makes the Dominatrix a bit harder to take down.

Harridan and Vituperator-Spore Cannon.Is the AA attack really a template or should it be 30cm range?Is this AA attack an MW?


Yes it is a template, and yes it is a MW. This may change by the time the next list appears (templates), it is one of the things I am looking into.

Harridan Critical Hit:the 2 results are effectively the same.


We know, we agree, it was included in the form that it is because we are experimenting with the Harridan being DC-3, so I left it in. Don't know if it will work though.

Should you wish to reduce points costs of Tyranid  flyers,I suggest removal of the rather bizarre transport capacities.


Why do you feel that they are bizarre? I cannot respond with out details.

I hope "A" and "B" notations will be replaced by already extant nomenclature.


Later they will be when we decide what is going to be what, for now they remain 'A' and 'B' for clarity with what JJ laid down from at the start.

Hydraphant-remove "Synapse".


Typo that will be removed in the next WIP list.

In my games, my Bio-Titans have started going down to critical hit dr6-killed.As opposed to reducing points,as suggested recently,

It is a trade off for having the powerful ability to shrug off damage in the rally phase. Simply increasing the amount of DC suffered for a critical hit isn't as much of a compensation for regeneration of hits as 'look its dead' IS. For now I really want to try and keep it this way.

Good gaming,


Always, I have the fortunate luck of having some really excellant gaming friends, and two adult sons that play and live nearby  :cool:

Thanks for the Questions and advice.....

Jaldon :p

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 Post subject: [NEWS] Oh no They say he's got to go...
PostPosted: Thu Apr 06, 2006 11:18 am 
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Quote (Hena @ 06 April 2006 (05:05))
Besides it gives a nice edge against Fighta-Bommaz :alien:.

Hah hah! Can't let me forget that now can you   :blush:

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 Post subject: [NEWS] Oh no They say he's got to go...
PostPosted: Thu Apr 06, 2006 6:36 pm 
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Dear Jaldon,

Bizarre-I do have difficulties visualising all those Tyranids hanging on to a Harridan or Vituperator.Just where would a Vituperator put 8 full broods?(That's rhetorical)

Many thanks for the swift reply,

JohnDragon

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 Post subject: [NEWS] Oh no They say he's got to go...
PostPosted: Thu Apr 06, 2006 6:44 pm 
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I think the transport capacities are slightly out of line with 40K just to make them more mechanically palatable for Epic.  I'd say that based on the
forgeworld Harridan model that they would carry ~12 bugs instead of ~20, but that's still not completely out of line.

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