Quote: (GlynG @ 25 Apr. 2009, 13:54 )
They have been changed by the Army Champ to count as Light Vehicles for good in-game in-list reasons, lets give it a chance and a fair amount of playtesting as it is now and see – some playtesters have much preferred it as it is now, while some of the people coming on disliking it because it seems an odd way to classify them have not actually playtested it - and it is how the army as a whole that plays that is the important thing.
Again, I'm not sure that it is clear to me what these "good in-game reasons" were:
Chroma's response has generally been 'fluff talks about shooting the big ones' (which is not necessarily 'in-game') and 'Heavy Infantry is a good idea' -- which may be a good design decision, but it seems one to be made at a higher ..um. pay grade. (nb. tongue is decidedly in cheek.
9.2.1 may be a brilliant end-list. But it has provoked the strong negative reactions because it
A) fixed a range of things that weren't clearly broken. ÂÂ
and
B) fixed so many things that it's difficult to tell what actually was broken in the first place.
Now it is true that there has been a fair amount of playtesting of 9.2.1.  But B suggests a problem with this rationale -- which is that the wave of 'fixes' was dramatic enough to wash away the work invested in playtesting 9.1.
I wouldn't go so far as Jeridian to say "this list is a dog, I'm not going to bother testing it."  But I'd point out that the qualitative changes between 9.1 and 9.2.1 tended to obviate the previous testing efforts.  More importantly, they tend to raise questions about whether it is worth expending time doing incremental tests on 9.2.1.
If 9.1>>9.2.1 made significant changes to a major 'leg' of the Tyranid OOB, will 9.xxx >> 10.0 see the elimination of spawning and synapse creatures altogether? ÂÂ
If so, perhaps we should get to work testing Chroma's latest ideas right now.